• Half-Life 2 Realistic Weapons V3! - WIP
    48 replies, posted
[sp]This thread was created in the wrong area by mistake; Closing of the thread wont be supprising...[/sp] +-------------------------------------------------------------------------------------------------------------------------------------------------------------+ [release]Half-Life 2 Realistic Weapons VERSION 3 [i]An uncomplete RELEASE![/i] ^^^^^^^^^^^^^^^^ PATCH #1 Percent Done: 100% [b]HERE IT IS! PATCH1[/b] [url=http://www.garrysmod.org/downloads/?a=view&id=113799][img]http://www.garrysmod.org/img/?t=dll&id=113799[/img][/url] [b]REQUIRES:[/b] [url=http://www.garrysmod.org/downloads/?a=view&id=112243][img]http://www.garrysmod.org/img/?t=dll&id=112243[/img][/url] and [url]http://filesmelt.com/dl/HL2_Realistic_Weapons_V3_MODELS.zip[/url] [/release] +-------------------------------------------------------------------------------------------------------------------------------------------------------------+ [b] New features and Fixes! [/b] -Fix: Idling -Fix: Burst fire mode fixes -New: Spawn Menu Icons -New: Weapons/Models -Fix: Weapon Stats ( some were calculated wrong or from a diffrent version) +-------------------------------------------------------------------------------------------------------------------------------------------------------------+ [b]Includes:[/b] [b]--Melee--[/b] Crowbar Ice Axe (Beta Model) Stun Stick Wrench [b]--Hand Guns--[/b] 9mm USP Colt m1911 9mm 92f Glock 17 (BMS Model) .357 Magnum .50c Desert Eagle Dual USPs [b]--Sub Machine Guns--[/b] MP7 MP5k (Beta Model) MP5 GL (SMOD Model) MP5 (BMS Model) Alyxgun (old version) Grease Gun (SMOD Model) [b]--Assault Rifles--[/b] AK-47 (BETA Model AK-47 (SMOD Model) O.I.C.W. (BETA Model) O.I.C.W. (HL2CTF Model) Pulse Rifle M4A1 GL SCAR-H GL [b]--Shot Guns--[/b] Annabelle Spas 12 Spas 12 (BMS Model) Tactical M3 [b]--Rifles--[/b] Combine Sniper Sniper Rifle (BETA Model) Sniper Rifle (HL2CTF Model) Mosin Nagant MSG 90 Kar98 (SMOD Model) [b]--Heavy Weapons--[/b] Heavy Machine Gun (Beta Model) Rocket Launcher Administration Weapon (Bang Bang BANG!) MK3A2 Grenades Mini-Gun (SMOD Model) +-------------------------------------------------------------------------------------------------------------------------------------------------------------+ Pictures :v: [IMG]http://www.hl2ctf.org/img/guide/weapons.jpg[/IMG] [IMG]http://i947.photobucket.com/albums/ad317/League_of_Inner_Nova/HL2%20Realistic%20Weapons%20V3/ANNABELLE.jpg[/IMG] [IMG]http://www.blackmesasource.com/media/glock_beauty.jpg[/IMG] [IMG]http://i947.photobucket.com/albums/ad317/League_of_Inner_Nova/HL2%20Realistic%20Weapons%20V3/previewalyxgun.jpg[/IMG] [IMG]http://i947.photobucket.com/albums/ad317/League_of_Inner_Nova/HL2%20Realistic%20Weapons%20V3/Pistol_preview.jpg[/IMG] [IMG]http://www.blackmesasource.com/media/MP5_beauty.jpg[/IMG] [IMG]http://i947.photobucket.com/albums/ad317/League_of_Inner_Nova/HL2%20Realistic%20Weapons%20V3/Ironsights.jpg[/IMG] [IMG]http://i947.photobucket.com/albums/ad317/League_of_Inner_Nova/HL2%20Realistic%20Weapons%20V3/preview8.jpg[/IMG] [IMG]http://www.blackmesasource.com/media/shotgun_beauty.jpg[/IMG] [IMG]http://i947.photobucket.com/albums/ad317/League_of_Inner_Nova/HL2%20Realistic%20Weapons%20V3/Ar2Tracers.png[/IMG] +-------------------------------------------------------------------------------------------------------------------------------------------------------------+ [b] Older Versions[/b] V2 Release Thread [url]http://www.facepunch.com/showthread.php?t=825074[/url] V2 DOWNLOAD [url=http://www.garrysmod.org/downloads/?a=view&id=80177][img]http://www.garrysmod.org/img/?t=dll&id=80177[/img][/url] +-------------------------------------------------------------------------------------------------------------------------------------------------------------+ [i]Comments? Questions? Hype? Feed back from V2? Models I should add?[/i] [highlight]I want to hear it![/highlight] \/ ( I like how V1 has 0 dumb ratings, but for some reason, the better versions get dumb ratings) \/
Please, [B]PLEASE[/B] post WIPs in the Lua section, not the Releases one!
