• Sandbox Enhancment Kit
    16 replies, posted
[url=http://www.garrysmod.org/downloads/?a=view&id=121253][img]http://www.garrysmod.org/img/?t=dll&id=121253[/img][/url] Version 1.5 - [url]http://www.mediafire.com/?jsg4pp5dw27pqls[/url] Version 2 will be on GMod.org, not there yet, its a WIP Updates: [code] Release: Version 2.0 - DL will be up soon EXP Bar Added to HUD - Thanks to Entoros Money System. Still only two weapons. F1 = Help Menu, F3 = Weapons Buying menu, F4 = Furniture Menu Even Better With Base, Not amazing yet An EXP System - Thanks to Entoros Still editing some, but will be out soon. Release: Version 1.5- Same HUD New Money System Three Menus 'Help' 'Furniture' and 'WeaponSelect' Weapons Cost Money It is now becoming compatible with "Base" There are paydays every so often To open menus you can bind the following: Bind BUTTON Furniture Bind BUTTON Help Release: Version 1- Two Menus HUD Money System [/code] This is my first RELEASED Project so please give ideas and suggestions!
I don't see how having to buy guns or even money in general is a sandbox enhancement, but good for you for releasing something.
Could you possibly add an optional setting later on that makes props cost money? And as for the place-able entity, Kind of like a "vending" machine type thing? And How is money earned?
Well I intend on taking it way farther most likely into a game-mode, but i figured I would start out with an ad-don, that uses most the features. There is a weapon and furniture menu because: If someone uses this with base it will work as well If it is put into a game-mode you don't have to use Sandbox , this would make it more serious. Oh wait, you can't buy anything yet either.... I am working on that still, mostly just placeholders for now. [QUOTE=jonnspartan;29833316]Could you possibly add an optional setting later on that makes props cost money? And as for the place-able entity, Kind of like a "vending" machine type thing? And How is money earned?[/QUOTE] The money is earned every so often, like a payday. yes the entity would be like vending machines and NPC like figures. yes I do intend on making the props cost money at some point.
I actually like this idea. I can try to help if you want. Would be useful for a Light RP mode, or a fortbuilding game, since there's a menu to buy furniture. Steam me if you want my help.
I've always wanted to see a sandbox money addon. It can be used to prevent newcomers using powerful guns and entities.
So I have made it way more compatible with base, and would it be okay with you guys if I put it on Media-fire, I can update the files easier that way. i am going to release what I have now as 1.5. And like i said IT CAN BE used with base as well.
[QUOTE=superstepa;29837971]I've always wanted to see a sandbox money addon. It can be used to prevent newcomers using powerful guns and entities.[/QUOTE] But a proper sandbox server limits tools to that of only building. Any good build server has no use at all for a money system. This should be renamed RolePlay Enhancement.
[QUOTE=MrWhite;29839977]But a proper sandbox server limits tools to that of only building. Any good build server has no use at all for a money system. This should be renamed RolePlay Enhancement.[/QUOTE] Well, maybe they could have NPC's or some kind of Base-War at an event? And also you guys, a lot of this stuff is mainly for me to get a hold of what I need for a custom game-mode, so it's most likely going to turn into an addon game-mode, that would work with Sandbox and Base.
Yes because money is really needed in sandbox.
Okay, i have the new on on media fire (V1.5)... Version two should be here soon, with Better menus, entities that sell and more.
Don't be assholes guys. You all started out like him, releasing things people will probably never use. But at least he releases stuff. He'll get better, and eventually release cool things. He also did state this is just part one of his gamemode, and that he'll continue at it.
You didn't credit: [url]http://www.garrysmod.org/downloads/?a=view&id=100766[/url] or [url]http://www.garrysmod.org/downloads/?a=view&id=98988[/url] for money system Furniture menu - [url]http://wiki.garrysmod.com/?title=Using_SpawnIcons[/url] Weapon selection - [url]http://wiki.garrysmod.com/?title=Weapon_selector_with_Derma[/url] You should improve the lua you took off those, its only for reference eg. instead of: [lua] Furn[1] = "models/props_c17/FurnitureCouch001a.mdl" Furn[2] = "models/props_c17/FurnitureDrawer001a.mdl" Furn[3] = "models/props_c17/FurnitureTable001a.mdl" [/lua] etc... do: [lua] Furn = { "models/props_c17/FurnitureCouch001a.mdl", "models/props_c17/FurnitureDrawer001a.mdl", "models/props_c17/FurnitureTable001a.mdl" } [/lua] or serverside, try not to do lots of if statements, use tables [lua] local Weapons = { ["pistol"] = 200, ["smg"] = 300 } function GivePlayerAWeapon( ply, cmd, args ) local current = Weapons[args[1]] if current then ply:Money_Take( current ) ply:Give("weapon_"..args[1]) ply:ChatPrint("You got a "..args[1].."!") end concommand.Add("weapon_take", GivePlayerAWeapon) [/lua]
If you took the time to look through gmod lua wiki for code he stole then you seriously need better things to do.
[QUOTE=Jaastin;29842157] ...releasing things people will probably never use... .[/QUOTE] That was being an asshole
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