• Deception Revamped - ported, revamped and better than ever!
    76 replies, posted
[img]http://filesmelt.com/dl/a_game_of_deception1.png[/img] What is Deception, you may ask? Well, think 2 Agents from the game 'Hitman' have each other on their target list as well as a VIP. Except for the fact that they don't know who's who, and have to figure it out. The VIP's objective is to survive the round by either killing the Agents or waiting out the round. Everyone else remains a Civilian, who are sworn to protect the VIP. To get clues as an Agent, you can do numerous things - buy help from the Agency, pick-pocket players for clues, examine them. To examine a player, all you have to do is get close enough to him, press your spawn menu key and just make sure he remains in your view area. As soon as the examination is complete, he will be marked as unarmed/suspicious/armed, based on the amount of stuff he is carrying. Agents get a boost in examining people, everyone else is able to buy a 'manual' and therefore get the boost for one round. Agents are also much more experienced with firearms than the VIP and the Civilians are. (less recoil, less spread) As the VIP, well, you can observe people's actions, how they react to things, and then choose to whether trust or not that person. Upon round start, the VIP gets a VIP ID card, which he can show to people to ensure them that he is the VIP and have them as his bodyguards. Agents can buy forged VIP ID cards, which they can use the same way the VIP does, but to cause confusion and to make people believe that he is the VIP. However, the forgery can be noticed by an opposing Agent and the VIP, which will automatically mark the impostor as an Agent on their side. If a massive massacre ensues, and there are a lot of [i]civilian casualties[/i], then the VIP will be able to call in the Bodyguards. Bodyguards are chosen from dead players with the highest Karma. The gear they get is a FN Five-seveN as well as a body vest. Their objective is simple - find the VIP and protect him. But alas, it would take me a wall of text to detail everything and I just wanted to state the basics of the gamemode. Features: - Random player selection for Agents/VIPs (essential for a gamemode like this) - Round system (same as above) - Various ways of tricking people as an Agent - Various gadgets for Agents to use - Money system (nothing special, really) - Agents can pick-pocket people to find clues - VIPs can call in Bodyguards after 4 Civilian bodies are found - Buyable hints for Agents (a la Hitman: Blood Money) - Uses my "Customizable Weaponry" (without the attachments part) for the firearms - 3 armor vest types that protect only the torso of a player - Karma system (similar to TTT, I think?) - Dead body examination (similar to TTT) - Map voting system - Pain sounds - Limited, slow health regeneration - Mail system for supported maps - Stamina system - Drowning (that's right, players can drown!) - Low ledge-grabbing system to help overcome low obstacles (such as walls) - Players can unload weapons that are lying on the floor - Tips when dead - Ghost mode when dead - Ability to break glass without having to use a weapon - Push around props and play spooky sounds as a spectator to keep yourself entertained - Buyable radios which allow for long-range communication and the use of a voice chat menu - 3 round types (Classic, Collective Assassination, Agent Overkill) - C4 explosive (one of the many Agent-exclusive items!) - Bodyguards [media]http://www.youtube.com/watch?v=n3lqcSxw4ZI[/media] Click the following pictures to enlarge them. The new buy menu - I focused on it being compact, easy to use and not take up much space. [img_thumb]http://cloud-2.steampowered.com/ugc/938134335100359011/A995EC65802AA5E2324261918463CFC3A48D7D72/[/img_thumb] The newly-added summary of the gamemode screen when you first spawn. Consists of two pages. [img_thumb]http://cloud.steampowered.com/ugc/937007313366588660/50CD9C30E5B7A099F90AEE28C5AAF8D07AE971E1/[/img_thumb] [img_thumb]http://cloud.steampowered.com/ugc/937007313383098964/D08F5410E3B9645AE0DCD5DD457EC8F27F5C9514/[/img_thumb] The new event notification system/display/whatever. Look for it in the upper middle part of the screen. [img_thumb]http://cloud.steampowered.com/ugc/937007313417400164/71617A03304702D7F54D426A89551F9B03C5D39A/[/img_thumb] The old scoreboard, some things were changed, but they were really minor. [img_thumb]http://filesmelt.com/dl/dec_scoreboard.png[/img_thumb] P.S. I host gameplay sessions almost every day, so if you want to hop in (or just check whether the server is on or not), here is the IP: 78.60.81.21:27015 P.P.S. Since the gamemode is nearing release, I'll gladly give it to people to host beta servers.
Yay! This gamemode was really fun when I played it before. Definitely gotta go play it again.
Wow, this looks like a very unique and highly fun gamemode!
Its back!!! :dance:
Leetnoob, Do you know why that old guy in the video was so creepy?
new release? hopefully people can actually learn to play properly this time.
Nice, can't wait to put dead bodies on the mailbox all over again.
Cool
[QUOTE=sam6420;38350534]Woo! Let's do it![/QUOTE] Sent you a link to the gamemode, go hoST IT.
