Before I go on, I'd like to credit three people:
blackops7799
Kogitsune
TetaBonita
[release]
Q: What's this?
A: This is a very customizable night vision script
Q: How different is it from other night vision scripts?
A: Unlike most scripts, this script actually illuminates the area around you instead of simply modifying on-screen colors
Q: How customizable is it?
A: You can:
- Modify the illumination radius
- Modify the brightness of the illumination
- Modify the speed of how fast the night vision turns on
- Modify the needed darkness level for ID work (described below)
- Modify the reaction time of ID
- Modify the range at which ETISD works (described below)
- Modify the sensitivity of ISIB
- Modify the range at which AIM works
- Switch between FLIR thermal vision and the regular night vision
- Toggle on/off a distortion effect
- Toggle on/off a blur effect
- Modify the intensity of the blur effect
- Toggle on/off the green overlay effect
- Toggle on/off the goggle effect
- Toggle on/off the tonemap effect (which has 3 quality modes AND a performance mode called "Delayed Tonemap Tracing"!)
- Easily reset everything
Q: I bet it works only on console commands
A: Yes, and no. You can access an in-game menu by going to Q > Options > NVScript > Client.
You can also control everything using the console commands (command names are below)
Q: Do I need any additional games for this to work?
A: No, all the needed materials are included. (5 materials)
Q: How do I install this?
A: It's in addon format, so, extract to your addons folder.
Q: My night vision goes all crazy when I have ETISD turned on!
A: Turn it off or decrease the range at which it works.
Q: ETISD doesn't seem to work.
A: ETISD only works with ID turned on.
Q: For some reason on a map I'm playing on ID doesn't seem to work at all!
A: Some maps have a slight lighting bug that mess up the detection of dark areas, I might fix that later.
Q: I've been playing around with the controls, and was writing in numbers instead of using the slider, and now the night-vision is messed up!
A: You shouldn't use anything more/less than the recommended limits of the sliders. Press the "Reset Settings" button.
Q: I'm having performance issues.
A: Reduce Illumination range, increase Brightness to 1.0 (100%), turn off the Distort effect, turn off the Goggle effect, turn off Blur.
The recommended settings of the night-vision are set when you reset the settings.
Q: The menu looks complicated, and I don't even know what does stuff like ID or ETISD do!
A: Read the readme and what each feature does before using this.
Q: Can I get banned for using this?
A: If you run around the server and scream "I'M USING A NIGHT-VISION SCRIPT" like an idiot, then maybe.
Although you shouldn't get banned unless you're using this in a gamemode where the enemy needs to be lurking in the shadows and you openly brag about using a night-vision script.
And no, you can't get VAC banned for this either.
Features:
- Completely client-side (other people won't see you use this)
- Highly customizable
- ID (Illumination-Detection)
- ETISD (Eye Trace Illumination-Sensitive Detection)
- ISIB (Illumination-Smart Intensity Balancing)
- AIM (Alternate Illuminating Method)
- FLIR (Forward-Looking Infrared)
Console Commands:
nv_menu - opens a menu to customize various stuff
nv_togg - toggle the night-vision
nv_id_status <0 - 1> - turn ID (Illumination-Detection) on/off
nv_id_reaction_time <0.1 - 1.0> - time for ID (Illumination-Detection) to react when entering a dark/bright area (in seconds) (higher = slower)
nv_id_sens_darkness <0.05 - 1.0> - darkness scale at which ID (Illumination-Detection) starts functioning (higher = darker)
nv_etisd_status <0 - 1> - turn ETISD (Eye Trace Illumination-Sensitive Detection) on/off
nv_etisd_sensitivity_range <100 - 500> - set the range at which ETISD (Eye Trace Illumination-Sensitive Detection) is functional
nv_isib_status <0 - 1> - turn ISIB (Illumination-Smart Intensity Balancing) on/off
nv_isib_sensitivity <2 - 10> - control the sensitivity of ISIB (Illumination-Smart Intensity Balancing)
nv_aim_status <0 - 1> - turn AIM (Alternate Illumination Method) on/off
nv_aim_range <50 - 300> - range at which AIM (Alternate Illumination Method) works
nv_fx_blur_status <0 - 1> - turn Blur effect on/off
nv_fx_blur_intensity <0.2 - 1.75> - control how intense the blur effect is
nv_fx_distort_status <0 - 1> - turn Distort effect on/off
nv_fx_colormod_status <0 - 1> - turn Green Overlay effect on/off
nv_fx_goggle_status <0 - 1> - turn Goggle effect on/off
nv_fx_tonemap_status <0 - 1> - turn Tonemap effect on/off
nv_fx_tonemap_delayed <0 - 1> - turn Delayed Tonemap Tracing on/off (turn this on, as this increases performance with barely any visual quality loss)
nv_fx_tonemap_quality <1 - 3> - 1 = low, 2 = medium, 3 = high. Low being the least precise, Medium being precise and High being the most precise.
