[b] Skill System offers many skills to enhance player gaming [/b]
[highlight] Work in progress! [/highlight]
[i] Skills (currently) [/i]
[b] Speed
Jump
Regeneration
Armor[/b]
[i] Features (currently)[/i]
[b]
- Point System
- Point Saving (with easy to access file documentation)
- Skill Saving (once bought, will not leave)
- Entities (Point Pots)
[/b]
[i] Point Pots [/i]
[b]
Point Pots can also be gained by killing NPCs if you are lucky. Hard to kill NPCs have a higher chance of dropping loot then easy to kill NPCs.
- Platinum Pot (200 Skill Points: Okay)
- Emerald Pot (400 Skill Points: Rare)
- Random Pot (0/1000 Skill Points: Very rare)
[/b]
[i] Needed (stuff that will be implented soon)[/i][b]
Damage
More Point Pots[/b]
[i]Pictures:[/i]
[b]Skill Config file:[/b]
[img]http://puu.sh/2jlBH[/img]
[b]Pot Drop Chances config file:[/b]
[img]http://puu.sh/2jyKA[/img]
[b]Pots[/b]
[img]http://puu.sh/2jurN[/img]
[img]http://puu.sh/2jxJz[/img]
[img]http://puu.sh/2jy37[/img]
[b] Leave your suggestions of what I should add next, please! [/b]
[highlight] Also, how should a player get his points? I added a payday every 160 seconds and the pots also help but how else should they get points? [/highlight]
Suggestions? Anybody?
Nice, will be awesome for rp gamemodes
[QUOTE=lua_error;39949012]Nice, will be awesome for rp gamemodes[/QUOTE]
Thank you very much! I'm not sure what to do about the skill saving though. Should I do it? It might give an unfair advantage, but if it is a 1 time only thing (when you buy it, if you die you loose it) then it's too many points to pay?
Give points to players who actually use their skills. Such as taking daming, running for so long, jumping a number of times, ect. All of those actions should let a player earn some coins.
[QUOTE=find me;39949382]Give points to players who actually use their skills. Such as taking daming, running for so long, jumping a number of times, ect. All of those actions should let a player earn some coins.[/QUOTE]
Good idea! I'll get on it right away.
[editline]17th March 2013[/editline]
Just added the save feature for skills, so now when you buy a skill you'll always have it (even if you leave the server and rejoin again)
[editline]17th March 2013[/editline]
Just made a new feature.
Now NPCs can drop point pots (if you're lucky!), the harder the NPC is to kill, the higher chances of loot dropping! The same with easy npcs, the easier the npc then the lower chances of dropping.
Platinum pots should be greyish-white, emerald pots should be green and not bloody red, and random pots should kill epileptics.
[QUOTE=NightmareX91;39951317]Platinum pots should be greyish-white, emerald pots should be green and not bloody red, and random pots should kill epileptics.[/QUOTE]
Hold on i'll change that
And by the epileptic you mean it should be a random color? (i'm already doing that)
I don't really care for how the config file is set up. It doesn't make much sense to have 5 or more entries with repeated or incrementing fields. Makes more sense to do something like this:
[lua]skills = {
jump = {
{ 100, 250, "Jump Level 1 - Cost: 100 Points" },
{ 200, 350, "Jump Level 2 - Cost: 200 Points" },
},
speed = {
{ 300, 600, "Speed level 1 - blah blah blah" }
}
}[/lua]
Makes user configuration easier and less copy-pasty. It would require a rewrite of how you input things but in terms of end user ease of use I think it would be worth it. Just my opinion.
Add support for servers that have growable weed and add like a Green Thumb perk system.
[QUOTE=BL00DB4TH;39951751]I don't really care for how the config file is set up. It doesn't make much sense to have 5 or more entries with repeated or incrementing fields. Makes more sense to do something like this:
[lua]skills = {
jump = {
{ 100, 250, "Jump Level 1 - Cost: 100 Points" },
{ 200, 350, "Jump Level 2 - Cost: 200 Points" },
},
speed = {
{ 300, 600, "Speed level 1 - blah blah blah" }
}
}[/lua]
Makes user configuration easier and less copy-pasty. It would require a rewrite of how you input things but in terms of end user ease of use I think it would be worth it. Just my opinion.[/QUOTE]
Never used those methods, not sure how I would write that.
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