• Modular Combat - Bringing it alive for Garry's Mod(Yeah guys I am actually releasing something done)
    45 replies, posted
[IMG]http://i46.tinypic.com/25p71g8.png[/IMG] [B]Follow us on [url]www.modularcombatsource.com/[/url][/B] [release] [B]Servers:[/B] [url=steam://connect/205.204.84.182:27015][B][I]Official Modular Combat Server(Click to connect)[/I] from [highlight]PAL-18![/highlight][/B][/url] [I]Maps used: dm_runoff, dm_overwatch, dm_powerhouse, dm_resistance, dm_underpass, dm_steamlab Maps cycle every 100 minutes (1 hour and 40 minutes) and can be changed with mc_mapcycledelay, if you want your own maps cycle then give me the maps you want the gamemode to support and I'll make one.[/I] [/release] [release] [B]Download:[/B] [I][url=http://www.garrysmod.org/downloads/?a=view&id=131059]Can't see the download button?[/url][/I] [url=http://www.garrysmod.org/downloads/?a=view&id=131059][img]http://www.garrysmod.org/img/?t=dll&id=131059[/img][/url] [I][B][highlight]This is a stable version but for those who want to setup a server either contact me via FP or Steam for any news about smaller updates until I make an SVN version[/highlight][/B][/I] [/release] [release] [B]What's [I]Modular Combat[/I]?[/B] [I]Modular Combat is a "Module" based [B]PvP[/B]/[B]PvE[/B] RPG Mod for HL2(both this and the original Mod require EP2) Killing Mobs and Players gives you experience, the more you level up, the more modules points you'll gain. You can use module points to either activate or upgrade modules such as flechettes and grenades you can use with assigned commands.[/I] Now, this gamemode is concentrated on PvE fighting, providing an enjoyable experience with easy commands and remade HUD. Or at least that's what I hope it will be for who plays it. There are quite some changes with modules, especially minions as you will most probably find funny the latest "[I]Dick[/I]" minion: [url=http://cloud.steampowered.com/ugc/956136853698783779/F843D66CB3429C68E5B6F476494B2C5EED08A2DB/][IMG]http://cloud-2.steampowered.com/ugc/956136853698784969/FBEAA9AAF35DF7C63B3ECD15DEE44EBD6FB23650/[/IMG][/url] More minions with similar AI will be added later. [url=http://cloud-2.steampowered.com/ugc/956136853698801017/F0A8BECCBE62D8168569C623E14784AC17A5C08A/][IMG]http://cloud-2.steampowered.com/ugc/956136853698802112/350D2BB67F9619C2DA30484EA77C90EA7143B4C4/[/IMG][/url] [/release] [release] [I][B]How it has been done:[/B][/I] [B]Testing jetpack particles on bots[/B] [url=http://cloud-2.steampowered.com/ugc/956136853698270596/2356A01AF7639D6A36CEB5E670FFB6949FE22AB7/][img]http://cloud.steampowered.com/ugc/956136853698271790/2A0839EFB329F2F6F1D9F63943ADB6366CFB636D/[/img][/url] [B]Modules shop[/B] [url=http://cloud.steampowered.com/ugc/956136853698274577/ADD640DEE69E734399B33B92A4EA5F84920EF338/][img]http://cloud-2.steampowered.com/ugc/956136853698276144/81F6F83244758B0D8D3D13897584F0B5BA293725/[/img][/url] [B]Checking experience gained[/B] [url=http://cloud.steampowered.com/ugc/956136853698278178/0BE38F743B0CE4A190251D5C0FC89D07633848A5/] [img]http://cloud.steampowered.com/ugc/956136853698279548/E022D89417FF30555002367B01E007902D49E911/[/img][/url] [B]Modules menu[/B] [url=http://cloud.steampowered.com/ugc/956136853698980868/4DDD9FC14FCED40CFFBE3762178723175D8CEBA5/][img]http://cloud-2.steampowered.com/ugc/956136853698982075/DE26093CD0939F14B2649D8886BBA8A8FC1C8308/[/img][/url] [B]Jetpack + Ammo HUD + Crosshair[/B] [img]http://cloud.steampowered.com/ugc/956136853702711235/072C1D329875074618D37520E500C7236CC94332/[/img] [/release] [release] [B]Commands:[/B] +menu (default Q) opens [B]Modules shop[/B] +menu_context (default C) opens [B]Modules menu[/B] when held, [B]uses[/B] selected module when pressed. flashlight (default F) while holding (C) sets selected module as (F) button, allowing you to use multiple modules without having to change every time. [I]Too hard for you? How would you improve it? Let me know.[/I] [/release] [release] [B]Left to do:[/B] More Convars(released) Plague module(released) New Minions(released) Freeze grenade module Invisibility module Beta-testers only module. There aren't many betatesters, but those few who wanted their own module, well, it will come sooner or later. (Not sure)Teleport module [I]All in all they aren't so useful, the gamemode can be easily played like this.[/I] [/release] [B]Thanks to Modular Combat team for making such a great mod, too bad nobody plays it anymore.[/B] [B]Want to give some support for next projects?[/B] [url=https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=lonerwolf1%40live%2eit&lc=GB&item_name=Donate%20to%20Wolfo%20and%20make%20him%20happy%21&currency_code=EUR&bn=PP%2dDonationsBF%3abtn_donate_LG%2egif%3aNonHosted][img]https://www.paypal.com/en_US/i/btn/btn_donate_LG.gif[/img][/url]
Why have people ask you for it instead of just releasing it? I did the 'ask me for it' thing awhile back, so I could see who was using my work, assuming it was being hosted. But I don't think that's something you'd need to know or worry about in this situation? Anyway, something new is always nice, cool and nice work.
