If you'd like to continue following the creation and improvement of any of my addons, PM me.
Mods, please either lock or delete this thread.
Finally! I love these SENTS.
There, little update out. The radio help command now gives you the RIGHT targeting information instead of the WRONG targeting information. Heh.
This is awesome, I might need to reinstall Garrysmod for this.
[QUOTE=Camwi_003;36450337]This is awesome, I might need to reinstall Garrysmod for this.[/QUOTE]
Or you could wait for me to edit the code for Gmod 13. Should be soon, and gmod 13 is amazing
Damn fine job sir, damn fine.
unforunitely there are a few problems
exploding a large amount of mines in quick succession crashes the game.
and the artillery won't accept my coordinates. I get no response
Just a question, is there any way to detonate the bombs without using a rocket launcher or other explosive..?
Actually never mind about the coordinates, you fixed it.
[QUOTE=danielb677;36450577]Damn fine job sir, damn fine.
unforunitely there are a few problems
exploding a large amount of mines in quick succession crashes the game.
and the artillery won't accept my coordinates. I get no response
Just a question, is there any way to detonate the bombs without using a rocket launcher or other explosive..?[/QUOTE]
Exploding a large number of mines in quick succession crashes the game because exploding a large number of mines in quick succession creates high load on your computer and the game's ability to run is dependent on your computer and a high load on the computer makes it unable to properly run the game.
Also, I found this tidbit of information that states that [i]"The only way to set them off is to exploit the sympathetic detonation principle."[/i] This quote can be found here: [url]http://facepunch.com/showthread.php?t=1192672&p=36450577#post36450577[/url]
Rightio.
How does one set off said aspolsives
[QUOTE=ChadMusket;36451299]How does one set off said aspolsives[/QUOTE]
Remember to read peoples posts..
By using another form of exposive.
Great to see your work again.
Just when my Gmod experience needed some freshening, too.
Oh yes I loved your bombs in your older SENT pack.
This is awesome, but (and I know this is still highly wip) would it be possible to include a detonator for the c4? It's sort of a pain to have to blow it up with another explosive. Also, it may be a good idea to make bombs able to explode if they fall from a distance.
[QUOTE=DwarfOverlord;36463980]This is awesome, but (and I know this is still highly wip) would it be possible to include a detonator for the c4? It's sort of a pain to have to blow it up with another explosive. Also, it may be a good idea to make bombs able to explode if they fall from a distance.[/QUOTE]
In the olden days, I had a remote that went with detonators that came in a box. You could take a detonator, then program it with the remote (to be either proximity, impact, acceleration, remote, or timed, with all different options for each mode) and then you could stick it to any of my explosives and it would wire itself in. Effectively you could make any type of bomb you wanted. I plan to recreate these devices so you can make all your own explosives quickly and easily without wire.
Unfuzed bombs are remarkably stable. They purposefully make them this way (because IRL accidents cost lives and lives can not be replaced). When I get the fuzes out, you can have impact fuzes if you want.
That's cool :)
Also, if you wanted wire (since you couldn't find it), then download the zip from the main wiremod page:
[url]http://www.wiremod.com/[/url]
The links are in the box to the right. I installed this version yesterday and it works fine (it seems to be gmod13 compatible as well :D)
They are wire compatible.
He forgot to take it out of the OP
[QUOTE=DwarfOverlord;36467063]That's cool :)
Also, if you wanted wire (since you couldn't find it), then download the zip from the main wiremod page:
[url]http://www.wiremod.com/[/url]
The links are in the box to the right. I installed this version yesterday and it works fine (it seems to be gmod13 compatible as well :D)[/QUOTE]
WHOO DOGGY.
[editline]24th June 2012[/editline]
[QUOTE=ROFLBURGER;36470900]They are wire compatible.
He forgot to take it out of the OP[/QUOTE]
I knew their bases were copied from the old bombs, but I wasn't about to assume the old code still operated, that would be overly optimistic :P
[editline]24th June 2012[/editline]
Also is there a way for me to get advdupe 2 without setting up an SVN? (especially for gmod 13 for which I need it badly if I want to ever make demo videos involving my SENTs)
Just released an update.
What I did was completely revamp the way explosions work, thus making everything very consistent. You can more consistently rely on explosives to knock down doors and blow things up now. Also the base explosion effect is a little better. Bunch of other fixes too. Adjusted the powers of various explosives in the pack and such. Every explosion in the pack now operates on the same invisible explosion entity.
Explosions take into account
- power of explosion
- attenuation characteristics of explosion
- distance from center of explosion to object
- [b]density of object[/b]
- construction of explosive item
when determining whether or not to de-constraint and/or obliterate objects. Also shockwaves force objects much more consistently now.
Also, everything is wire-compatible.
As soon as I get my hands on some kind of AdvDupe, I'm going to Gmod 13 and make a demo video for the hell of it.
I love you <3
@Overlord
[IMG]http://pinkie.ponychan.net/chan/files/src/133471718448.gif[/IMG]
no homo :V
For the mentioned nuclear bombs, could you possibly add physical decay artefacts? e.g. lumps of spent plutonium that are very radioactive, radioactive dust, that sort of thing.
I've seen your works before. I remember it was a SENTs pack. explosives and stuffs in there was really awesome. keep it up.
I'm looking forward of it.
Sounds Good
-reserved for review that will never come-
[QUOTE=Steamswitch;36482324]For the mentioned nuclear bombs, could you possibly add physical decay artefacts? e.g. lumps of spent plutonium that are very radioactive, radioactive dust, that sort of thing.[/QUOTE]
I'll spend a good amount of time making a realistic radiological element to all this, don't you worry.
[QUOTE=Jackarunda;36487520]I'll spend a good amount of time making a realistic radiological element to all this, don't you worry.[/QUOTE]
Does that mean geiger counters?
[QUOTE=youtubecanon;36531493]Does that mean geiger counters?[/QUOTE]
That's one of the things holding me back. Geiger counters don't belong in an explosives pack, and neither do rangefinding binoculars. And yet we need both. I already have the nocs all made up, and I'm going to make a geiger counter, but I need to release it as part of the Jackarunda's Tools pack and to do that I have to remove the tesla turret and firearms from that pack first (because they'e not complete).
Without the nocs it's difficult to use the artillery, and not having a way to detect radiation is just not fair.
You should add some kind of beacon that you throw and if you say "locate beacon and report position" in an artillery radio it will tell the coordinates of the beacon, would make it easier to hit and find cords.
[QUOTE=XeroG;36539751]You should add some kind of beacon that you throw and if you say "locate beacon and report position" in an artillery radio it will tell the coordinates of the beacon, would make it easier to hit and find cords.[/QUOTE]
As I've been playing myself I've been using my J.I. GPS-enabled rangefinding binoculars. I'm figuring out a way to release them so people won't have a hard time.
Hey for the nukes you should try and use [url=http://www.youtube.com/watch?v=NeIMz0PEo2s&feature=channel_video_title]this[/url] particle effect. No one ever really made use of it well, and it looks awesome. Vman made them, and I would link to the thread about them, but for some reason I can't use search.
[QUOTE=UberEvil;36545343]Hey for the nukes you should try and use [url=http://www.youtube.com/watch?v=NeIMz0PEo2s&feature=channel_video_title]this[/url] particle effect. No one ever really made use of it well, and it looks awesome. Vman made them, and I would link to the thread about them, but for some reason I can't use search.[/QUOTE]
NICE.
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