• Fix for Ascension
    2 replies, posted
I don't know how long this gamemode is broken. And I don't know when author make fix. So, yesterday, I found fix for it. Should be working. Also I tested fix on my fretta server, it is working. Download [url=http://dl.dropbox.com/u/558054/init.lua]init.lua[/url]. Or put [b]IntializeAscensionEntities()[/b] to this function: [lua] function GM:OnPreRoundStart( num ) game.CleanUpMap() IntializeAscensionEntities() self:ObstacleSetup() self:SpawnerSetup() for teamid=1, 4 do self.TeamCurrentCheckpoint[teamid] = 1 end UTIL_StripAllPlayers() UTIL_SpawnAllPlayers() UTIL_FreezeAllPlayers() for k, ply in pairs( player.GetAll() ) do if ( ply and ply:IsValid() ) then ply.HoldingItem = nil umsg.Start( "PlyIsHolding" ) umsg.Entity( ply ) umsg.Entity( nil ) umsg.End() umsg.Start( "startGoMessage" ) umsg.End() end end end [/lua] It's all :)
This seems to make Ascension crash garrysmod for clients on my server.
It is fix for serverside. Today i will look clientside.
Sorry, you need to Log In to post a reply to this thread.