• Left 4 Dead Hunter SWEP
    56 replies, posted
I was searching for a hunter swep for G-Mod, found one, but it wasn't very good. So I decided to make one of my own. Some screenies: [URL=http://img39.imageshack.us/i/gmbigcity0063f.jpg/][IMG]http://img39.imageshack.us/img39/4935/gmbigcity0063f.jpg[/IMG][/URL] [URL=http://img41.imageshack.us/i/gmbigcity0065.jpg/][IMG]http://img41.imageshack.us/img41/7356/gmbigcity0065.jpg[/IMG][/URL] [URL=http://img44.imageshack.us/i/gmbigcity0066.jpg/][IMG]http://img44.imageshack.us/img44/3520/gmbigcity0066.jpg[/IMG][/URL] [URL=http://img44.imageshack.us/i/gmbigcity0071.jpg/][IMG]http://img44.imageshack.us/img44/1493/gmbigcity0071.jpg[/IMG][/URL] [URL=http://img39.imageshack.us/i/gmbigcity0091.jpg/][IMG]http://img39.imageshack.us/img39/9563/gmbigcity0091.jpg[/IMG][/URL] A video thanks to |ACH| [MEDIA]http://www.youtube.com/watch?v=yTKVuRePqnQ[/MEDIA] [u]Pounce[/u]- Hold duck and press primary fire [u]Claws[/u] - Secondary fire [u]Wall pounce[/u] - Pounce towards a wall turn in direction you want to pounce and click primary fire [u]Credits:[/u] Model - Zombie Panic!: Source Textures - Valve, modified by me Sounds - Valve [u]Changelog:[/u] [code]*Wall pounce *Pounce on top of the head of an NPC or Player to kill him *Slowed down claws *Removed annoying damage *Removed fall damage *No more regenerating health *Health will go to 250 when you first equip it[/code] [u]Download V2[/u] Garrysmod.org: [url=http://www.garrysmod.org/downloads/?a=view&id=89881][img]http://www.garrysmod.org/img/?t=dll&id=89881[/img][/url] OK. it's my second lua, so don't be too harsh
awesome
Is that zombie panic source claws reskinned?... Anyhow... Seems good, Get some more knowledge and get that wall pounce done, dont make me do it myself :3:
[QUOTE=Wizey!;19721294]Is that zombie panic source claws reskinned?[/QUOTE] [QUOTE=L4D_Hunter;19721075]Model - Zombie Panic!: Source Textures - Valve, modified by me Sounds - Valve [/QUOTE] I would assume so. And it does look very good. I doubt anyone would be harsh, as you seem to be doing a great job. I cant even learn to make the simplest weapon.
[QUOTE=mrhead;19721250]awesome[/QUOTE] [QUOTE=shadow_of_intent;19721308] And it does look very good. I doubt anyone would be harsh, as you seem to be doing a great job. I cant even learn to make the simplest weapon.[/QUOTE] Thanks:D [QUOTE=Wizey!;19721294]Is that zombie panic source claws reskinned?... Anyhow... Seems good, Get some more knowledge and get that wall pounce done, dont make me do it myself :3:[/QUOTE] Yup, they are ZP: Source claws, and I'm working on wall pounce
[QUOTE=L4D_Hunter;19725180]Thanks:D Yup, they are ZP: Source claws, and I'm working on wall pounce[/QUOTE] If you pounce an NPC/Player, do you tackle them, or just land on them and have to attack manually?
:aaa: I love you! No homo. Can you make a youtube video?
Yes, I would love to see a video.
Oh man.. its so awesome. It can use some taunting sounds, and some growls when its crawling. Also, why is it that you lose 50Hp each time you jump down? You even lose it when you noclip before hitting the ground.
I'd love to make a video, as soon as I get my 1000 dollar built pc ill try and submit one into you. It will be high wuality and high framerate and I love trying to make good camera and movie cinematic shit. Will give credits and Im using sony vegas.
