[b]Risk[/b] is a boardgame based on world domination.
This version of Risk will have take influence from other games like Ruse and the browser-based game Warlight, but the main idea will basically be Risk.
In Risk, you are selected a continent to control. As the game progresses, you must expand to other countries and continent and soon dominate the world. Your only obstacle? You're not the only person who wants a pieces of the world.
You must control the amount of your army and move them around your dominated countries, or move them to an unowned territory and wage a battle. Who wins the battle? Let's say it's a roll of the dice, the more recruits in your army, the more dices you are allowed to roll.
You can only move your army into a territory that's adjacent to the current territory you own.
Development images:
[img]http://img717.imageshack.us/img717/7519/risk1.png[/img]
Basic land selection. (Cursor isn't visible)
[img]http://img829.imageshack.us/img829/3434/risk2.png[/img]
Zooming and movement is available.
Controls: WASD for panning the camera, CTRL + W || S zooms in and out.
What I plan to do is to have the mapper define which territory is "adjacent" to others. I might have an automatic system that checks if two entities are touching, but that doesn't give the mapper much control. If you've played Risk, you'd know that there are "bridges" that allow you to go overseas. Through my experience, it's pretty tedious to add each territory adjacent to a single territory, so I might make a tool that helps the mappers out a bit.
Cross your fingers and hope to bob that this doesn't die out. I'll be working on Help! Zombies! alongside this.
I expect this to turn out good just like anything you write Hentie. One questing though, why is the selected space a triangle?
[QUOTE=Loures;30177393]I expect this to turn out good just like anything you write Hentie. One questing though, why is the selected space a triangle?[/QUOTE]
Opposed to any other shape? I made a quick map.
Opposed to the other shapes? I wanted to make a quick screenshot.
Is it really a triangle? It's a quadrilateral.
[QUOTE=Hentie;30177429]Opposed to any other shape? I made a quick map.
Opposed to the other shapes? I wanted to make a quick screenshot.
Is it really a triangle? It's a quadrilateral.[/QUOTE]
Or an autistic triangle.
O. m. g...
Very nice. Glad to finally see some entry threads.
megusta.jpg
[QUOTE=Hentie;30177429]Opposed to any other shape? I made a quick map.
Opposed to the other shapes? I wanted to make a quick screenshot.
Is it really a triangle? It's a quadrilateral.[/QUOTE]
There's no need to be so bossy, I just said that the selection shape is weird.
[QUOTE=Loures;30198271]There's no need to be so bossy, I just said that the selection shape is weird.[/QUOTE]
Ah, sorry, I didn't understand your question so I tried to answer it in all the ways I could answer it. :X
Devstuff:
I've got the turn-based code underway, next I'm doing all the controls on the client. Like adding several derma menus. I'm still designing the layout, but it doesn't hurt to get a few basic functions in first.
Any videos yet?
Don't use the default Derma theme but instead write your own themed skin.
[QUOTE=Loures;30278484]Don't use the default Derma theme but instead write your own themed skin.[/QUOTE]
I wasn't planning to use any panels in the first place, not with the layout I had in mind.
I'll get a video up once things get polished up and you'd actually know what the heck I'm doing rather than stare blankly at it.
[url]http://www.mediafire.com/?fufl8dbd316xsct[/url]
I definitely set myself up when I decided to enter a contest where all the days I had were community service volunteer days and finals week.
There's the gamemode with no polish to it, but fully functional. I'm going to continue working on it even though the contest is over though.
I submitted it in about 20 minutes and around 8 hours late so it's probably disqualified.
You submitted it before I woke up so as far as I'm concerned it's on time. :v:
I got this error after joining:
[code][Risk\gamemode\cl_lobby.lua:17] attempt to index upvalue 'pLobby' (a nil value)(Hook: OnGamemodeLoaded)[/code]
[B]Edit:[/B]
You're including the file "lobby/lobby.lua", but not sending it.
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