• Can I Openaura fix the gmod13?
    4 replies, posted
Gmod13 needs a clockwork But clockwork needs 115 dollars which is very expensive Openaura was possible at Gmod10 I have the openaura now and is it possible to develop it working in Gmod 13? If it is possible , I realted here first!!
Yes you can fix it A French coder gave me a "pre-fixed" version of Openaura Im actualy fixing the gamemode [IMG]http://cloud-2.steampowered.com/ugc/885220845200480077/F314CE94DCEB56F7A9D446093E52AB6A0F0B12FF/[/IMG]
[QUOTE=ExtReMLapin;39092337]-snip-[/QUOTE] Theres no "very optimistic" button, soo just optimistic for you <3
Actualy , im testing the OA framework with ciderTwo and there is only two known bugs -Derma Panels buttons (Cant close the menu, a bit a bit embarrassing :v: ) -Inventory save FAIL [B]or[/B] DataBase saving FAIL Im maybe too optimistic but 85$ + 30$ for fixing a gamemode ? No.
[QUOTE=ExtReMLapin;39092337]Yes you can fix it A French coder gave me a "pre-fixed" version of Openaura Im actualy fixing the gamemode [IMG]http://cloud-2.steampowered.com/ugc/885220845200480077/F314CE94DCEB56F7A9D446093E52AB6A0F0B12FF/[/IMG][/QUOTE] Can you sharing this pre-fixed version?
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