• Christmas Hats & Snowball Crap.
    17 replies, posted
Addon i've used for years, normally I don't share but I didn't want some slut selling such basic things for expensive amounts on a coderhire clone. Snowball swep is a deformed mess that I got from garrysmod.org years ago and have poked a bit, I think, I forget what I changed. I actually got really pissy at models not downloading and made it so a thrown snowball has a clientside ghosted combine ball shrunk and painted white. Just because flying red errors annoy me :(. So yea, there is some weird code in there, half shit by other idiots and half shit by me while learning. Hats only load on clients who have the model mounted correctly as well. [T]http://share.bybservers.co.uk/Garry's_Mod_2014-12-11_21-19-56.jpg[/T] Anyway, enjoy w/e. Not tested well, doubt I'll fix any bugs. Oh and the Santa Hat models are just 'guessed', not added values for every player model. Most look fine, combine police look a bit borked but it's there fault for having stupid heads. I was also to lazy to seperate the hat/snowball models so you'll get the regular christmas tree/present & crackers in the addon... Workshop: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=354611859[/url] Zip: [URL]http://share.bybservers.co.uk/byb_xmas_2k14.zip[/URL] I hate servers who actually stupid enough mount addons like this via workshop which is why I even gave you it zipped. So you know if I get drunk over Christmas I might do a dodgy workshop push for a night and flood you all with backdoor adverts for flashlights or something. I am a very honest person, however I warned you first - workshop for server is BAD!
workshop link is wrong lol
[QUOTE=Judd;46695852]workshop link is wrong lol[/QUOTE] [QUOTE]I hate servers who actually stupid enough mount addons like this via workshop which is why I even gave you it zipped. So you know if I get drunk over Christmas I might do a dodgy workshop push for a night and flood you all with backdoor adverts for flashlights or something. I am a very honest person, however I warned you first - workshop for server is BAD![/QUOTE]
[QUOTE=Judd;46695852]workshop link is wrong lol[/QUOTE] Oopsy, linked the GMA upload guide by mistake. I updated the post. I only added it to workshop so I could send it to folks on connecting, not for servers to mount.
This is why I advise people who run Gmod DayZ (even the content) in legacy mode.
Don't know why people thought I was going to mount with workshop, was just pointing out his link pointed to the wrong thing. Which it still is.
[QUOTE=Judd;46698382]Don't know why people thought I was going to mount with workshop, was just pointing out his link pointed to the wrong thing. Which it still is.[/QUOTE] Damned stupid WYSIWYG editor, fixed now.
Brax updated the snowball too, he posted it in waywo or something and it's pretty neat
Does this swep damage players? [B]Edit:[/B] Nvm, it does
[QUOTE=Judd;46698382]Don't know why people thought I was going to mount with workshop, was just pointing out his link pointed to the wrong thing. Which it still is.[/QUOTE] Oopsies
Thxs for the release Pantho! I like the hats btw :)
This gave me an excuse to mess around with the particle editor a bit more. Came up with a VERY basic snowball impact particle effect that works alright with this. To use it add this somewhere(near top is fine) in byb_xmas_2k14\lua\entities\ent_snowball\init.lua [code] PrecacheParticleSystem("snow_impact") [/code] and lower down in the PhysicsCollide section change it to [code] function ENT:PhysicsCollide(data) local damage = ents.Create("point_hurt") damage:SetKeyValue("DamageRadius", 1) damage:SetKeyValue("Damage" , 200) damage:SetPos(self.Entity:GetPos()) local pos = self.Entity:GetPos() --Get the position of the snowball --I'M SO SORRY FOR THIS I HATE WORKING WITH ANGLES ESPECIALLY WHEN I'M TIRED local Ang = self:LocalToWorldAngles(Angle(data.OurOldVelocity)) ParticleEffect("snow_impact", pos, Angle(Ang.p - 90, Ang.y - 90, Ang.r), self) self.Entity:Remove(); --Remove the snowball end [/code] Add this to your particles_manifest.txt in the particles directory (Can you have a particles/particles_manifest.txt in your addon's folder?) [code] "file" "particles/snow_impact.pcf" [/code] Rename this file to snow_impact.pcf and palce it in your particles directory puu.sh/dtjex/decd43efbe.pcf Might work on it a bit more to give the snow a wetter/heavier feel but... meh. It appears that when you approach Father Grigori with snow balls he likes to crash display drivers. [vid]http://puu.sh/dtlkH.mp4[/vid]
can you make a christmas tree? hehe would love to add it onto a map as a perm spawn item
[QUOTE=carlossc;46707663]can you make a christmas tree? hehe would love to add it onto a map as a perm spawn item[/QUOTE] There's one in the pack of christmas models I threw into the workshop, it's the same generic one been used since gmod 9 I believe. [editline]14th December 2014[/editline] [QUOTE=Dgc2002;46703044] [vid]http://puu.sh/dtlkH.mp4[/vid][/QUOTE] Looks good, I think it used to have particles but I removed them or they broke? I dunno, really is an ancient snowball swep.
Went afk for an hour on my server... [IMG]http://share.bybservers.co.uk/Garry%27s_Mod_2014-12-14_21-36-47.jpg[/IMG] There might be an issue with hats no vanishing still :)
[QUOTE=Pantho;46712481]Went afk for an hour on my server... [IMG]http://share.bybservers.co.uk/Garry%27s_Mod_2014-12-14_21-36-47.jpg[/IMG] There might be an issue with hats no vanishing still :)[/QUOTE] I think the hats not vanishing is kinda a big(ish) deal...
Anyone know where that snowing script is on one of those WAYWO threads? It would work quite nicely with this!
[QUOTE=AustinH;46717611]I think the hats not vanishing is kinda a big(ish) deal...[/QUOTE] It was indeed, and I fixed it with super lazy hook that I'd never run server side but ya know fuck clients. [URL]http://share.bybservers.co.uk/byb_xmas_2k14.zip[/URL] Not updated GMA, it's only there to provide models.
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