• TTT - Weighted Traitor Selection
    11 replies, posted
Just something I whipped up pretty quick because I've seen multiple people ask for it.Basically you configure it so each usergroup has a certain amount of weight in the config table. It works by putting your entity into the "traitor selection pool" more times so you are more likely to get selected despite being at the mercy of RNG Jesus. Enjoy Commands: ttt_weightpanel - Displays a panel which shows the weights of all the players in the server [url]https://github.com/Exho1/WeightedTraitorSelection[/url]
I remember another TTT server I played a long time ago the owner gave himself a 90% traitor chance. He started banning people when his players killed him immediately every round because they had a 90% chance of being right.
I was hoping to see something that judges players overall scores and determined and weight them on that
[QUOTE=Ylsid;47918619]I remember another TTT server I played a long time ago the owner gave himself a 90% traitor chance. He started banning people when his players killed him immediately every round because they had a 90% chance of being right.[/QUOTE] reminds me of the whole drama surrounding lua_run being added as a map entity, when one or more maps had code in them that made the creator a T every round when they played. [QUOTE=Sally;47920545]I was hoping to see something that judges players overall scores and determined and weight them on that[/QUOTE] wouldnt be that hard to modify the script to have it, though. -- ofc people can do what they want with their servers but imo having something like this is kinda silly. if players know about it then it messes with the gameplay because certain people are instantly more suspect than anothers, and if they dont know about it, its kind of underhanded/dishonest.
This is a really awful idea, usergroup shouldn't be a factor in role selection at all.
[QUOTE=Cushie;47921597] wouldnt be that hard to modify the script to have it, though. [/QUOTE] Its more of the algorithem that you use to determine that or the way you do it. What I would be doing is determining players with flags, such as "Poor Aim" "Propkills often (rdm and not rdm)" "Good detective" and so on. The idea would be to collect this information based on a track record and let the server operator fill in weights for each groups. These weights wouldn't have a extremely serious impact but it allows people to be rewarded at the same time, as long as the weights are not known and people cant see their key flags, there wont be a problem.
[QUOTE=isnipeu;47922022]This is a really awful idea, usergroup shouldn't be a factor in role selection at all.[/QUOTE] I never said I approved of it, I personally would not run this in a server if I ran one. I just know its something that some server owners want
It's going against svdm's wishes, which is why I rated it dumb.
Apparently...
I just put mine up onto script fodder a couple days ago so assuming the guy quickly whipped this up for a free version [url]https://scriptfodder.com/scripts/view/1308[/url] Generally cheap, never sold any addons before so wanted to try one. Mine is persistent across maps and each player has a default weight when first joined. Increases through out. I did add the ability to add extra weight to certain player roles but it is optional, I personally don't like it extra weight per role but some people might want it. You can make it so it adds like 0-3 weight for a donator or what not. Plus mine doesn't add more people to the choices, it just checks the players weight and minuses it from the total weight of all players (minus spectators) so higher weight you have higher chance you have at becoming traitor. Also there is a fun mode to show your weight on the player model itself I thought it was a fun little thing to have. [T]http://puu.sh/ignmA/0ed089cde9.jpg[/T] Not trying to advertise or anything just wanting to say this one seems pretty half assed.
Yours is better
It might not be feature rich but atleast it is free.
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