Download: [URL]http://www.garrysmod.org/downloads/?a=view&id=57733[/URL]
Changelog:
- Added Normal punch (M2)
- Falcon kick is now E+M2
- Added a Skin
- Added Explosions
It's back! with a few modifications
[URL="http://www.facepunch.com/#"]http://www.youtube.com/watch?v=Gqxaclp9BMQ[/URL]
Attention: The video is from the 2.0 version, but it's basicly the same thing.
[URL]http://www.garrysmod.org/downloads/?a=view&id=90843[/URL]
[IMG]http://www.garrysmod.org/downloads/?a=showimg&v=90843_1[/IMG][IMG]http://i48.tinypic.com/35nau0n.jpg[/IMG]
[B]NOW IT WORKS ON ADDONS :D Sorry guys, i thought it was going to have some new animations but importing and exporting view models take years...
[/B]
Nice release, Is there anyway you could get a custom model for it?
the reason it doesn't work in addons folder is because you need an info.txt file in the falcon punch folder.
also downloaded!
Edit:I noticed alot of sound file does it use all of those?
What it needs is a custom model and a big yellow/fire-ish image when you are doing the falcon punch
Oh good god! :excited: I remember the first one, and i loved it! And i'm sure i'm gonna like this one too! Great work! Lua king.
[QUOTE=Yukitan]What it needs is a custom model and a big yellow/fire-ish image when you are doing the falcon punch[/QUOTE]
I don't know how to do this =/
this is how it's done ;)
[code]"AddonInfo"
{
"name" "Addon Name"
"version" "Version *****"
"up_date" "Upload Date"
"author_name" "*****"
"author_url" "http://websitehere.com"
"author_email" "E-Mail"
"info" "Small Description of your addon"
"GCFRequires"
{
//"0" "220"
}
}[/code]
"Show me a moose"
Great job. I like how it isn't too overpowered. I king you, as Sir. LUA.
Just copy paste this into your info.txt, you have to include in your falconpunch folder
[code]
"AddonInfo"
{
"name" "Falcon Punch"
"version" "Version 2.0"
"up_date" "03.12.2008"
"author_name" "Kyudaime"
"author_url" "http://forums.facepunchstudios.com/showthread.php?p=12657436#post12657436"
"author_email" "E-Mail"
"info" "FALCOOOOON PAAAWWWNNNNCCCHH"
"GCFRequires"
{
//"0" "220"
}
}[/code]
Thanks, if i make a new version, i will not forget the info.txt :)
Looks awesome! Have you thought of changing the bullet-hole decal (when the player punches a wall or something) to the explosion scorch mark decal?
[QUOTE=mixburger]Just copy paste this into your info.txt, you have to include in your falconpunch folder
[code]
"AddonInfo"
{
"name" "Falcon Punch"
"version" "Version 2.0"
"up_date" "03.12.2008"
"author_name" "Kyudaime"
"author_url" "http://forums.facepunchstudios.com/showthread.php?p=12657436#post12657436"
"author_email" "E-Mail"
"info" "FALCOOOOON PAAAWWWNNNNCCCHH"
"GCFRequires"
{
//"0" "220"
}
}[/code][/QUOTE]
If you people want this addon to work in your addon folder, all you have to do is copy and paste the text that this helpful person put in a code box above into notepad, rename the file to info.txt and put it in the folder "falconpunch". The falconpunch folder can now be in addons.
EDIT: I was just using this swep, and the fast zombies do ignite after death!
THIS POST WAS OLD AND NEEDED TO BE EDITED TO SHOW THE TRUTH
I did turn the old Non-addon version into a addon, But, it is unneeded now, So, I got rid of it.
Video related.
[media]http://www.youtube.com/watch?v=FFtw7qW7Vcw[/media]
How about a small slow-mo when you punch some one. (1 second)
[QUOTE=LordBarron;13071750]I've Fixed It,(put it into addon format.
link is [url]http://www.garrysmod.org/downloads/?a=view&id=57865[/url]
(EDIT)
dam it, i put the file in December..., oh well at least its Almost the same as the one about me[/QUOTE]
LordBarron that info file is really poorly executed, you seem to take awfully lots of credit in it and you couldn't even be bothered to mark the correct version, didn't mark the authors name and for some unknown reason even set your e-mail in it.
Cool SWEP, could have used a longer hit distance, BUT.
It messed up my ASS mod.
Everything was working, didn't add any addons to my server in the past few days, then I add Falcon Punch, and none of the admins can use their "+ASS_Menu" bind. It said the command didn't exist.
I un-installed Ass mod, re-installed it, still didn't work.
I un-installed falcon punch, and TADA! ass mod worked.
Try to fix this please, its a really cool swep.
ok, i dont know if anyone made this point but
THE N64 FALCON PUNCH SOUNDED SO MUCH MORE BADASS
now cptn. falcon sounds like a faggot. throw in the original sound and i will love you.
i can't seem to get it to work where ever i put in
ether addon or garrymods folders none of them works
can someone help please?
working on 3.0
this time it will have cool falcon animations and falcon skins. i will get rid of the falcon kick and add a instant punch so admins can kill someone instantly if they want
[QUOTE=Kyuownz;20124794]working on 3.0
this time it will have cool falcon animations and falcon skins. i will get rid of the falcon kick and add a instant punch so admins can kill someone instantly if they want[/QUOTE]
Awwww... I still miss the falcon kick. Possibly as a different firemode?
[QUOTE=itak365;20131801]Awwww... I still miss the falcon kick. Possibly as a different firemode?[/QUOTE]
Maybe... it was buggy as hell, i'm trying to make the punch instakill GMan, even if i put 9999999999 damage it still needs like 10 punches to kill him
[QUOTE=Kyuownz;20137353]Maybe... it was buggy as hell, i'm trying to make the punch instakill GMan, even if i put 9999999999 damage it still needs like 10 punches to kill him[/QUOTE]
Use the command "kill"? :v:
[QUOTE=Hakita;20138228]Use the command "kill"? :v:[/QUOTE]
Lol, didn't know that existed. How should i use that?
[QUOTE=Kyuownz;20138268]Lol, didn't know that existed. How should i use that?[/QUOTE]
Its a console command. I dont know anything about LUA, just remember some people having a converstion about "x being too weak to kill y" and then another guy suggesting "use 'kill' command on y". v:v:v
[QUOTE=Hakita;20140295]Its a console command. I dont know anything about LUA, just remember some people having a converstion about "x being too weak to kill y" and then another guy suggesting "use 'kill' command on y". v:v:v[/QUOTE]
I thought it was some Swep:kill() thing :(
Actually, I found out why GMan and Mossman are almost invincible. Using the scope on SHS's laser rifle, it gives you data for the target's range and health. As I shot Mossman and GMan, their health is extremely low compared to other NPC's, but after every instance, I found that their health would begin to quickly recharge. So, it would be a matter of making it enough to overcome this.
[QUOTE=itak365;20145337]Actually, I found out why GMan and Mossman are almost invincible. Using the scope on SHS's laser rifle, it gives you data for the target's range and health. As I shot Mossman and GMan, their health is extremely low compared to other NPC's, but after every instance, I found that their health would begin to quickly recharge. So, it would be a matter of making it enough to overcome this.[/QUOTE]
I thought everybody knew that already.
[QUOTE=Hakita;20156820]I thought everybody knew that already.[/QUOTE]
i don't :(
2.5 released
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