• Tiramisu.
    107 replies, posted
Yep, Tiramisu. Free roleplay gamemode. Screenshots of the release version. New Inventory: [IMG]http://i9.photobucket.com/albums/a58/kamaitama/2011-02-28_00003.jpg[/IMG] New Character Editor: [IMG]http://i9.photobucket.com/albums/a58/kamaitama/2011-02-28_00002.jpg[/IMG] New Group Screen [IMG]http://i9.photobucket.com/albums/a58/kamaitama/2011-02-28_00001.jpg[/IMG] New Character Creation Screen [IMG]http://i9.photobucket.com/albums/a58/kamaitama/2011-02-27_00006.jpg[/IMG] New Character Selection Screen [IMG]http://i9.photobucket.com/albums/a58/kamaitama/2011-02-27_00002.jpg[/IMG] You see that panel with the player's gear, clothing and everything rendered on it? You can rotate and zoom with the mouse. Latest development version is always here on ZIP form: [url]http://kamaitama.github.com/Tiramisu/[/url] Or on the following SVN URL: [url]http://tiramisu-rp.googlecode.com/svn/trunk/[/url] Peace.
Im kind of confused... is this an addon or a gamemode, the main folder comes with a rar'd addon.
The future of roleplay is here. [editline]1st March 2011[/editline] [QUOTE=HoliestCow;28353790]Im kind of confused... is this an addon or a gamemode, the main folder comes with a rar'd addon.[/QUOTE] It is for the tiramisu's content.
Redo the derma spawn icons and it has the possibility to look much better
[QUOTE=samm5506;28353928]Redo the derma spawn icons and it has the possibility to look much better[/QUOTE] DModelPanel is inefficient since I gotta add a setting for every single item in game. Making my own custom panel for it would be doing the same thing than DModelPanel, and I have no idea how SpawnIcons are made on the first place. So yeah, I'm stuck between a rock and a hard place.
Is the group system working again?
[QUOTE=Communizt;28434460]Is the group system working again?[/QUOTE] It is since 2 minutes ago. Group creation and everything. Still gotta test it more extensively though.
This looks really good. So to get it right, tiramisu is a public script that people just constantly work on and it remains public?
[QUOTE=crackberry;28452082]This looks really good. So to get it right, tiramisu is a public script that people just constantly work on and it remains public?[/QUOTE] Yes, pretty much. The point is to bring back the idea that roleplay is free back, and give the RP community in general a little boost by giving them the opportunity to NOT pay for a script. It will remain forever free. In fact, I now encourage you to please steal this script, no licenses, no catches, just take it and use it on your own free will. That and it also serves as some pretty damn good training for me.
[QUOTE=Big Bang;28450043]It is since 2 minutes ago. Group creation and everything. Still gotta test it more extensively though.[/QUOTE] :woop:
Is there any plans to make permaprops spawn as containers? If yes, and/or allow admins to give them a pre-set inventory?
[QUOTE=Communizt;28457340]Is there any plans to make permaprops spawn as containers? If yes, and/or allow admins to give them a pre-set inventory?[/QUOTE] Once I redo the inventory ( Something I'm doing today ), I'll be redoing Containers so they would be using the new inventory system. Once I do that, ALL containers will save, using the permaprop system. Ryaga made this "stash" system, which I don't know how it works, I think it may have something to do with this though.
If you want bugs to be reported here. When you try to add "gear" to your model, If you rotate or move the model the options will disappear and there is no way to get it back as far as I know.
[QUOTE=Big Bang;28455472]Yes, pretty much. The point is to bring back the idea that roleplay is free back, and give the RP community in general a little boost by giving them the opportunity to NOT pay for a script. It will remain forever free. In fact, I now encourage you to please steal this script, no licenses, no catches, just take it and use it on your own free will. That and it also serves as some pretty damn good training for me.[/QUOTE] Thats a good idea, it could get the roleplay community to either start making bigger and better scripts, or just be another script out there in the gmod world.
Whenever I do rp_admin forcejoin Kirad Police Chief, I don't spawn with the loadout, am I doing something wrong?
I'm getting some wierd errors when I join, seems to be in the file player_shared.lua, something about exp2.
[QUOTE=Bomber9900;28466464]I'm getting some wierd errors when I join, seems to be in the file player_shared.lua, something about exp2.[/QUOTE] When you join what? What error?
I'd just like to say Big Bang, my community have been using your script and it is amazing. It feels like a totally new game. I love it, and everyone who's in my community loves it too. please have my babies? Oh and, if you could. . Add "Lizzardbones" on steam, he wants to talk to you. that's his account name.
I just recently finished the chatbox with fonts, colours and support for messages with more than 256 characters, should I add it to the Git repo? I don't think many people will be too familiar with it.
[lua][gamemodes\tiramisu\gamemode\charactercreate.lua:120] Model missing: models/Tiramisu/AnimationTrees/maleanimtree.mdl[/lua] Working now:v:
The physgun is really off-center so its pretty hard to place props with precision.
Another question? Is radio broken or could it be Evolve conflicting with it.
rp_opendoor is broken, Unknow command. [editline]8th March 2011[/editline] Found a pretty good server running Hl2 on this, 109.169.52.91:27015.
[QUOTE=Communizt;28496705]rp_opendoor is broken, Unknow command. [editline]8th March 2011[/editline] Found a pretty good server running Hl2 on this, 109.169.52.91:27015.[/QUOTE] If you're going to advertise your server, atleast say it's your server.
Such a great script.. Noticed the eyes are closed on players though, and uh.. That was about it.
Why is it using viewmodels instend of worldmodels?
[QUOTE=clamb147;28504646]Such a great script.. Noticed the eyes are closed on players though, and uh.. That was about it.[/QUOTE] Problem in Source apparently when I talked to Big Bang, cannot be fixed at the moment. Anywho, I would like to see some small features in future releases. Such as ability to do something with hands, grab objects or something. They are not really a requirement, but would be nice to see 'em.
For those who don't check the Git repo, I just updated it with a fix for models not drawing in Multiplayer, a fix for rp_opendoor, updated ResourceX, fixed OOC, titles now have support for Markup, so that means they can be coloured, and many more. Also, important notice, PLEASE don't add me on SF to tell me that there is a bug/feature you want added/removed. I really, [I]really[/I] don't have time to handle everyone's complaints. This is a script that I've been working on since at least 2009 and really, I want to get on with it. No more features will be added in Tiramisu. I will make a new inventory, update certain aesthetic things, remove bugs, make a documentation, and that's it, release. I'm sorry, but that's the way it'll have to be, I simply cannot be working on this script for this long.
ETA on that inventory?
[QUOTE=Kirad;28513512]ETA on that inventory?[/QUOTE] no.
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