Why do you have two threads with the same content :argh:
[QUOTE=Hakita;18025165]Please, [B]PLEASE[/B] post WIPs in the Lua section, not the Releases one![/QUOTE] I get what your saying; That didnt occure to me :X [QUOTE=Profanwolf;18025701]Why do you have two threads with the same content :argh:[/QUOTE] EDIT: [b]The content of this thread has been changed over time. Those are now invalid! :v: [/b]
[QUOTE=Nova Prospekt;18032932]I get what your saying; That didnt occure to me :X Because im lazy and Ill add more -,-[/QUOTE] People won't care about your thread if you post it up with nothing good, nor do they care if you're lazy. Should've posted it when you actually had something to show other than old junk everyone's already seen, because you've probably lost a lot of downloads.
[QUOTE=Kung Fu Jew;18070598]People won't care about your thread if you post it up with nothing good, nor do they care if you're lazy. Should've posted it when you actually had something to show other than old junk everyone's already seen, because you've probably lost a lot of downloads.[/QUOTE] I mainly did this in an attempt to revert the nagging about V3 from the [b]V2 offical release thread.[/b] I cant filter the relevant info about problems and reviews of V2 if all I see is; "Whats going to be in [i]V3[/i]" and "Add this model in [i]v3[/i]"
A major update was made that might be Interesting for some people. Read through the opening again, and if you have a model you want put in the pack- Give me a link to a download.
I love you.
This thread is too good to die. It deserves to live.
Pumb
Is this really that hard to make? Seriously, they're just a bunch of "realistic" guns, shouldn't be too hard to do.
[QUOTE=Wombo194;21128574]Is this really that hard to make? Seriously, they're just a bunch of "realistic" guns, shouldn't be too hard to do.[/QUOTE] No its not, its just that when you are creating [i]custom codes[/i] for things not standard in realistic, Most notable [i]Idle animations[/i] which require some testing from another person with [i]flimsy[/i] reports and tinkering based on that, it takes a while, I'm also gathering resources needed to make the SWEPS complete. Sounds, Select Icons, and general aesthetics. ]Oh yeah, that and,[sp] I have a life. [/sp]
[QUOTE=Nova Prospekt;21136968]No its not, its just that when you are creating [i]custom codes[/i] for things not standard in realistic, Most notable [i]Idle animations[/i] which require some testing from another person with [i]flimsy[/i] reports and tinkering based on that, it takes a while, I'm also gathering resources needed to make the SWEPS complete. Sounds, Select Icons, and general aesthetics. Oh yeah, that and,[b] I have a life [/b].[/QUOTE] Still, should not be that hard. Idle animations are in the model, and it's just like 3 lines of code in the function "think". Also, i understand that you have a "life" but these are easy to do, not that long to make as well.
