Okay,
Here is a Pic:
[img]http://img248.imageshack.us/img248/8042/gmflatgrass0001qy7.jpg[/img]
Basically, it is a gun I put together from a few other guns, I can't lua code for crap, however I can make basic sense of what to change here and there...
NOW I RE-MADE IT
Changes:
+ Proper Sound
+ Sound is louder
+ Proper Damage Radius (3000)
+ Combine Ball effect death (de-particalize) (you don't need new pic, come on we've ALL seen it :D)
+ Admin Only, this thing is dangerous :D
So here it is, the Fusion-Bomb gun v1.1...
It's in the form of an Addon for easy installation...
[url=http://www.garrysmod.org/downloads/?a=view&id=11654][img]http://www.garrysmod.org/img/?t=dll&id=11654[/img][/url]
NOTE because of the new cool way of dying, this will not work on props, but WILL work on any player, and a vast majority of NPC's...
Kudos to Shanjaq for the Effect,
and Hoffa1337 for the Zoom (despite the fact that he has been Perma-Banned.)
Nice gun :)
What is new in 1.1?
lol thanks, literally as I posted it I thought about that, check the first post...
Nice make purple one :D
It doesn't damage props? why not? what functions are you using for damage?
Anyway looks good, i shall try it out and come back with criticism lol.
[b] EDIT [/B]
Ahh it's #point_hurt i see, no worries at least it breaks props.
Ok i have some suggestions:
* Something of this caliber needs ground shake, it will add epicness :D
* See if you can get teta or hoffa to help you maybe make the blue swirly fire trials hurt you.
* Can you put the sounds into a folder with a .WAV or whatever in it? as the explosion sound effect isn't really good enough for this kind of swep and i want to edit it, as i'm good at that.
* Increase the damage radius alot more, for the blue swirly fire trails, try to impliment some env_fires in there.
Your getting there man, just a bit more to go :)
This is cool but is the range bigger than last version? so you don't have to shoot it on a npc,what i mean is does it kill large groups of npcs? :v:
uhh yeh, basically anything within the radius of the actual explosion and slightly more, the actual ring does not hurt you yet...
THE FUSION!!
[QUOTE=†TYRANICK†™]It doesn't damage props? why not? what functions are you using for damage?
Anyway looks good, i shall try it out and come back with criticism lol.
[b] EDIT [/B]
Ahh it's #point_hurt i see, no worries at least it breaks props.
Ok i have some suggestions:
* Something of this caliber needs ground shake, it will add epicness :D
* See if you can get teta or hoffa to help you maybe make the blue swirly fire trials hurt you.
* Can you put the sounds into a folder with a .WAV or whatever in it? as the explosion sound effect isn't really good enough for this kind of swep and i want to edit it, as i'm good at that.
* Increase the damage radius alot more, for the blue swirly fire trails, try to impliment some env_fires in there.
Your getting there man, just a bit more to go :)[/QUOTE]
alright, out of those suggestions, I am taking to following on board for v1.2
+ I will try for the groud shaking
+ I may change the colour to an evil black :D
- I will not bother with the rings doing damage, that would over-complicate matters...
+ the Wav's are easily accessable, however yes I will add them in
+-I may increase the damage further to 4000, (probably)
what do you mean by "try to impliment some env_fires in there." what did you have in mind? I was going to avoid something like that...
He means something like it leaves behind blue plasma fire, which would look EPIC!
lol
alright, I would agree that would look cool,
but how the fuck would you pull that off?
also I need help with the following:
+ I will try for the groud shaking
+ I may change the colour to an evil black :D
as well as the ent_fire
Thanks!
I miss a custom model, but the explosions are great!
Wow... That Thing looks Sweet. Nice Job
[QUOTE=MrGreed]I miss a custom model, but the explosions are great![/QUOTE]
two things,
lol I'm not a modeller, if you find a model you want, then just give me a link and I can use it if you want...
however, until someone suggests one I'm staying with a standard HL2 model, I may switch from the RPG, but that way I can keep it to under 300kb.