[url=steam://connect/64.250.116.88:27125]go put some bodies inside a mailbox[/url] (click to connect)
Game on! Deception's back, finally :D
I really miss streetlamp and gate parkour, I might hop on later
OMG TTT RIP OFF!!!! jk Nice work.
Playing it well like last time, I still do not know how I see who's really the agents and get it right.....Hmm. Can't wait to drown myself in the popularity :U
Would love to host this. (On a minigame server)
[QUOTE=natiscool;38364731]Would love to host this. (On a minigame server)[/QUOTE] how the hell is this a minigame also it won't be compatible
This is a game that includes rounds, therefor can be incorporated in a fretta type server. Not entirely sure what you mean by not being compatible, could you elaborate on that?
Definitely will try this out.
[QUOTE=natiscool;38365631]This is a game that includes rounds, therefor can be incorporated in a fretta type server. Not entirely sure what you mean by not being compatible, could you elaborate on that?[/QUOTE] obviously wouldn't it need to be coded in to define what is a round end? also you still didn't say how it's a minigame
[QUOTE=Marrub;38366803]obviously wouldn't it need to be coded in to define what is a round end? also you still didn't say how it's a minigame[/QUOTE] Yeah, I understand that, and will have to use my rusty coding skills. :suicide: I mean minigame, as in, you can play one maps worth of rounds, and then change to another gamemode. :smile: Edit: Sorry for the confusion haha.
[QUOTE=natiscool;38366850]Yeah, I understand that, and will have to use my rusty coding skills. :suicide: I mean minigame, as in, you can play one maps worth of rounds, and then change to another gamemode. :smile: Edit: Sorry for the confusion haha.[/QUOTE] oh, that seems like a good idea
[QUOTE=natiscool;38366850]Yeah, I understand that, and will have to use my rusty coding skills. :suicide: I mean minigame, as in, you can play one maps worth of rounds, and then change to another gamemode. :smile: Edit: Sorry for the confusion haha.[/QUOTE] You mean Fretta, like the one back in GMod 12 but redone in GMod 13 right? Just curious but good idea, just like Marrub. Would be cool to experiment with :)
[QUOTE=TheCrazyGoD;38370386]You mean Fretta, like the one back in GMod 12 but redone in GMod 13 right? Just curious but good idea, just like Marrub. Would be cool to experiment with :)[/QUOTE] There is already a working fretta base mode for Gmod 13. Check out JetBoom's Extreme Football Touchdown thread for the link. So my job isn't really that difficult. :wink:
Tried this game out with some friends. It shows promise. As of right now, all the players get to one of two mailboxes and bunch together around it. With everyone in the same spot, the VIP doesn't want to flash his card, and the Agents don't want to try anything funny. It's kind of a stalemate as all the citizens just stand around and stare at eachother, and nothing motivates them to leave. If you add multiple mailboxes (instead of just two), perhaps at semi-randomized places around the map, and have all your purchases sent to one, or split across multiple mailboxes (I like this more), that could be a lot more interesting, serving to split players up into pairs or groups. Weapons would be valued a bit more, and the VIP may feel the need to trust sooner, since he can't buy all 4 items at once immediately, and may have to lean on a citizen who does have his gun to help defend him while he retrieves his equipment. Would also serve to motivate people to move around the map instead of just clumping all together -- not entirely unlike Morbus's need system.
[QUOTE=Twerty;38385585]Tried this game out with some friends. It shows promise. As of right now, all the players get to one of two mailboxes and bunch together around it. With everyone in the same spot, the VIP doesn't want to flash his card, and the Agents don't want to try anything funny. It's kind of a stalemate as all the citizens just stand around and stare at eachother, and nothing motivates them to leave. If you add multiple mailboxes (instead of just two), perhaps at semi-randomized places around the map, and have all your purchases sent to one, or split across multiple mailboxes (I like this more), that could be a lot more interesting, serving to split players up into pairs or groups. Weapons would be valued a bit more, and the VIP may feel the need to trust sooner, since he can't buy all 4 items at once immediately, and may have to lean on a citizen who does have his gun to help defend him while he retrieves his equipment. Would also serve to motivate people to move around the map instead of just clumping all together -- not entirely unlike Morbus's need system.[/QUOTE] there were often 3-4 on the maps in the old deception. though people would just huddle around 2.
[QUOTE=Twerty;38385585]Tried this game out with some friends. It shows promise. As of right now, all the players get to one of two mailboxes and bunch together around it. With everyone in the same spot, the VIP doesn't want to flash his card, and the Agents don't want to try anything funny. It's kind of a stalemate as all the citizens just stand around and stare at eachother, and nothing motivates them to leave. If you add multiple mailboxes (instead of just two), perhaps at semi-randomized places around the map, and have all your purchases sent to one, or split across multiple mailboxes (I like this more), that could be a lot more interesting, serving to split players up into pairs or groups. Weapons would be valued a bit more, and the VIP may feel the need to trust sooner, since he can't buy all 4 items at once immediately, and may have to lean on a citizen who does have his gun to help defend him while he retrieves his equipment. Would also serve to motivate people to move around the map instead of just clumping all together -- not entirely unlike Morbus's need system.[/QUOTE] That, sadly, over-complicates things. And as you may (or may not) know, people don't play this because, you know, the objective is not to kill everyone.