nv_toggspeed <0.02 - 1.0> - set the speed at which your night vision turns on
nv_illum_area <64 - 1024> - set the distance which is illuminated whenever night vision is turned on
nv_illum_bright <0.2 - 1.0> - set the brightness of the night-vision
nv_type <1 - 2> - 1 is night vision, 2 is FLIR thermal vision
nv_reset_everything - self-explanatory
What do ID/ETISD/ISIB/AIM do?
ID (Illumination-Detection):
Automatically turns on your night-vision whenever you enter a dark area.
Customizable:
- sensitivity
- Reaction time
ETISD (Eye Trace Illumination-Sensitive Detection):
Automatically turns off your night-vision when looking at a bright area from a dark area.
Customizable:
- Range
ISIB (Illumination-Smart Intensity Balancing):
Automatically balances the intensity of your night-vision depending on the level of darkness in the area you're in.
Customizable:
- sensitivity
AIM (Alternate Illuminating Method):
Illuminates the place where you are looking at.
Customizable:
- Range
YouTube Video (version 1.0):
[media]http://www.youtube.com/watch?v=QutF17GWWE0[/media]
Download:
[url=http://www.garrysmod.org/downloads/?a=view&id=130837][img]http://www.garrysmod.org/img/?t=dll&id=130837[/img][/url]
Direct link: [url]http://www.garrysmod.org/downloads/?a=view&id=130837[/url]
[/release]
Credits:
blackops7799 - darkness illuminating light, blur effect
Kogitsune - helped me out with ETISD
TetaBonita - sound effects/turn on effect
Yeah.avi. This is pretty cool.
Awesome another great Piece of work from Mr.spy :3
Cant wait to see whats next :D
This looks sexy.
Hurray, more clientside scripts for my giant collection :biggrin:
Thank ye kindly mister LEETNOOB.
I'm going to try this soon, also, it's great for "hacking" in some dark gamemodes like some zombie survivals and some TTT maps
This is really interesting. The idea if clientside lights has been around for a while but this is a really nice implementation of it. Got my download.
Reminds me of Tetabonita's Night vision and Thermal Vision script in some ways. None of the special stuff, but it worked amazingly well, and had the added bonus of effective thermal vision. All client-side.
Update's released, link:
[url=http://www.garrysmod.org/downloads/?a=view&id=104131][img]http://www.garrysmod.org/img/?t=dll&id=104131[/img][/url]
What's new?
1.01:
+ You can now customize how dark the area has to be for ID (Illumination-Detection) to function
/\ Fixed slightly incorrect darkness level calculation which lead to night vision quickly turning on/off when landing with ID (Illumination-Detection) turned on
/\ ID (Illumination-Detection) is now OFF by default
Awesome :] Could we use ur code in Kino Ball SENT code (with proper credits) to make night wision effect? Here is page of our addon pack: [url]http://www.facepunch.com/showthread.php?t=963938[/url]
[QUOTE=Madman07;23386344]Awesome :] Could we use ur code in Kino Ball SENT code (with proper credits) to make night wision effect? Here is page of our addon pack: [url]http://www.facepunch.com/showthread.php?t=963938[/url][/QUOTE]
Go ahead.
Nice! Now all we need is thermal vision...
I have that from Tetabonita's script, like I said. I could post a link to it, and he could look through it, see what he can do with it. Script is a few years old, but works well.
You could alternatively download one of the many different ESP/Wallhacks available.
