• Fusion-Bomb Gun v1.1
    119 replies, posted
Okay, Here is a Pic: [img]http://img248.imageshack.us/img248/8042/gmflatgrass0001qy7.jpg[/img] Basically, it is a gun I put together from a few other guns, I can't lua code for crap, however I can make basic sense of what to change here and there... NOW I RE-MADE IT Changes: + Proper Sound + Sound is louder + Proper Damage Radius (3000) + Combine Ball effect death (de-particalize) (you don't need new pic, come on we've ALL seen it :D) + Admin Only, this thing is dangerous :D So here it is, the Fusion-Bomb gun v1.1... It's in the form of an Addon for easy installation... [url=http://www.garrysmod.org/downloads/?a=view&id=11654][img]http://www.garrysmod.org/img/?t=dll&id=11654[/img][/url] NOTE because of the new cool way of dying, this will not work on props, but WILL work on any player, and a vast majority of NPC's... Kudos to Shanjaq for the Effect, and Hoffa1337 for the Zoom (despite the fact that he has been Perma-Banned.)
Nice gun :) What is new in 1.1?
lol thanks, literally as I posted it I thought about that, check the first post...
Nice make purple one :D
It doesn't damage props? why not? what functions are you using for damage? Anyway looks good, i shall try it out and come back with criticism lol. [b] EDIT [/B] Ahh it's #point_hurt i see, no worries at least it breaks props. Ok i have some suggestions: * Something of this caliber needs ground shake, it will add epicness :D * See if you can get teta or hoffa to help you maybe make the blue swirly fire trials hurt you. * Can you put the sounds into a folder with a .WAV or whatever in it? as the explosion sound effect isn't really good enough for this kind of swep and i want to edit it, as i'm good at that. * Increase the damage radius alot more, for the blue swirly fire trails, try to impliment some env_fires in there. Your getting there man, just a bit more to go :)
This is cool but is the range bigger than last version? so you don't have to shoot it on a npc,what i mean is does it kill large groups of npcs? :v:
uhh yeh, basically anything within the radius of the actual explosion and slightly more, the actual ring does not hurt you yet...
THE FUSION!!
[QUOTE=†TYRANICK†™]It doesn't damage props? why not? what functions are you using for damage? Anyway looks good, i shall try it out and come back with criticism lol. [b] EDIT [/B] Ahh it's #point_hurt i see, no worries at least it breaks props. Ok i have some suggestions: * Something of this caliber needs ground shake, it will add epicness :D * See if you can get teta or hoffa to help you maybe make the blue swirly fire trials hurt you. * Can you put the sounds into a folder with a .WAV or whatever in it? as the explosion sound effect isn't really good enough for this kind of swep and i want to edit it, as i'm good at that. * Increase the damage radius alot more, for the blue swirly fire trails, try to impliment some env_fires in there. Your getting there man, just a bit more to go :)[/QUOTE] alright, out of those suggestions, I am taking to following on board for v1.2 + I will try for the groud shaking + I may change the colour to an evil black :D - I will not bother with the rings doing damage, that would over-complicate matters... + the Wav's are easily accessable, however yes I will add them in +-I may increase the damage further to 4000, (probably) what do you mean by "try to impliment some env_fires in there." what did you have in mind? I was going to avoid something like that...
He means something like it leaves behind blue plasma fire, which would look EPIC!
lol alright, I would agree that would look cool, but how the fuck would you pull that off? also I need help with the following: + I will try for the groud shaking + I may change the colour to an evil black :D as well as the ent_fire Thanks!
I miss a custom model, but the explosions are great!
Wow... That Thing looks Sweet. Nice Job
[QUOTE=MrGreed]I miss a custom model, but the explosions are great![/QUOTE] two things, lol I'm not a modeller, if you find a model you want, then just give me a link and I can use it if you want... however, until someone suggests one I'm staying with a standard HL2 model, I may switch from the RPG, but that way I can keep it to under 300kb. [b]Edit:[/b] Plus without any custom models (or sounds) then you can have it on any server and anyone can see it and use it properly...
The explosion looks pwetty. :3
Black? don't change it to black lol. Also what i meant was for the rings to act in the way teta's dust cloud does on his nuke, kill you lol. Anyway glad to see your implimenting stuff.
lol yeh I tried changing the color, and the game never loads fully... why? I guess it was supposed to be :D anyway yes changes are being made...
Holy. Freaking. Balls. That is the biggest explosion I have ever seen in a video game.
You are aware of the Nuke Beta3?
Are you idiots aware that this is simply the effect from the Fusion Reactor in life support exploding put into a SWEP?
[QUOTE=earthHunter]Are you idiots aware that this is simply the effect from the Fusion Reactor in life support exploding put into a SWEP?[/QUOTE] Are you aware that noone cares? I love it! :D
[QUOTE=earthHunter]Are you idiots aware that this is simply the effect from the Fusion Reactor in life support exploding put into a SWEP?[/QUOTE] Welcome to the thread captain obvious, that was the whole point you idiot
To make blue plasma fire (without overwriting the original #env_fire) 1. I don't know coding, but heres the logic. Lua script another env_fire like env_plasma. 2. Make it use a skin (blue plasma) that has been renamed to env_plasma_skin. 3. There! but ask another person about the coding parts, because i don't know shit about coding. EDIT: Why are people spamming ZING!s?
Because my point was a zing-worthy one
This is sweet, I just downloaded it, if I put on buddha and fire it right under me my computer lags like crazy. It is funny. [b]Edit:[/b] Also, gold star.
I like the gun, but can anyone tell me what this error means? [code] weapons/weapon_Fusion-BombGun/shared.lua:160: Tried to access a NULL Entity![/code] It only happens in multiplayer. Gun works fine in single player. Even other people in MP can still the effect when I get that error.
I got the error message when the effect was missing, make sure you download it properly and place it as an addon :) Anyone else have some suggestions for him?
[QUOTE=DireAvenger]To make blue plasma fire (without overwriting the original #env_fire) 1. I don't know coding, but heres the logic. Lua script another env_fire like env_plasma. 2. Make it use a skin (blue plasma) that has been renamed to env_plasma_skin. 3. There! but ask another person about the coding parts, because i don't know shit about coding. EDIT: Why are people spamming ZING!s?[/QUOTE] Completely wrong, ignore him. Okay to add a single fire you add: [lua] local <name> = ents.Create("env_fire") <name>:SetKeyValue("health",(<length till it goes>) <name>:SetKeyValue("firesize",(<height>) <name>:SetKeyValue("fireattack","<how often to hit>") <name>:SetKeyValue("damagescale","<damage per hit>") <name>:SetPos(<where it is>) <name>:SetKeyValue("spawnflags","128") --makes entity disappear when fire goes out, to stop amount of entities building up too high <name>:Spawn() <name>:Activate() <name>:Fire("StartFire","",<when to turn on>) [/lua] To make it a plasma fire you add the line: [lua] <name>:SetKeyValue("firetype", "Plasma") [/lua] By the way I like the SWep
Thank you very much, currently I am preparing for my horrible week of exams, but I'm sure I will get a chance to expriment with this code on Saturady night, so give me about a day or two, and I will probably make some changes! Thanks again, you have been a very big assistance to this SWep [b]Edit:[/b] Now the only thing I need to know how to do is the ground shaking, does anyone know the coding for this? Thanks for reading :)
[QUOTE=earthHunter]Are you idiots aware that this is simply the effect from the Fusion Reactor in life support exploding put into a SWEP?[/QUOTE] Saves us the hassle of having to connect a fusion reactor to a giant cell and waiting for several minutes. This swep rocks.
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