It's not a remake if all you did was fix it.
I am actually planning on remaking it 100%.
What's with the antialiasing on the logo.
How is it a "complex fix"?
Also, I'm pretty confident he just took one of the older Elevator source fixed versions.
[QUOTE=BlackAwps;38794239]Also, I'm pretty confident he just took one of the older Elevator source fixed versions.[/QUOTE]
Elevator source fixed this?
You should know, seeing how you posted your "fix" after someone talked about the elevator source fix [url=http://www.facepunch.com/showthread.php?t=1227980]in this thread.[/url]
Still did not take it from that gamemode. I made this fix for a perp server for my friend back in beta, he no longer runs it so I thought I should give it out.
Are you sure? I compared the code and it is nearly identical.
I'm sure, I made this fix in late september. I'm just going to snip this thread since its caused nothing but hate.
Learn to take criticism. You can't just instantly snip your progress just because some people criticize your work.
[QUOTE=Jocken300;38799707]Learn to take criticism. You can't just instantly snip your progress just because some people criticize your work.[/QUOTE]
If I would be him, I would've snipped it too.
But not because of the critism, because BlackAwps is remaking it and as far as I know he created it.
To be honest, he's probably snipping it because he doesn't want to give ungreatful people it.
Well, both Elevator Source and valkirie's works, honestly it was probably a simliar lua fix, explaining the identicality. He is justified in taking it down as AWP said AWP himself is making a new version. If you want to use it right now, rip the script from Elevator Source and use it privately until AWP releases his remake.
Wow it's just a fucking leg script, relax guys.
I made a new leg script which is about 7 lines long which doesn't render the scene twice to accomplish the goal, and doesn't go through a list of models. The downside, however is, I would need Garry to add a hook, or edit the client.dll file to remove the weapon viewmodel limitation if you render the third person model in first person; otherwise it does exactly what we need, with proper animations and all.
Not sure what Valkyrie's solution looked like, but the fix I made for Elevator: Source might not work how you'd like it to. I can't remember if I got it working for all hold types or not. I think I may have just moved the hands behind the legs to hide them for some reason, which is visible in certain cases while uncrouching. Also, Garry needs to [URL="http://www.facepunch.com/showthread.php?t=1231210"]fix bone scaling[/URL] for the legs to appear how they were in GM12.
[QUOTE=samm5506;38813703]Not sure what Valkyrie's solution looked like, but the fix I made for Elevator: Source might not work how you'd like it to. I can't remember if I got it working for all hold types or not. I think I may have just moved the hands behind the legs to hide them for some reason, which is visible in certain cases while uncrouching. Also, Garry needs to [URL="http://www.facepunch.com/showthread.php?t=1231210"]fix bone scaling[/URL] for the legs to appear how they were in GM12.[/QUOTE]
I've posted that exact thread a couple times now, thought it might've gotten fixed when Garry was working on the kinect bone manipulation.
It's now on Workshop if you still want to use Valkyries addition.
Or you could use my version.
[img]http://i.imgur.com/E32rs.png[/img]
Why.
[editline]15th December 2012[/editline]
You even spelled your own name wrong :v:
[QUOTE=Chessnut;38842842][img]http://i.imgur.com/E32rs.png[/img]
Why.
[editline]15th December 2012[/editline]
You even spelled your own name wrong :v:[/QUOTE]
D: I'm such a derp. Can we let this thread die?
[QUOTE=Valkyrie_;38845361]D: I'm such a derp. Can we let this thread die?[/QUOTE]
Hehe. I agree
Oh...I really needed this D:
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