I don't know how long this gamemode is broken. And I don't know when author make fix. So, yesterday, I found fix for it. Should be working. Also I tested fix on my fretta server, it is working.
Download [url=http://dl.dropbox.com/u/558054/init.lua]init.lua[/url].
Or put [b]IntializeAscensionEntities()[/b] to this function:
[lua]
function GM:OnPreRoundStart( num )
game.CleanUpMap()
IntializeAscensionEntities()
self:ObstacleSetup()
self:SpawnerSetup()
for teamid=1, 4 do
self.TeamCurrentCheckpoint[teamid] = 1
end
UTIL_StripAllPlayers()
UTIL_SpawnAllPlayers()
UTIL_FreezeAllPlayers()
for k, ply in pairs( player.GetAll() ) do
if ( ply and ply:IsValid() ) then
ply.HoldingItem = nil
umsg.Start( "PlyIsHolding" )
umsg.Entity( ply )
umsg.Entity( nil )
umsg.End()
umsg.Start( "startGoMessage" )
umsg.End()
end
end
end
[/lua]
It's all :)
This seems to make Ascension crash garrysmod for clients on my server.
It is fix for serverside. Today i will look clientside.
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