[b]Edit:[/b]
Plus without any custom models (or sounds) then you can have it on any server and anyone can see it and use it properly...
The explosion looks pwetty. :3
Black? don't change it to black lol.
Also what i meant was for the rings to act in the way teta's dust cloud does on his nuke, kill you lol.
Anyway glad to see your implimenting stuff.
lol yeh I tried changing the color, and the game never loads fully...
why?
I guess it was supposed to be :D
anyway yes changes are being made...
Holy. Freaking. Balls.
That is the biggest explosion I have ever seen in a video game.
You are aware of the Nuke Beta3?
Are you idiots aware that this is simply the effect from the Fusion Reactor in life support exploding put into a SWEP?
[QUOTE=earthHunter]Are you idiots aware that this is simply the effect from the Fusion Reactor in life support exploding put into a SWEP?[/QUOTE]
Are you aware that noone cares?
I love it! :D
[QUOTE=earthHunter]Are you idiots aware that this is simply the effect from the Fusion Reactor in life support exploding put into a SWEP?[/QUOTE]
Welcome to the thread captain obvious, that was the whole point you idiot
To make blue plasma fire (without overwriting the original #env_fire)
1. I don't know coding, but heres the logic. Lua script another env_fire like env_plasma.
2. Make it use a skin (blue plasma) that has been renamed to env_plasma_skin.
3. There! but ask another person about the coding parts, because i don't know shit about coding.
EDIT: Why are people spamming ZING!s?
Because my point was a zing-worthy one
This is sweet, I just downloaded it, if I put on buddha and fire it right under me my computer lags like crazy. It is funny.
[b]Edit:[/b]
Also, gold star.
I like the gun, but can anyone tell me what this error means?
[code]
weapons/weapon_Fusion-BombGun/shared.lua:160: Tried to access a NULL Entity![/code]
It only happens in multiplayer. Gun works fine in single player. Even other people in MP can still the effect when I get that error.
I got the error message when the effect was missing, make sure you download it properly and place it as an addon :)
Anyone else have some suggestions for him?
[QUOTE=DireAvenger]To make blue plasma fire (without overwriting the original #env_fire)
1. I don't know coding, but heres the logic. Lua script another env_fire like env_plasma.
2. Make it use a skin (blue plasma) that has been renamed to env_plasma_skin.
3. There! but ask another person about the coding parts, because i don't know shit about coding.
EDIT: Why are people spamming ZING!s?[/QUOTE]
Completely wrong, ignore him.
Okay to add a single fire you add:
[lua]
local <name> = ents.Create("env_fire")
<name>:SetKeyValue("health",(<length till it goes>)
<name>:SetKeyValue("firesize",(<height>)
<name>:SetKeyValue("fireattack","<how often to hit>")
<name>:SetKeyValue("damagescale","<damage per hit>")
<name>:SetPos(<where it is>)
<name>:SetKeyValue("spawnflags","128") --makes entity disappear when fire goes out, to stop amount of entities building up too high
<name>:Spawn()
<name>:Activate()
<name>:Fire("StartFire","",<when to turn on>)
[/lua]
To make it a plasma fire you add the line:
[lua]
<name>:SetKeyValue("firetype", "Plasma")
[/lua]
By the way I like the SWep
Thank you very much, currently I am preparing for my horrible week of exams, but I'm sure I will get a chance to expriment with this code on Saturady night, so give me about a day or two, and I will probably make some changes!
Thanks again, you have been a very big assistance to this SWep
[b]Edit:[/b]
Now the only thing I need to know how to do is the ground shaking, does anyone know the coding for this?
Thanks for reading :)
[QUOTE=earthHunter]Are you idiots aware that this is simply the effect from the Fusion Reactor in life support exploding put into a SWEP?[/QUOTE]
Saves us the hassle of having to connect a fusion reactor to a giant cell and waiting for several minutes.
This swep rocks.
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