[QUOTE=trotskygrad;38386214]there were often 3-4 on the maps in the old deception. though people would just huddle around 2.[/QUOTE] Now people pretty much just huddle around one. A couple will find the other one first, but they'll usually wander off and join the majority group by the mailbox of choice. And this will usually repeat every round for the map once a mailbox has been "designated". So everything kind of stagnates for about 10 minutes. And given that this gamemode seems a tad slower-paced than, say, TTT, it really needs some sort of motivation, explicitly or implicitly to keep people from huddling up like that. Right now it's hard for me to even signal to my fellow agent we should break off from the group to communicate. :p
[QUOTE=Twerty;38386457]Right now it's hard for me to even signal to my fellow agent we should break off from the group to communicate. :p[/QUOTE] Buy a radio. And holy shit, I've added so much stuff to speed the rounds up, but you still don't seem to use the new items to speed it up. God damn. I could make "mail delivery downtime" system that would let players buy items for 30 seconds every X minutes, which would motivate people to stay away from mailboxes. Kind of. But on the other side, it would suck. A lot.
[QUOTE=LEETNOOB;38386442] And as you may (or may not) know, people don't play this because, you know, the objective is not to kill everyone.[/QUOTE] I do realize that, but for the VIP or the agents to feel they are able to act, once any fair amount of citizens arrive, it becomes a sheer numbers game even if you know who the VIP is. As it is, one have to whip out your gun (hoping your agent buddy will help you) and hope to get enough shots off to win the round immediately in that 10 seconds or so of action. The blitzkrieg all-or-nothing tactic doesn't seem to be the point of the game, especially given its name, so some sort of fundamental gameplay aspect seems like it should be altered or changed. Being a citizen seems particularly boring as all you get to do is wait until the Agents or VIP decide to whip out their guns and try to rambo. I realize that the citizens really are more or less sheep in the middle of an armed conflict, but giving them SOMETHING to do would at least break up the tedium. [QUOTE=LEETNOOB;38386467]Buy a radio.[/QUOTE] The "rules" behind them seem a tad unclear. So when you buy a radio, you can communicate only with everyone else who has a radio, right? Does that means Agents can only communicate with agents, or everyone who buys one -- perhaps even including the VIP? [QUOTE=LEETNOOB;38386467]Buy a radio. I could make "mail delivery downtime" system that would let players buy items for 30 seconds every X minutes, which would motivate people to stay away from mailboxes. Kind of. But on the other side, it would suck. A lot.[/QUOTE] That almost seems more like... a punishment than a base gameplay mechanic. :p Maybe some sort of sabotage item or action used by the agents? [QUOTE=LEETNOOB;38386467] And holy shit, I've added so much stuff to speed the rounds up, but you still don't seem to use the new items to speed it up. God damn.[/QUOTE] What new things did you add that you intended to speed up the round with? Knife and dart gun seem useful, nothing else comes to mind.
[QUOTE=Twerty;38386603]I do realize that, but for the VIP or the agents to feel they are able to act, once any fair amount of citizens arrive, it becomes a sheer numbers game even if you know who the VIP is. As it is, one have to whip out your gun (hoping your agent buddy will help you) and hope to get enough shots off to win the round immediately in that 10 seconds or so of action. The blitzkrieg all-or-nothing tactic doesn't seem to be the point of the game, especially given its name, so some sort of fundamental gameplay aspect seems like it should be altered or changed. Being a citizen seems particularly boring as all you get to do is wait until the Agents or VIP decide to whip out their guns and try to rambo. I realize that the citizens really are more or less sheep in the middle of an armed conflict, but giving them SOMETHING to do would at least break up the tedium.[/quote] Yes yes, I've heard this a thousand times - Civilians need something to do. Got any actual ideas other than 'something to do' ? [quote]The "rules" behind them seem a tad unclear. So when you buy a radio, you can communicate only with everyone else who has a radio, right? Does that means Agents can only communicate with agents, or everyone who buys one -- perhaps even including the VIP?[/quote] In case you didn't notice - there's a radio channel system and you can create your own channels. If the people are on the same channel, they can hear each other. [quote]What new things did you add that you intended to speed up the round with? Knife and dart gun seem useful, nothing else comes to mind.[/QUOTE] Wow, holy crap, how about you take a look at other categories in the buy menu that aren't weapons and ammo. Also, the dart gun along with the knife has been in the original gamemode.
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