• AMT (Advanced Material Tool)
    17 replies, posted
Okey, this is second version my tool with fixed valve textures. [b]What is that:[/b] Material tool with access to all valve textures. For builders :3 includes: > Material browser. > Preview mode. > Favorites tab. > Setting frame. > Copy texture path to console/clipboard. > Quick set (in browser - click on texture - set texture for aim entity) > Fix for valve textures. [b]ConVars:[/b] > Save last location for tab. [code]amt_browserpos 1/0[/code] > Show item tooltips. [code]amt_tooltip 1/0[/code] > Enable preview frame. [code]amt_preview 1/0[/code] > Set material by left click. [code]amt_preview 1/0[/code] [b]Screenshots:[/b] [url=http://dl.dropbox.com/u/558054/Screens/amt/1.png][img]http://dl.dropbox.com/u/558054/Screens/amt/1.jpg[/img][/url][url=http://dl.dropbox.com/u/558054/Screens/amt/2.png][img]http://dl.dropbox.com/u/558054/Screens/amt/2.jpg[/img][/url][url=http://dl.dropbox.com/u/558054/Screens/amt/3.png][img]http://dl.dropbox.com/u/558054/Screens/amt/3.jpg[/img][/url] [url=http://dl.dropbox.com/u/558054/Screens/amt/4.png][img]http://dl.dropbox.com/u/558054/Screens/amt/4.jpg[/img][/url][url=http://dl.dropbox.com/u/558054/Screens/amt/5.png][img]http://dl.dropbox.com/u/558054/Screens/amt/5.jpg[/img][/url][url=http://dl.dropbox.com/u/558054/Screens/amt/6.png][img]http://dl.dropbox.com/u/558054/Screens/amt/6.jpg[/img][/url] [url=http://dl.dropbox.com/u/558054/Screens/amt/7.png][img]http://dl.dropbox.com/u/558054/Screens/amt/7.jpg[/img][/url][url=http://dl.dropbox.com/u/558054/Screens/amt/8.png][img]http://dl.dropbox.com/u/558054/Screens/amt/8.jpg[/img][/url][url=http://dl.dropbox.com/u/558054/Screens/amt/9.png][img]http://dl.dropbox.com/u/558054/Screens/amt/9.jpg[/img][/url] [b]Video:[/b] coming... [b]Links:[/b] > [b]SVN[/b] - [url]http://77.66.208.228:666/svn/Addons/AMT/[/url] login/pass - guest/guest (~6 mb) > [b]DropBox[/b] - [url]http://dl.dropbox.com/u/558054/amt.rar[/url] (~2 mb) > [b]DropBox[/b] - [url]http://dl.dropbox.com/u/558054/amt%20less%20fixed%20textures.rar[/url] - just tool less fixed textures (~166kb) > [b]Garrysmod.com[/b] - [b][url=http://dl.dropbox.com/u/558054/Screens/amt/epicfail.png]fail[/url][/b] -_- [b]Thanks:[/b] Zlodey,grinchfox - ideas Python1320 - help and ideas :3
First! Sorry.. I had to. Anyway, this is really awesome. Gj on the menus.
I see you packaging a whole bunch of vmt files that have VertexlitGeneric shaders, howcome?
Special generate script. Because shader "LightMapperGeneric not supported vertex (models). [editline]14th April 2011[/editline] And method Entity:SetMaterial() not use virtual materials (CreateMaterial). Yes i know - it is bullshit, but i no see any more ways...
ohh, I see, that's a shame.
shame? maybe, but i no see any more ways really ... =/ [editline]14th April 2011[/editline] i will think, and maybe i will find most better solution. =/
Needs a clientside menu for material_override instead so you can use it on servers without the tool
Hey so uhm, this amazing, and needs to be on my server. that is all. [editline]15th April 2011[/editline] to clarify, this does work on servers, right? [editline]15th April 2011[/editline] as in, do they need it installed clientside to use it?
After 117 gmod update, i will write new version and find better solution for access to all valve textures. [editline]15th April 2011[/editline] [QUOTE=Fleamonji;29196023] to clarify, this does work on servers, right? as in, do they need it installed clientside to use it? [/QUOTE] Tool - for server and client. Textures - only for client. I make special table with structure original vmt = new vmt - it is better solution, because players without fixed textures no get epic spam in console.
not bad
I will say big thanks Garry, if he will do fix for Entity:SetMaterial :3
You should try adding a search feature into this.
[QUOTE=Skerion;29225792]You should try adding a search feature into this.[/QUOTE] good good idea!
Sure :D
Menu looks really nice
New context menu :3 [media]http://dl.dropbox.com/u/558054/Screens/context_menu.png[/media]
is there any way to make a function to scale the material? as in, sometimes when you apply a texture to say a flat square prop it repeats itself all over the place being able to set the texture's scale would be awesome
[QUOTE=doug___;37222339]is there any way to make a function to scale the material? as in, sometimes when you apply a texture to say a flat square prop it repeats itself all over the place being able to set the texture's scale would be awesome[/QUOTE] That depends on the texture size, nothing he can do about it. By the way, check the post dates. :l
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