I made a base for entities that can orbit each other, that's pretty much all there is too it.
You can change their mass and size.
A gif of them:
[img]http://errur.com/i/images/3986_orbits.gif[/img]
Download:
[url=http://www.garrysmod.org/downloads/?a=view&id=93705][img]http://www.garrysmod.org/img/?t=dll&id=93705[/img][/url]
How to Create New Bodies:
[b]Step 1:[/b] Create a duplicate of the base, and rename the folder, but make sure to keep the 'hb_' at the beginning!
[b]Step 2:[/b] Open all three files.
[b]Step 3:[/b] In cl_init.lua, change the model scal to what you want.
[b]Step 4:[/b] In the shared.lua, change the name to what you want.
[b]Step 5:[/b] In the init.lua, set the mass.
[b]Step 6:[/b] After you do that, set the size to the same as in the cl_init.lua.
[b]Step 7:[/b] Change the class name in the spawning function to the name of the folder.
Have fun.
This looks fun, too bad source can't handle prop -> player movement very well, but we might end up with a mod for that.
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:v:
i'm still working on making this more realistic
sadly, it's not coming along all that fast (i figured out how to make a white hole that pushes things away! :D)
White hole? As in negative mass/density?
Looks okay.
It'd be nice if we could change the mass,model,and other settings in-game using console commands,then possibly writing them to a new data file? I don't know,just a suggestion. This looks nice.
When I saw this thread I thought it was a script that made dead bodies fly to heaven (I had forgotten what forum I was in). :frown:
Anyways I'll try it, I guess.
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