• MicroHUD
    32 replies, posted
This is pretty much the slimmest, tidiest HUD out there. It is great for people who don't pay a lot of attention to their information but like to check every once in awhile. It features a clock which is exactly what your computers time is for easy access. Image #1: Weapon with no ammo and no armor. [img]http://www.darkflaw.com/images/hud1.png[/img] Image #2: Weapon with no ammo and full armor. [img]http://www.darkflaw.com/images/hud4.png[/img] Image #3: Weapon with only slot 1 ammo. [img]http://www.darkflaw.com/images/hud2.png[/img] Image #4: Weapon with slot 1 and slot 2 ammo. [img]http://www.darkflaw.com/images/hud3.png[/img] This HUD is shown in the lower left hand corner like the default HUD. Version 1: [list] [*]Initial release [/list] Version 1.1: [list] [*]Added armor area [*]Fixed something that was 1 pixel to small [/list] Client Version: [url=http://www.garrysmod.org/downloads/?a=view&id=91955][img]http://www.garrysmod.org/img/?t=dll&id=91955[/img][/url] Server Version: [url=http://www.garrysmod.org/downloads/?a=view&id=96235][img]http://www.garrysmod.org/img/?t=dll&id=96235[/img][/url]
Looks great, but what about suit armor?
This is the most basic of the basic, and in my personal experience I have not found myself using armor in basic gamemodes such as sandbox. This HUD is more intended for users who want to be able to see some basic information but not have it staring at you in the corner of the screen.
[QUOTE=darklighte;20354857]This is the most basic of the basic, and in my personal experience I have not found myself using armor in basic gamemodes such as sandbox. This HUD is more intended for users who want to be able to see some basic information but not have it staring at you in the corner of the screen.[/QUOTE] What about perp? Plus, most custom gamemodes have a custom HUD anyway. [editline]03:06AM[/editline] It would be nice if you could customize it in-game.
I think it looks great, good work.
Very nice, minimalistic.
Cute.
This looks great indeed. Just add armor support, and it will be perfect.
[url=http://www.garrysmod.org/downloads/?tag=minimalist]Oh, really?[/url] Looks nice though. Does it fade out after a while?
I will add armor support as soon as possible, and at the moment it does not fade. EDIT: New version up that now shows armor when you have armor on, it shows like it did before when you have no armor, did not post new pictures since I have to leave asap, please leave comments if this new version does not work, I did it rather fast. Enjoy!
[QUOTE=Entoros;20372777][URL="http://www.garrysmod.org/downloads/?tag=minimalist"]Oh, really?[/URL] Looks nice though. Does it fade out after a while?[/QUOTE] How would you make it come back..?
Shiny.
[QUOTE=Entoros;20372777][url=http://www.garrysmod.org/downloads/?tag=minimalist]Oh, really?[/url] Looks nice though. Does it fade out after a while?[/QUOTE] The only problem I have with that HUD is the fact that nearly every custom HUD covers it over. And since the ammo indicator is underneath the health indicator on the left side of the HUD (Where most custom HUD's are [Take DarkRP, for example]) it leaves you unable to see your ammo.
Awesome.
[QUOTE=Dachande;20385779]The only problem I have with that HUD is the fact that nearly every custom HUD covers it over. And since the ammo indicator is underneath the health indicator on the left side of the HUD (Where most custom HUD's are [Take DarkRP, for example]) it leaves you unable to see your ammo.[/QUOTE] He should should add a darkrp mode that moves the hud so you can see it.
Open for ideas on stuff to add to the hud. And I am not sure what to do about it showing up under server provided huds, I don't think you can override them.
[QUOTE=Empty_Shadow;20376714]How would you make it come back..?[/QUOTE] It pops up when things change, or it could just fade away when you're at full health/armor or whatnot. Also, IMO there's kind of some wasted space in the HP bars, so I would say "{health} / {max health}".
