[B][U]Introduction[/U][/B]
It's the Roaring Twenties, where American culture is arguably at its height. Jazz is in style, and women are flappers. The economy is steady and every powerful country is recuperating from the Great War. However, vestiges of the conflict remain. In the year 1917, the United States government began construction on an underwater facility known as Eleanor (which was the name of the then-president's daughter). The public reason for the facility was to study the aquatic life deep in the Pacific Ocean, but the real reason was a tad more sinister. The facility was supplied with state-of-the-art technology to develop weapons for any future wars that might break out. You have been assigned a position on Eleanor. You must do your job and stay at your assigned station, lest disaster strike.
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[B][U]Information[/U][/B]
Mors Aqua takes place in 1925 deep in the Pacific Ocean. You can choose one of many jobs. Each job will be important to maintaining the station. After a moment of initial set up, a disaster will happen. The nature of the disaster will vary from round to round. In addition to the disaster, a German spy will be aboard. He or she may have a certain goals, like stealing a few files, undermining a certain job or even destroying the station itself! It takes inspiration from Space Station 13 and Art Deco, which was popular at the time. You might notice that the rooms look familiar. This is because that another inspiration for the map design was The Ship. I tried my hardest to make it look authentic of the time period then. The script is, obviously, completely new. It is still in development, so any feature noted here is subject to change or removal. It goes without saying that this is a very early look at the hopefully soon-to-be-finished product, and the complete version will look much better than now.
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[B]Jobs[/B]
• Captain
[I]The Captain's job is simple: keep the ship from devastation. He has an identification card that has all access. This card can open all doors and access any terminal.[/I]
• Engineer
[i]The engineer's job is technical. His job is to keep the ship operational. He will be tasked with functional and and aesthetic work.[/i]
• Scientist
[i]The scientist's job is important. They focus on research.[/i]
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[b]Game Types[/b]
There will be a few game types in addition to disasters.
• Mutiny
[I]You have had it up to here with orders! If you are converted by a revolutionary head, or if you are one, you must gather other followers and murder security and the captain![/I]
• Traitor
[I]You are a spy for your country of Germany. You have several possible goals that may include:
Assassination
Theft
Destroying the ship
Escaping the ship alive
Escaping the ship alone
Surviving to the end of the round
Glorious death[/I]
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[B]Disasters[/B]
Disasters will always happen in each round. What may happen, however, will vary.
• Flooding
There is a leak in the ship! Fix it before equipment is damaged and before there is death.
• Monster
Your tests have altered the aquatic life around the ship. A fish has been mutated to the point of being a horrific monster, and will attack the ship until everyone is dead.
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[B][U]Screenshots[/U][/B]
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I am currently working everyday on the map, models and the script. If you would like to offer help or input, please post here or add me on steam [URL="http://steamcommunity.com/id/vintagepuella"]here[/URL]. You can join the official Mors Aqua group [URL="http://steamcommunity.com/groups/MorsAqua"]here[/URL].
i would love that you Would put some content before making a text only tread
[QUOTE=werewolf0020;32493103]i would love that you Would put some content before making a text only tread[/QUOTE]
Sure. I'll add screenshots of the models that are being made by hopefully later today.
That sounds promising
But facepunch learned me not to trust people who have joined less than a year ago, and don't post any content in their thread
[QUOTE=superstepa;32499301]That sounds promising[/QUOTE]
If you would like to help development, then you are encouraged to post ideas either in this thread or in a steam chat with me!
[QUOTE=NicoleEmilid;32500759]If you would like to help development, then you are encouraged to post ideas either in this thread or in a steam chat with me![/QUOTE]
I don't have any useful ideas or valuable knowledge so I think I don't have much to say
I have some questions:
Are you gonna use The Ship models?
How much coding was done?
When is your ETA?
[QUOTE=superstepa;32500785]
Are you gonna use The Ship models?[/QUOTE]
Unless someone volunteers to model, then we'll just use boring old head-hacks.
[QUOTE=superstepa;32500785]
How much coding was done?[/QUOTE]
Not a lot. I'm going to do more as soon as my college load finishes.
[QUOTE=superstepa;32500785]
When is your ETA?[/QUOTE]
As I am the only developer, the ETA is sometime next year. :\.
Are you coding this?
[QUOTE=TheNerdPest14;32508937]Are you coding this?[/QUOTE]
Yeah, I am.
Oh, okay.
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