• Stargate SG-1 SGC Dialing Computer
    23 replies, posted
This is a concept replica of the SGC's Diaing Computer from Stargate SG-1. Features: -Animated monitor (looks exactly like the one in sg-1, animated chevrons locking and everything) -STOOL to spawn it -Can be wired to the gate -DERMA keyboard -Iris Control -Sound quotes from Sgt. Davis BUG: Most of the time the animated screen does not start on the very first frame. For example, when you start dialing, the screen might change to chevrons 1-3 already locked, and currently on 4. If anybody who knows lua can help me fix that problem, pm me please. [url=http://www.garrysmod.org/downloads/?a=view&id=107678][img]http://www.garrysmod.org/img/?t=dll&id=107678[/img][/url]
Looks good I'm gonna try it now xD
Looks nice! Reminds me of the old SGC Dialing program in Flash. If you didn't already make it you should add when dialing SGA gate it dials 8 chevrons and if it dials SGU gate it dials 9 chevrons. I know they have only 6 symbols in gmod, but I mean only as aesthetics.
Cool. I was going to do this years ago, but then I forgot about it.
[QUOTE=Blackbird88;24156811]Looks nice! Reminds me of the old SGC Dialing program in Flash. If you didn't already make it you should add when dialing SGA gate it dials 8 chevrons and if it dials SGU gate it dials 9 chevrons. I know they have only 6 symbols in gmod, but I mean only as aesthetics.[/QUOTE] Aww I want to play that flash thing again now. Anyone got a link to it?
[QUOTE=thomasfn;24189929]Aww I want to play that flash thing again now. Anyone got a link to it?[/QUOTE] [url=http://www.sgcsim.com/]Here[/url]. Too bad it's dead since 2006, because author lost the source code :frown:
[QUOTE=Blackbird88;24156811]Looks nice! Reminds me of the old SGC Dialing program in Flash. If you didn't already make it you should add when dialing SGA gate it dials 8 chevrons and if it dials SGU gate it dials 9 chevrons. I know they have only 6 symbols in gmod, but I mean only as aesthetics.[/QUOTE] As a matter of fact, the dialing out animation I actually recorded from that simulator
[QUOTE=c0baltha1l;24197620]As a matter of fact, the dialing out animation I actually recorded from that simulator[/QUOTE] I noticed it when I saw that cutted text which was easter egg if you changed display mode to 100% in SGCSim.
This made my game crash when I put in the address and then hit Dial.(I had wired everything up properly)
Well, that must be your computer, nobody else seems to be having issues with it.
[QUOTE=c0baltha1l;24214309]Well, that must be your computer, nobody else seems to be having issues with it.[/QUOTE] Don't blame my computer... It also crashes when I try to spawn one of the screen models. I'll fix it myself.
What version of directx are you using?
I have this prob too
Hmm... I don't have my computer right now, so I'll take a look when I have access to gmod.
[QUOTE=c0baltha1l;24223115]What version of directx are you using?[/QUOTE] DirectX 9.1
Try updating to directx o10. I'm not sure that it is the issue, but there is a chance it might be.
[QUOTE=c0baltha1l;24235318]Try updating to directx o10. I'm not sure that it is the issue, but there is a chance it might be.[/QUOTE] I can't i'm on Windows XP with a DX 9 Graphics card.
Did you try this? [url]http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&displaylang=en[/url]
[QUOTE=Blackbird88;24236241]Did you try this? [url]http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&displaylang=en[/url][/QUOTE] It says I have the latest version
Are you using the latest orangebox engine? Thats the only thing I can think of that causes the model to crash.
[QUOTE=c0baltha1l;24237356]Are you using the latest orangebox engine? Thats the only thing I can think of that causes the model to crash.[/QUOTE] Yes I am
[lua] TOOL.Category = "Stargate" TOOL.Name = "SGC Dialing Computer" TOOL.Command = nil TOOL.ConfigName = "" --Setting this means that you do not have to create external configuration files to define the layout of the tool config-hud TOOL.ClientConVar[ "myparameter" ] = "fubar" function TOOL:LeftClick( trace ) entityComp=ents.Create("dialing_computer") entityComp:SetPos(trace.HitPos + trace.HitNormal * 32) entityComp:Spawn() end function TOOL:RightClick( trace ) end function TOOL.BuildCPanel( panel ) panel:AddControl("Header", { Text = "Example TOOL", Description = "Just an little example" }) panel:AddControl("CheckBox", { Label = "A Boolean Value", Command = "example_bool" }) panel:AddControl("Slider", { Label = "Example Number", Type = "Float", Min = "0", Max = "10000", Command = "example_number" }) panel:AddControl("Color", { Label = "A Color", Red = "example_color_r", Blue = "example_color_b", Green = "example_color_g", Alpha = "example_color_a", ShowHSV = 1, ShowRGB = 1, Multiplier = 255 --You can change this to make the rgba values go up to any value }) end [/lua] Did you just copy paste the tool example from the wiki ?
Only thing I would recommend is make it slow dial because its a bit more accurate
[QUOTE=Wizard of Ass;24249792][lua] TOOL.Category = "Stargate" TOOL.Name = "SGC Dialing Computer" TOOL.Command = nil TOOL.ConfigName = "" --Setting this means that you do not have to create external configuration files to define the layout of the tool config-hud TOOL.ClientConVar[ "myparameter" ] = "fubar" function TOOL:LeftClick( trace ) entityComp=ents.Create("dialing_computer") entityComp:SetPos(trace.HitPos + trace.HitNormal * 32) entityComp:Spawn() end function TOOL:RightClick( trace ) end function TOOL.BuildCPanel( panel ) panel:AddControl("Header", { Text = "Example TOOL", Description = "Just an little example" }) panel:AddControl("CheckBox", { Label = "A Boolean Value", Command = "example_bool" }) panel:AddControl("Slider", { Label = "Example Number", Type = "Float", Min = "0", Max = "10000", Command = "example_number" }) panel:AddControl("Color", { Label = "A Color", Red = "example_color_r", Blue = "example_color_b", Green = "example_color_g", Alpha = "example_color_a", ShowHSV = 1, ShowRGB = 1, Multiplier = 255 --You can change this to make the rgba values go up to any value }) end [/lua] Did you just copy paste the tool example from the wiki ?[/QUOTE] Yep lol. I didn't feel like going back and changing all that, but I did make the entire dialing computer myself.
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