[B]Bonjour[/B],
I'm here because I want your help.
I'm just trying to edit my init.lua to change the bindkey of the [B]"+menu"[/B] but I don't know how..
I guess it's over here but.. :
[CODE] if not input.LookupBinding("+menu_context") then
CMenuKey = "NOT BOUND"
else
CMenuKey = string.upper(input.LookupBinding("+menu_context"))
end
if not input.LookupBinding("+menu") then
QMenuKey = "NOT BOUND"
else
QMenuKey = string.upper(input.LookupBinding("+menu"))
end
if not input.LookupBinding("gm_showhelp") then
ShowHelpKey = "NOT BOUND"
else
ShowHelpKey = string.upper(input.LookupBinding("gm_showhelp"))
end[/CODE]
Because I want to have:
F1 = Player Menu
F2 = Helps
F3 = Inventory
Q = Spawn Menu
Sorry for my bad english.
Merci.
Sorry, you need to Log In to post a reply to this thread.