[QUOTE=Wombo194;21152311]Still, should not be that hard. Idle animations are in the model, and it's just like 3 lines of code in the function "think"...[/QUOTE] I'd actually like to see those 3 lines of think :P My idle code is about 5 lines in a custom function, and its a [0i]bit imperfect[/i], But I had to rewrite\rethink the [b]whole[/b] thing after making another version that was too complicated and at times un-controllable. That and still [sp]I have a life [/sp]
[QUOTE=Nova Prospekt;21247949]I'd actually like to see those 3 lines of think :P My idle code is about 5 lines in a custom function, and its a [i]bit imperfect[i], But I had to rewrite\rethink the [b]whole[/b] thing after making another version that was too complicated and at times un-controllable. That and I still have a life[/QUOTE] [code]function SWEP:Think() if self.Idle and CurTime()>=self.Idle then self.Idle = nil self.Weapon:SendWeaponAnim(ACT_VM_IDLE) end end [/code] There, it works for me most of the time, and i think the base needs to support it or something.
[QUOTE=Wombo194;21259071][code]function SWEP:Think() if self.Idle and CurTime()>=self.Idle then self.Idle = nil self.Weapon:SendWeaponAnim(ACT_VM_IDLE) end end [/code] There, it works for me most of the time, and i think the base needs to support it or something.[/QUOTE] Yeeeeaah... All that code dose is make the weapon idle on its first think, and never again. Definitely not going to use that.
[QUOTE=Nova Prospekt;22818361]Yeeeeaah... All that code dose is make the weapon idle on its first think, and never again. Definitely not going to use that.[/QUOTE] Wow, pretty late reply.
[b]Newest Newsy News[/b] After almost a hole year in the making and no release date [i]ever[/i]predicted; The recently assessed release date brings the finishing of the V3 pack right around the corner! I have decided to cut quality to end the project and work on better things :v: (My own swep base, a server, effects, steam groups) - The CTF alyxgun has been cut, to much animation bullshit - Better methods of idling have been dropped for general complications - Most Kill/Select icons will be [b]Royally FUCKED[/b], cut to save time and effort. (They will draw, but they will be mismatched, incorrect, or just letters. But I stopped caring) [i]On a side note, better quality pictures were added.[/i]
I am looking forward to the release
me too havent really used any of the sweps but they look really good also something surprising if you have a skin for any of the hl2 weapons sweps that use the same model also use the skin so now my ar2 is gonna be a scar just sayin
A video Would be nice, and this shouldn't be in the swep section
cannot wait for a release of v3
I don't mean to bump, but will this be on the mad cow base unlike V2?
I hope you finish these.
[QUOTE=Its a alien;24482550]I hope you finish these.[/QUOTE] Well I just released this shit, [b]UNFINISHED[/b] {Taking forever to Upload, Will insert link latter} I might release patchs for some of the already known bugs
[QUOTE=Nova Prospekt;25582151]Well I just released this shit, [b]UNFINISHED[/b] {Taking forever to Upload, Will insert link latter} I might release patchs for some of the already known bugs[/QUOTE] Seems to have taken you a long time to get a simple "half life 2 weapon models on a stupid base" out. Im just saying...
Svn?
[QUOTE=_Zoey_;25584890]Seems to have taken you a long time to get a simple "half life 2 weapon models on a stupid base" out. Im just saying...[/QUOTE] I've kept myself busy over the past year that this has taken >.> ------- Damn file wont upload to gmod.org Keeps timinng out. ------- It seems that even filesmelt is having issues with the file size "it is zipped :/" [editline]24th October 2010[/editline] Here it is! The shit that took almost a year to release! [And its not even done!] [url] http://filesmelt.com/dl/HL2_Realistic_Weapons_V3.zip [/url] Have fun with that [i](lol Zoey)[/i] [editline]24th October 2010[/editline] LOL oops, I forgot to reinsert the dryfire code [editline]24th October 2010[/editline] Oh balls I forgot to Hide the shotgun base I never did add the wrench mats to the pack
Well, To be honest, No matter how busy you are, A year to release such an easy thing to make is just ludicrous.
What's point of custom OICW icon? It's already in HL2 font (and Gauss icon is here too), but lacks scope.
Sorry, you need to Log In to post a reply to this thread.