Are you using a base for this game mode or is it being done from scratch?
The entire gamemode is from scratch.
I have a full dev team and I am looking for more talented people to join the team. Active devs that see the game to the end will be rewarded. Also including exclusive access to the game before its released.
Jump in our teamspeak and Ill talk to anyone thats interested to be a part of the team.
I am looking for someone to join the team that enjoys modeling and making entities. I would also enjoy to have some concept artists on the team.
Sounds like a great mod! Would love to see some screenshots of what you have!
your website...
am i back in the 90s???
I think I remember reading about this a few weeks ago. You wanted it to be like Morrowind, I think?
Good luck with it anyway.
Is the map size limit going to be big enough?
Forums are broken; Don't use phpbb, there are way better forum software's out there.
[QUOTE=Gamz365;36752053]Forums are broken; Don't use phpbb, there are way better forum software's out there.[/QUOTE]
MyBB Is awesome.
[QUOTE=Gamz365;36752053]Forums are broken; Don't use phpbb, there are way better forum software's out there.[/QUOTE]
[B]Forums are broken[/B]
Forums are not broken, the background needs to be adjusted and the colors need to be organized better. I also need a better banner for the website. The names of the sections could be thought out better. Now look at all those suggestions I just made for myself.
[B]Dont use phpbb[/B]
Why should I not use phpbb? Are you suggesting I just trust your opinion and switch to a different software that you haven't even bothered to suggest?
[B]There are better forum software's out there.[/B] <-- That right there is a statement, not a suggestion or idea. You couldnt bother to name 1 software that you thought would be better.
Here's a good example to make a suggestion
Is the map size limit going to be big enough? -nick_9_8
The way that I have designed the game-play with the map I plan on having will offer players a diverse way to play the game.
There are multiple cities within the map the player can travel to. Between being in the city you will also discover caves and other places to explore.
The grid in Hammer Editor offers me enough room to make a full designed world. I can create a "wilderness" section that is the size of the hammer grid. With the skybox being at a lower height than most maps I can utilize the rest of the grid to create multiple places for the player to travel to. Doing it that way would only have me create doors that teleport players to different parts of the map, for the player to travel between. Having multiple servers with "different" parts of the "world", I can expand my ideas further. This is what I hope to be able to accomplish.
Edited to be less of a rant. /dev/ was somewhat right.
Im going to update the content information more tonight.
i hope you know that brush/entity limits might prevent you from making your dream map
[QUOTE=LtShinySides;36759117][B]Forums are broken[/B]
[B]Dont use phpbb[/B]
Why should I not use phpbb? Are you suggesting I just trust your opinion and switch to a different software that you haven't even bothered to suggest?
[B]There are better forum software's out there.[/B] <-- That right there is a statement, not a suggestion or idea. You couldnt bother to name 1 software that you thought would be better.
[/quote]
Rolling a few off the top of my head: vBulliten, iPB. These both cost a fair amount of money, mind you.
[QUOTE=LtShinySides;36759117][B]Forums are broken[/B]
shitty rant about pointless things snipped....
[/QUOTE]
ok so you just made yourself look like a total smartass and a dick
good luck getting help from facepunch.
jesus christ webdesign
Yeah for this map you plan on making. Entity limit is no longer an issue in gmod13. However brushs and the light maps are limited. You will hit limits. Imo make a couple of servers with 1 per territory.
Guys if you think my webdesign is shit please say what is making it shit. I dont know what to fix if you dont tell me what you think is wrong or missing.
The fact that it looks like a 90's website.
Learn2webdesign or hire someone.
If your referring to the brown and black rows where the buttons sit, then I agree. They are completely horrid.
This looks very promising, avoid responding to general Facepunch hate.
Im starting to learn that fast pirate. Ill have the page updated soon.
never mind
The website has been updated.
The logo has been refined.
I have also converted the server to Gmod13beta. If you plan on signing up for alpha testing, then be sure to get it.
Im still looking for someone with great orginizational skills. Someone who can sit with us in teamspeak and orginize ideas over a google doc.
There is also a story and npc dialogue writer position.
In this position you would be writing missions and thier dialogue.
Creating names for characters, and their races and placement in the world.
You will also be invited to help create the main storyline and lore for the game.
[QUOTE=LtShinySides;36786972]The website has been updated.
The logo has been refined.
I have also converted the server to Gmod13beta. If you plan on signing up for alpha testing, then be sure to get it.
Im still looking for someone with great orginizational skills. Someone who can sit with us in teamspeak and orginize ideas over a google doc.
There is also a story and npc dialogue writer position.
In this position you would be writing missions and thier dialogue.
Creating names for characters, and their races and placement in the world.
You will also be invited to help create the main storyline and lore for the game.[/QUOTE]
Story and npc dialogue sounds interesting but I suck so, meh.
Oh and good luck with this, sounds interesting.
[QUOTE=mdeceiver79;36769251]Yeah for this map you plan on making. Entity limit is no longer an issue in gmod13. However brushs and the light maps are limited. You will hit limits. Imo make a couple of servers with 1 per territory.[/QUOTE]
Yes there are limits, and I am aware of it. I say typically you would hit the brush face limit before hitting the brush limit. I plan on optimizing the map by separating the "areas" in a way where most brushes can be func_detail. Not many brushes would have to be world geometry. Separating the actual cities with the wilderness through out the map will allow me to have mostly detail brushes. Using a series of teleporters between the wilderness and the city allows me to have an open map. Once in the city, you would enter the buildings the same way. I could literally have only the city walls, floor, and sky as world geometry, the rest can be detail brushes.
tldr I have a plan for optimization that makes rendering brushes and brush faces simple and efficient.
Website is better, but I still wonder why the logo has the quality of a gif.
[QUOTE=supersnail11;36796624]Website is better, but I still wonder why the logo has the quality of a gif.[/QUOTE]
"Bandwidth"
Looks intresting.
Hello everyone, I am Tyzer the lead web developer.
As I can see everyone has mixed opinions on the website and I am a good friend of LtShinySides so I said I would help him out and for the best way for me to do this would be for you guys to give your opinions to me so that I can implement them and see how they work and look so feel free to suggest stuff here or even PM me here.
All suggestions are welcome, no one will be laughed at for suggesting things.
[QUOTE=Tyzer;36800633]Hello everyone, I am Tyzer the lead web developer.
As I can see everyone has mixed opinions on the website and I am a good friend of LtShinySides so I said I would help him out and for the best way for me to do this would be for you guys to give your opinions to me so that I can implement them and see how they work and look so feel free to suggest stuff here or even PM me here.
All suggestions are welcome, no one will be laughed at for suggesting things.[/QUOTE]
In that case, can we have rainbowdash and Derpy as mounts? :D
If your saving system is based around SQLite and not regular SQL I could probably handle doing this, but I am a bit rusty with GLua because I haven't touched Garry's Mod in quite some time. But I could handle the base code, rendering 3D2D type things, Quest System and no doubt, the Skill system.
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