• Survival_Horror by Wunce
    57 replies, posted
[URL=http://img89.imageshack.us/i/shtitle2.png/][IMG_THUMB]http://img89.imageshack.us/img89/1933/shtitle2.png[/IMG_THUMB][/URL] [release] Survival_Horror contains 3 main parts, with each part designed to give Gmod that survival horror feel. [b]Addon #1, Limb_Health:[/b] - Each limb, your chest and head have their own health bar - Custom HUD and Derma Panel - Detrimental effects as limbs wear out (eg reduced speed for leg injury, poor accuracy for arm injury) - Head Crabs can infect players - Players ragdoll on high impact and falling - First Aid Spray system- heal friends or yourself - Ammunition is recorded in clips remaining [b]Addon #2, Shoulder_View:[/b] - Over the Shoulder camera view - Can be toggled - Camera smoothly zooms out when sprinting or zooms in when you are against a wall [b]Addon #3, SHAID:[/b] - Stands for Survival Horror, Artificial Intelligence Director - Spawns enemies at different rates, ranging from chilled to intense (uses periodic equation stated above) - Enemies range from antlion types to zombie types - Detects how well your team is performing and adjusts accordingly (mainly enemy type and health) - Custom Spawn placement - Can override which NPC to spawn - Players opt in or opt out- NPC’s will actively seek out opted in players - REQUIRES A NODED MAP - PLAYERS DEFAULT TO OPTED OUT- THEY MUST OPT IN FOR THE NPC’S TO ATTACK [b]Download link:[/b] [url=http://www.garrysmod.org/downloads/?a=view&id=115421][img]http://www.garrysmod.org/img/?t=dll&id=115421[/img][/url] [/release] Pictures on gmod.org page. Nothing much to see really. [code] =======CHANGELOG FOR VERSION 3======= /Limb_Health/ -Added custom textures for HUD -Added custom texture for Derma Quick Menu -Fixed Healing system -Fixed Player being drawn on ragdoll /SHAID/ - Added distance spawning - Prioritised distance spawning over random spawning - Added file saving of spawn points, each map gets a unique file - Added Zombie_Beacon: Press use on this to attract the horde (Only noticible with multiple players.) /Shoulder_View/ - Fixed (hopefully) shoulder_view toggling when Derma Quick Menu is called =======CHANGELOG FOR VERSION 2======= /Limb_Health/ - Made player spectate their infected corpse for a few seconds (so they know exactly what just happened) - Fixed healing system not updating HUD - Added Derma Quick Menu (right) - Added Self Heal - Removed Weapon drop when your arm is injured, it was annoying and shitty - Added First person ragdoll when hit by a large force (can be turned off) - Added Armor to HUD, Armor prevents limbs from taking any damage - Removed Old clip finding system: it was unneccessary (no more random reloading) - Added system to send the clipsize of weapons to client efficiently - Changed the collision group of ragdolls (no actual effect :[ ) - Changed ammo counter when ammo is above 15 or clips are above 8 - Added Limb Degredation when player is bleeding out - Added detrimental effect when an arm is red: Only pistol holdtype weapons can be used. /SHAID/ - Added Derma Quick Menu (left) and concommand to activate (+shmenu) - Changed SHAID_antlions_only and SHAID_zombies_only off notify because there was a bug with the derma - Added SHAID_NPC_volume convar. Use it to shift the middle point of the periodic function (ie higher means more enemies) - Fixed safety net to run every 20 minutes instead of 10 - Replaced zombie with poison zombie - Most Commands now Admin and Super Admin only /Shoulder_View/ - Added toggle option to Derma Quick Menu [/code] Tutorial on how to set up SHAID is included in the SHAID folder.
wait, couldnt opt'd out players just kill all the NPCs? Or does damaging one opt you in?
I love it! Especially the body damage/limb health system. Will comment more tomorrow after further testing.
I'll give it a go tomorrow, but it looks excellent!
[QUOTE=Kirad;26811810]wait, couldnt opt'd out players just kill all the NPCs? Or does damaging one opt you in?[/QUOTE] Well, if you want to snipe from an un-noded area to support team mates, its best to remain opt'd out. I decided it was best to leave it manual for sandbox as players can then choose whether or not NPC's should come for them. [QUOTE=Regorc's Chest;26812170]I love it! Especially the body damage/limb health system. Will comment more tomorrow after further testing.[/QUOTE] If you find any bugs please post them here so I can fix them :D
If you reload whilst your magazine is full, it reloads and you lose a magazine. Is that supposed to happen? Guns also unload themselves when switching between them, although you keep the magazine.