[QUOTE=Zeddy;23399028]I have that from Tetabonita's script, like I said. I could post a link to it, and he could look through it, see what he can do with it. Script is a few years old, but works well.[/QUOTE]
Sorry, but I won't make a wallhack/thermal vision script.
Moral high road, eh?
[QUOTE=LEETNOOB;23399686]Sorry, but I won't make a wallhack/thermal vision script.[/QUOTE]
Maybe make it with server-side switch or something?
[QUOTE=SGTNAPALM;23401334]Moral high road, eh?[/QUOTE]
Nope, I'm too lazy to make one. If there's one I like, I download it.
As in clientside, it mean's that others can't see what you see?
Cause if that's right, then I plan on stalking some friends on dark maps.
[QUOTE=stewe231;23403067]As in clientside, it mean's that others can't see what you see?
Cause if that's right, then I plan on stalking some friends on dark maps.[/QUOTE]
Yep.
Its why i loved it and implemented in carter addon pack :)
I DLed this, but I have kind of a problem... When I turn this on in the dark, the thing keeps flickering and stuff
[QUOTE=kmlkmljkl;23419662]I DLed this, but I have kind of a problem... When I turn this on in the dark, the thing keeps flickering and stuff[/QUOTE]
Flickering how? Try turning off some effects in the in-game menu, your GPU might not support pixel shader 1.1/2.0.
Or is it turning on/off quickly? If so, I already have addressed this problem, and will release 1.02 sometime soon.
[QUOTE=LEETNOOB;23420445]Flickering how? Try turning off some effects in the in-game menu, your GPU might not support pixel shader 1.1/2.0.
Or is it turning on/off quickly? If so, I already have addressed this problem, and will release 1.02 sometime soon.[/QUOTE]
Well, it's the 2nd one, I'll see if it is fixed in your next update
For me it works cool. LEETNOOB, maybe consider making some weapon. For example u take nightwision, turning it on and switching to some other weapon without turning off nightvision.
[QUOTE=DesumThePanda;23398557]Nice! Now all we need is thermal vision...[/QUOTE]
its called wall hacks
I dont know you could just make a texture white but not see-able thru walls then its not a wall hack.
I dont support a thermal vision though.
[editline]12:24PM[/editline]
[QUOTE=Madman07;23421404]For me it works cool. LEETNOOB, maybe consider making some weapon. For example u take nightvision, turning it on and switching to some other weapon without turning off nightvision.[/QUOTE]
So like a night vison weapon that you switch to to turn it on/off.
An are able to switch to another weapon while its on/off.
I kinda like the idea but its pointless without a spawn icon weapon icon etc.
Reminds me of the SMOD NV script, except that it doesn't lag to death.
I like it.
Update's here, link:
[url=http://www.garrysmod.org/downloads/?a=view&id=104403][img]http://www.garrysmod.org/img/?t=dll&id=104403[/img][/url]
What's new?
1.02:
+ Added in an ID (Illumination-Detection) customizable reaction time delay (to avoid quick turn on/offs when going through areas with rapidly changing illumination scale)
+ Added in missing descriptions
+ Blur effect intensity is now customizable
/\ Fixed resetting controls not defaulting ID (Illumination-Detection) to off
/\ Fixed resetting controls not turning off night vision is it was turned on
/\ Changed some console commands (check the console command list)
[QUOTE=LEETNOOB;23442445]Update's here, link:
[url=http://www.garrysmod.org/downloads/?a=view&id=104403][img]http://www.garrysmod.org/img/?t=dll&id=104403[/img][/url]
What's new?
1.02:
+ Added in an ID (Illumination-Detection) customizable reaction time delay (to avoid quick turn on/offs when going through areas with rapidly changing illumination scale)
+ Added in missing descriptions
+ Blur effect intensity is now customizable
/\ Fixed resetting controls not defaulting ID (Illumination-Detection) to off
/\ Fixed resetting controls not turning off night vision is it was turned on
/\ Changed some console commands (check the console command list)[/QUOTE]
The way you add updates seriously reminds me of Zoey. It can send in updates at breakneck pace, just like you...
Sorry, you need to Log In to post a reply to this thread.