• Portable Earthquake
    37 replies, posted
A portable earthquake. Activated with Use key, affects all props and players on the map. Which sorta defeats the purpose, but uh... Well, it's gonna be laggy if you make it toss props around. [b]Video by Sgt. Napalm:[/b] [media]http://www.youtube.com/watch?v=cmIU-kM0zYE[/media] [u][b]Features:[/b][/u] -[b]Unfreezes props.[/b] -On/off and slider-adjustable unfreeze frequency. -[b]Affects physics props.[/b] -On/off and slider-adjustable physical amplitude. -[b]Shakes player view.[/b] -On/off and slider-adjustable view shake amount. -Sent with default values in the spawnmenu. -Admin-only, of course. [url=http://www.garrysmod.org/downloads/?a=view&id=53413][img]http://www.garrysmod.org/img/?t=dll&id=53413[/img][/url] [b]Extract to /addons[/b]
Sounds cool, lua kinged.
I've always wanted my own natural disaster, King'd
Lomg'd Just change the first two letter a letter to the left.
[QUOTE=tison345]Lomg'd Just change the first two letter a letter to the left.[/QUOTE] Dvorak-failed. :v: This seems pretty fun--have a king.
[QUOTE=Citizen 101][b]Not admin-only because I suck donkey cock at Lua.[/b][/quote] [lua] if !ply:IsAdmin() then return end if !ply:IsSuperAdmin() then return end [/lua] put that wherever
[QUOTE=GAY_LUA_PAPA][lua] if !ply:IsAdmin() then return end if !ply:IsSuperAdmin() then return end [/lua][/QUOTE] OH MY GOD I THOUGHT YOU GOD BANNED BUT YOU'RE BACK YAY what [b]Edit:[/b] Also make an admin-only version that also destroys welds :v:
[QUOTE=GAY_LUA_PAPA][lua] if !ply:IsAdmin() then return end if !ply:IsSuperAdmin() then return end [/lua] put that wherever[/QUOTE] Player.IsAdmin checks to see if you are a super admin.
[QUOTE=GAY_LUA_PAPA][lua] if !ply:IsAdmin() then return end if !ply:IsSuperAdmin() then return end [/lua] put that wherever[/QUOTE] Done, thanks! [QUOTE=aznz888]Also make an admin-only version that also destroys welds :v:[/QUOTE] That would be just cruel. Besides, what's the last time an earthquake blew a house apart?
Cool lua king for you! :v:
Rocks. Lua kinged
[quote]Besides, what's the last time an earthquake blew a house apart? [/quote] The last time there was an earthquake? :v:
Does this undo welds? it should. [b]Edit:[/b] I mean if the item is on the ground then it should.
I agree, you should add a option for welds. Also wire support?
I don't think I'll make it undo welds any time soon. It's supposed to break apart forts, not contraptions: having your car fall apart for some arbitrary reason doesn't sound very fun. Nuke, that's another story. Besides, I'm not sure I even know how to do it. [QUOTE=Darkz]Also wire support?[/QUOTE] No.
[QUOTE=Darkz]I agree, you should add a togable box for welds. Also wire support?[/QUOTE] Lol, Wire? you know, back in the day we had to use things with the numpad OMG SCARY I KNOW! I mean, how could we live without our complicated wire device that took four hours to make but only makes a sound or a door blow up!
Can someone make this the dark rp earth quake that would be epic.
[QUOTE=FishTank34] I mean, how could we live without our complicated wire device that took four hours to make but only makes a sound or a door blow up![/QUOTE] Anyone who takes four hours to do BOTH those things is an absolute retard. Wire support would allow timing and cause an effect and stuff like that.
I demand a weld destroying version, and i think i am not the only one who wants one! :D
[QUOTE=Anti93]Anyone who takes four hours to do BOTH those things is an absolute retard. Wire support would allow timing and cause an effect and stuff like that.[/QUOTE] It really really doesn't need wire.
[QUOTE=Profanwolf]I demand a weld destroying version, and i think i am not the only one who wants one! :D[/QUOTE] The DarkRP earthquake already does if it's a 6.5 or bigger. Plus, it's random (more realistic than point and click) although the wobbling props look quite good on this version.
I found one bug.It also affects the items in the air and players that are no-clipping in the air.I also tried to use Meteor Shower and Earth Quake at the same time and the Meteor Shower was flying all over the place.Other then these 2 bugs.Simply amazing...
[url]http://wiki.garrysmod.com/wiki/?title=Entity.IsOnGround[/url] To find out if it is on the ground. or [url]http://wiki.garrysmod.com/wiki/?title=Entity.GetGroundEntity[/url] To find out what it is resting on. Of course, then extrapolate all the constrained entities if you wanted to for both methods to stop it from affecting non-grounded props but preserve non-grounded but ground-constrained props... sounds confusing but it's simple really.
There's no way of seeing if something is on the ground entirely because it could be on another prop. In the air. So I'd call it a feature rather than a bug. My earthquake code does the same thing too.
this is freaking awesome!
VIDEO: [media]http://www.youtube.com/watch?v=cmIU-kM0zYE[/media]
It's cool but most earthquakes don't make explosion sounds or set off sirens. They just have a big unsettling deep deep rumbling sound while the lights start swinging and things roll off tables in an alarming way.
[QUOTE=philxyz;13614831]It's cool but most earthquakes don't make explosion sounds or set off sirens. They just have a big unsettling deep deep rumbling sound while the lights start swinging and things roll off tables in an alarming way.[/QUOTE] Who cares? It's fucking awesome! You can probably change the sounds in the files though. I thought that the sounds fit well, and were hilarious in action.
Links Down for me..
Concerning wire, just use the Wire 'Use' Tool, have it's beam point at the - thing, and set it up for however you want - it - to be activated. >.> .
Sorry, you need to Log In to post a reply to this thread.