[QUOTE=LauScript;36545423]Why have people ask you for it instead of just releasing it? I did the 'ask me for it' thing awhile back, so I could see who was using my work, assuming it was being hosted. But I don't think that's something you'd need to know or worry about in this situation? Anyway, something new is always nice, cool and nice work.[/QUOTE] -misunderstood- Well it's more to keep who hosts updated until I find out why SVN doesn't like me. Also because I don't like people who edit my gamemodes and claim them as theirs. I prefer looking over who hosts.
Very interesting gamemode, I like it mate. Keep up the good work,
Nice, as always.
Neato! Haven't encountered any problems so far.
I remember playing the original mod of this! It was all fun until I met this deranged Russian who called himself the "Lord of Death" or something, and he had such a ridiculous amount of health and health regen he was basically a triple Terminator.
Holy fuck.. I love you..
Thanks for the feedback guys, but can someone put a video about it on youtube? That could be helpful to other viewers.
[b]216.52.148.246:27017[/b] Just put a server up for this. EDIT: So when I joined the server, I was stuck on parsing info. So I look at the command box and see the server constantly swapping maps :v: Having problems with the map delay, keeps swapping after someone joins. After I got this fixed, this shows up [lua][@Modularcombat\gamemode\cl_init.lua:518] bad argument #1 to 'SetFont' (string expected, got nil)(Hook: HUDPaint)[/lua] Got it working now.
I used to play this when it was good b4 the updates screwed it up, but hopefully this would turn out better then the current one right now.
[QUOTE=Steven :D;36559403][b]216.52.148.246:27017[/b] Just put a server up for this. EDIT: So when I joined the server, I was stuck on parsing info. So I look at the command box and see the server constantly swapping maps :v: Having problems with the map delay, keeps swapping after someone joins. After I got this fixed, this shows up [lua][@Modularcombat\gamemode\cl_init.lua:518] bad argument #1 to 'SetFont' (string expected, got nil)(Hook: HUDPaint)[/lua][/QUOTE] Sorry hadn't time to test, give me some minutes and I'll upload a fixed version.
[QUOTE=Wolfo;36559774]Sorry hadn't time to test, give me some minutes and I'll upload a fixed version.[/QUOTE] Got it to work, just need to get EP2 mounted and the server will be ready.
Aaaand updated.
[IMG]https://dl.dropbox.com/u/29056241/4000_screenshots_2012-06-30_00001.png[/IMG]
This looks pretty cool
Promised 3 minions added, [img]http://i48.tinypic.com/14xz90p.png[/img] Plague added, [img]http://i48.tinypic.com/2vd0ebp.png[/img] Fixed some stuff, added some convars (such as mc_pointsperlevel). Once I'm done with invisibility and freeze grenades I'll upload the new version with all this stuff.
Make sure to include the bug where Poison Resist gives 60% to all resists. That was old fun.
[QUOTE=Unib5;36567862]Make sure to include the bug where Poison Resist gives 60% to all resists. That was old fun.[/QUOTE] I'm taking most modules ideas from the latest build, those resist modules were old :v:
Look messy and unoptimized.
[QUOTE=BananasRP;36571569]Look messy and unoptimized.[/QUOTE] Said the leader of BananasRP? I can say that this gamemode is optimized without even looking at it due to the person making it. I've seen Wolfo's past work. And your "BananasRP" is the plain, shitty, messy DerpDM we all know with just a few jobs and shipments. I have tried it and I'll regret trying it till the end of my live. You are not even a coder so you can shut up about optimized and unoptimized scripts. Thank you.
[QUOTE=BananasRP;36571569]Look messy and unoptimized.[/QUOTE] How on earth can you make such assumption without even reading a line of code from this?
[QUOTE=KatNotDinner;36573464]Said the leader of BananasRP? I can say that this gamemode is optimized without even looking at it due to the person making it. I've seen Wolfo's past work. And your "BananasRP" is the plain, shitty, messy DerpDM we all know with just a few jobs and shipments. I have tried it and I'll regret trying it till the end of my live. You are not even a coder so you can shut up about optimized and unoptimized scripts. Thank you.[/QUOTE] I dont own a server called bananas rp.
Thanks y'all guys :dance:
[QUOTE=BananasRP;36573848]I dont own a server called bananas rp.[/QUOTE] Then you play on it or advertise it. Can you just stop talking about optimized and unoptimized and take the fact that your post made you look like an idiot?
After testing it for 1 hour I have come to this conclusion, It was shitty, messy, buggy and not very pretty. BUT it had one thing so many other gamemodes try for and fail to do, it was fun, it wasn't that kind of fun you get out of beating something because you acheived a goal. It's just fun, shooting things, spawning dicks, not once in that hour was I bored with it, the music also complimented the gameplay very well, added a nice feel. Also, I reveived no lua errors of any kind. Over all I think this has a lot of potential and you should really stick to it! Sorry for the bad wording, I hope you understand what I'm trying to say.
[QUOTE=danielb677;36602554]After testing it for 1 hour I have come to this conclusion, It was shitty, messy, buggy and not very pretty. BUT it had one thing so many other gamemodes try for and fail to do, it was fun, it wasn't that kind of fun you get out of beating something because you acheived a goal. It's just fun, shooting things, spawning dicks, not once in that hour was I bored with it, the music also complimented the gameplay very well, added a nice feel. Also, I reveived no lua errors of any kind. Over all I think this has a lot of potential and you should really stick to it! Sorry for the bad wording, I hope you understand what I'm trying to say.[/QUOTE] I don't see how if you didn't find any errors it was buggy, care to explain what you mean?
Funny, I actually considered doing something like this a while back...Looks great!
[B]Updated![/B]
Looks real nice, I am gonna try this out in the Garrysmod 13 Beta.
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