[QUOTE=Detroit Matt;19728944]If you pounce an NPC/Player, do you tackle them, or just land on them and have to attack manually?[/QUOTE] Well, you should hurt them by landing on them. But attacking manually is faster. [QUOTE=SonicHitman;19729869]:aaa: I love you! No homo. Can you make a youtube video?[/QUOTE] [QUOTE=noobcake;19730233]Yes, I would love to see a video.[/QUOTE] Sorry, I have quite low-end computer, so it would have a bad framerate. [QUOTE=SonicHitman;19731700]Oh man.. its so awesome. It can use some taunting sounds, and some growls when its crawling. Also, why is it that you lose 50Hp each time you jump down? You even lose it when you noclip before hitting the ground.[/QUOTE] Well, the getting hurt hurts the enemies(or friends) too. I couldn't get it not hurt yourself. [QUOTE=|ACH|;19736532]I'd love to make a video, as soon as I get my 1000 dollar built pc ill try and submit one into you. It will be high wuality and high framerate and I love trying to make good camera and movie cinematic shit. Will give credits and Im using sony vegas.[/QUOTE] That would be nice of you :)
[QUOTE=L4D_Hunter;19738833]Well, you should hurt them by landing on them. But attacking manually is faster. Sorry, I have quite low-end computer, so it would have a bad framerate. Well, the getting hurt hurts the enemies(or friends) too. I couldn't get it not hurt yourself. That would be nice of you :)[/QUOTE] Eh, I'd just really like to pin someone. Idea: When someone is pounced, take their model and create the ragdoll, spawn that at ground level, and lock the torso to the ground. Play hurt sounds (again, based on model) if available, and lock the player's xyz. I'm sure it'd be very difficult to make them do the 3rd person hunter clawing animation, so we can keep it first person. Deal damage every second, and check it against the health of the npc. If the damage done in the pounce exceeds the health of the npc when it was pounced, unlock the player's xyz and turn the ragdoll into a corpse. If the player is killed while pouncing, remove the ragdoll, spawn the npc in its place, and deal the damage the pounce did. As for videos, there's a rather nifty tutorial for source recorder that'll let you record on any settings you like at any fps you want. [url]http://www.youtube.com/watch?gl=BR&hl=pt&v=l4MK_XJeNqA[/url]
If you ever make a V2 of this, can you slow down the attacks? Cause you can like hit npcs extremely fast.
Hmmm looks good for your second lua, I'll try this out later, it looks good, I was woundering when someone would cook something like this up.
Make a second version to fix getting hurt when you hit the ground, make it kill NPC's when you lunge at them, and make the secondary slower. /:v:\
[QUOTE=Detroit Matt;19749297]Eh, I'd just really like to pin someone. Idea: When someone is pounced, take their model and create the ragdoll, spawn that at ground level, and lock the torso to the ground. Play hurt sounds (again, based on model) if available, and lock the player's xyz. I'm sure it'd be very difficult to make them do the 3rd person hunter clawing animation, so we can keep it first person. Deal damage every second, and check it against the health of the npc. If the damage done in the pounce exceeds the health of the npc when it was pounced, unlock the player's xyz and turn the ragdoll into a corpse. If the player is killed while pouncing, remove the ragdoll, spawn the npc in its place, and deal the damage the pounce did. As for videos, there's a rather nifty tutorial for source recorder that'll let you record on any settings you like at any fps you want. [url]http://www.youtube.com/watch?gl=BR&hl=pt&v=l4MK_XJeNqA[/url][/QUOTE] Hey, that's quite good idea, I'm gonna try to do it [QUOTE=SonicHitman;19790268]If you ever make a V2 of this, can you slow down the attacks? Cause you can like hit npcs extremely fast.[/QUOTE] [QUOTE=Chad Mobile;19833799]Make a second version to fix getting hurt when you hit the ground, make it kill NPC's when you lunge at them, and make the secondary slower. /:v:\[/QUOTE] Yep I'll release an second version, when I get the wall pounce right
woaah... I ddnt know that the Hunter can wall pounce
It can now :q:
[QUOTE=L4D_Hunter;19837049]Hey, that's quite good idea, I'm gonna try to do it [/QUOTE] Which idea, the pounce or source recorder? In either case, glad I could help.
[QUOTE=Detroit Matt;19853488]Which idea, the pounce or source recorder? In either case, glad I could help.[/QUOTE] The pounce, but I think I'll use the source recorder too
Did you test your swep on multiplayer?
Hm,could you make like,some sort of...Wallclimb? Wall climbing & the pouncing thing that hurts you,fix it.It's annoying. Add some sounds while crawling,and some taunt sounds too.If possible,pain sounds.
hmm, YEAH! WALLCLIMB! I totally forgot that the Hunter can do that. BTW yea I agree with mrHead
Is this still getting worked on?
[QUOTE=Tinter;19917611]Is this still getting worked on?[/QUOTE] Yes
Cool, do you have any updates?
[QUOTE=Tinter;19932519]Cool, do you have any updates?[/QUOTE] I think I release an update tomorrow
I'll keep an eye on this thread then.
Nothing yet :frown:, I was hoping.
[QUOTE=Tinter;19963245]Nothing yet :frown:, I was hoping.[/QUOTE] Sorry, I was quite busy yesterday and there is a small thing to fix. Now I have to go to school, so I can't fix it in next 7 hours...
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