[QUOTE=pvt.meh;26813205]If you reload whilst your magazine is full, it reloads and you lose a magazine. Is that supposed to happen? Guns also unload themselves when switching between them, although you keep the magazine.[/QUOTE] I was waiting for this one: 1. nope, when you have a full clip it shouldn't let you reload, my bad I'll fix it later 2. Yes, your guns unload for 2 reasons: upon reloading your clip will get to the max and that is set as your current, maximum clipsize. Also, this makes swapping guns longer (if there is a better way of doing it please tell me). Ultimately if I can replace this system with a better one I will.
I wish guns didn't unload when I swapped out. You should just add an unloading system, perhaps holding R or something.
Glad that you've added clips! I really like this method than the kind HL/Halo uses. Can't use it today, but will try tomorrow!
Um is there a way to toggle the walking? And also... how do you know if the map is noded? By defualt, what maps are noded? And how do you node a map? I've got this gm_navigation thing and I think it nodes the map but I don't know how to use it.
[QUOTE=Durry Quill;26815448]Glad that you've added clips! I really like this method than the kind HL/Halo uses. Can't use it today, but will try tomorrow![/QUOTE] Thanks! [QUOTE=ZombiesWillKill;26817310]Um is there a way to toggle the walking? And also... how do you know if the map is noded? By defualt, what maps are noded? And how do you node a map? I've got this gm_navigation thing and I think it nodes the map but I don't know how to use it.[/QUOTE] in console: sv_cheats 1 ai_nodes If a bunch of green boxes appear, then the map is noded. This is useful for finding what areas of a map aren't noded so that you can avoid them.
i have been searching this kind of thing forever!!!! Lua king!!!
If only , you could setup a SVN , and regularly update it.
Is there a way to turn off the weapon modifications and first aid spray?
It's like a big stitched-together Frankenstein of addons. Why not have it all as one?
[QUOTE=noobcake;26840012]Is there a way to turn off the weapon modifications and first aid spray?[/QUOTE] i think the first aid spray goes with the limb damage, so you'd be fucked without it the weapon change seems weird though
[QUOTE=Grea$eMonkey;26841945]It's like a big stitched-together Frankenstein of addons. Why not have it all as one?[/QUOTE] Back when I didn't know lua, I hated it when addons had sections you couldn't remove (without requiring lua knowledge). The only problem this time is that I let Limb_Health get too big and so it has defeated the purpose. I'll probably put them all together when I get enough convars together to make it fully customisable in-game
Is there any way to heal yourself with the First-Aid spray?.
Could you make the ragdoll on high impact thing thing in first person? It would look pretty cool that way.
[QUOTE=zupadupazupadude;26852418]Could you make the ragdoll on high impact thing thing in first person? It would look pretty cool that way.[/QUOTE] if toggleable then agree
toggleable serverside, please. it should also do it on falling too far imo
[QUOTE=Whyask;26848004]Is there any way to heal yourself with the First-Aid spray?.[/QUOTE] Way ahead of you- its going to be part of the derma "quick menu" in version 2. [QUOTE=zupadupazupadude;26852418]Could you make the ragdoll on high impact thing thing in first person? It would look pretty cool that way.[/QUOTE] I was considering this because it would look cool. I'll try to make it today because it sounds easier than fixing the weapons issue. [QUOTE=Kung Fu Jew;26862993] it should also do it on falling too far imo[/QUOTE] Should I make it so that reaching a certain speed downwards makes you ragdoll or when you hit the ground?
Doesn't seem to be working, does bigcity have nodes?
[QUOTE=Wunce;26864100]Way ahead of you- its going to be part of the derma "quick menu" in version 2. I was considering this because it would look cool. I'll try to make it today because it sounds easier than fixing the weapons issue. Should I make it so that reaching a certain speed downwards makes you ragdoll or when you hit the ground?[/QUOTE] When the player reached a certain speed would be cool.
[b] Version 2 now available: [/b] [url=http://www.garrysmod.org/downloads/?a=view&id=115421][img]http://www.garrysmod.org/img/?t=dll&id=115421[/img][/url]
It it just my gmod or did this mod make it so enemies can't damage you? No Npcs that melee me do any damage.
Are you opted in?
For some reason when i toggle off the over shoulder view, i don`t ragdoll on high impact im just standing with no weapons till i hear the ugghh sound and then i get my weapons back. [editline]24th December 2010[/editline] Ah found out what causes it. It collides with Sharpeye. [editline]24th December 2010[/editline] Also, when you fall over you can see yourself standing on th place you fell.
[QUOTE=Falchion;26929606]Are you opted in?[/QUOTE] Yes I am, but it does it with all npcs that I even spawn. I think it may be a bug with the Limb Health?
[QUOTE=zupadupazupadude;26930079] Also, when you fall over you can see yourself standing on th place you fell.[/QUOTE] That isn't my fault, its a wierd bug that I can't quite fix. Also to those people who said I should make this a gamemode, I was making one but I realised that I wouldn't have a server to run it on. Don't expect any updates for a while, as I now have enough money to buy new games :D
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