-this post was bad-
Do you think I can make an adaptation of this into a DepthHUD Inline Theme (using the Themes module) so that the minimalism of this addon can be customized with the DepthHUD menu ? I was thinking about doing the customization interface like that : [url]http://www.hurricaaanes.info/ai/microhudlook.png[/url] Two snapping sliders to position the whole block on the screen (so they can shift it above other HUDs as a same block), and the user can choose from a various number of dispositions (just like the OP images), if not breaking the point of this addon, can even choose which minimalistic elements he wants to append on the HUD. That way, the customization problems (overlapping HUDs ...) are gone, and like the Devenger theme in DepthHUD Inline, it is lightweight (in CPU time) contrary to the default "Classic" theme. Think it's OK to give it a try ?
Damn that would be sweet.
[QUOTE=Ha3;20848634]Do you think I can make an adaptation of this into a DepthHUD Inline Theme (using the Themes module) so that the minimalism of this addon can be customized with the DepthHUD menu ? I was thinking about doing the customization interface like that : [url]http://www.hurricaaanes.info/ai/microhudlook.png[/url] Two snapping sliders to position the whole block on the screen (so they can shift it above other HUDs as a same block), and the user can choose from a various number of dispositions (just like the OP images), if not breaking the point of this addon, can even choose which minimalistic elements he wants to append on the HUD. That way, the customization problems (overlapping HUDs ...) are gone, and like the Devenger theme in DepthHUD Inline, it is lightweight (in CPU time) contrary to the default "Classic" theme. Think it's OK to give it a try ?[/QUOTE] Yes it is fine, please give credit where viewable. (This is my new account, darklighte is my old one)
Reminds me of GTA 3.
Can you toggle the Time off or something? Or make it bigger? Or move it around and whatnot? Is there a edit menu? If one of these have yes, then you've got my download.
Currently re-coding it as an Inscript [img]http://www.facepunch.com/fp/rating/heart.png[/img] [url]http://code.google.com/p/inscriptmod/source/browse/trunk/lua/inscript_plugins/microhud_disabled.lua[/url]
[QUOTE=Ha3;21204362]Currently re-coding it as an Inscript [img]http://www.facepunch.com/fp/rating/heart.png[/img] [url]http://code.google.com/p/inscriptmod/source/browse/trunk/lua/inscript_plugins/microhud_disabled.lua[/url][/QUOTE] Thanks for your contribution.
Done ! Now in Inscript. Some little tweaks I've done : - Reorganized the code to use reference values to change the position of the block. - Reorganized the code to reduce the number of calls, and the number of embedded tables (from 32+ tables to 2 tables). - If the block is placed on top of the screen, some values are reverted so that blocks are relatively positioned well. + Associated Inscript Menu : - Added positioning parameters. - Added "Padding" parameter. - Added option to enable or disable clock. - Added option to display clock in military notation (24-h format). [url]http://code.google.com/p/inscriptmod/source/browse/trunk/lua/inscript_plugins/microhud_plugin.lua[/url]
[QUOTE=Ha3;21258592]Done ! Now in Inscript. Some little tweaks I've done : - Reorganized the code to use reference values to change the position of the block. - Reorganized the code to reduce the number of calls, and the number of embedded tables (from 32+ tables to 2 tables). - If the block is placed on top of the screen, some values are reverted so that blocks are relatively positioned well. + Associated Inscript Menu : - Added positioning parameters. - Added "Padding" parameter. - Added option to enable or disable clock. - Added option to display clock in military notation (24-h format). [url]http://code.google.com/p/inscriptmod/source/browse/trunk/lua/inscript_plugins/microhud_plugin.lua[/url][/QUOTE] Nice hud, Any ho' why have a stop sounds plugin when you can bind it? Seems useless.
[QUOTE=Aide;21259506]Nice hud, Any ho' why have a stop sounds plugin when you can bind it? Seems useless.[/QUOTE] Oh, most of the plugins in Inscript are demonstration plugins to show how you do actually code plugins for the addon. The "stop sounds" addon is a demonstration of the perform-type plugins. The Keyboard and MicroHUD are quite the only Inscripts that are more than demonstrative, but applicative. If you want to have a conversation about it, you may want to discuss about it on the Inscript thread.
If I add it to the server, will all my clients get the hud?
[QUOTE=DeadLeaves;21370515]If I add it to the server, will all my clients get the hud?[/QUOTE] This is currently a clientside only addon. I might be able to convert it if I have some time later today.
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