[release][B]Stargate with Group System by AlexALX[/B]
First - sorry all for my english, i very bad speak english.
This is a Garry's Mod Addon, add stargate with group system (with 8 and 9 chevrons activation).
Also have new wire inputs/outputs and new slow dial with lock on symbol function (sg1/infinity/movie/universe).
And have wire manual slow dial for sg1, infinity and movie stargates.
And have On-Button-Press-Chevron-Light-Up feature and energy support.
And very many bug fixes for CAP/aVoN codes and other small changes.
[B]Bugs tracker:[/B] [URL="https://sourceforge.net/tracker/?group_id=397542&atid=1649215"]https://sourceforge.net/tracker/?gro...2&atid=1649215[/URL]
If you find any bugs or if you want me to add something, post it in this thread. Thank you![/release]
[release][B]This addon includes:[/B]
* DHD's with group system: atlantis, sg1, infinity, universe, concept, city.
* Stargate with group system: atlantis, infinity, movie, sg1, tollan, universe, orlin.
* Mobile DHD with group system support.
* New wire inputs/outputs for stargates.
* New slow dial for sg1, infinity, movie and universe stargates with chevron lock on symbol function.
* Wire manual slow dial for sg1, infinity and movie stargates, with two points of origin support!
Spawn concept dhd for use different poo and order of symbols (also work with slow dial for sg1, infinity and movie stargates).
* On-Button-Press-Chevron-Light-Up feature (differs from the CAP).
* Energy support.
* Stargate atlantis iris use energy.
* Stargate glyphs in dialling menu! Not including atlantis gate and supergate.
* Silver kawoosh effect for universe stargate.
* Local gate feature (on this gates you can activate only 7 chevrons and only in-galaxy connections).
* Stargate block address feature (shows in red color and can not be clicked).
* Map "gm_stargateworlds_parody_beta3" with ugly graph, but good gatespawner with using local gate feature.
* Destroyable chevrons at the Stargates (sg1, movie, tollan, atlantis)!
* Very many bug fixes for CAP/aVoN codes and other small changes/features.
* Multi-language stargate vgui menus (english, russian, dutch, spanish, german, swedish).
[B]Note:[/B] for choose language use command cl_language (in console).
[B]Note two:[/B] stargate with destroyed chevron(s) can be saved with gatespawner!
All stuff in a separate tab - Stargate with Group System.
Sometimes can conflict with CAP addon, when CAP release new version - i should make compatibility update (not always, just wait).
Information about all new wire inputs/outputs you can read in "Wire Info.txt" file.[/release]
[release][B]How group system work:[/B]
* If stargate connect to stargate with same group - used 7 chevrons, and formula of address is: stargate address (example: 123456) + point of origin ("#"). So for example dialed address will be "123456#". And if sgu connect to sgu - then the distance between the gate's must be less than convar "stargate_sgu_find_range", else - dial fail.
* If not universe stargate connect to not universe stargate with different group - used 8 chevrons, and formula of address is: stargate address (example: 123456) + stargate group, only first symbol (example: P@) + point of origin ("#"). Example: dialed address will be "123456P#".
* If not universe stargate connect to universe stargate - used 9 chevrons, and formula of address is: stargate address (example: 123456) + stargate type (example: U@#). Example: dialed address will be "123456U@#".
* If universe stargate connect to not universe stargate - used 9 chevrons, and formula of address is: stargate address (example: 123456) + stargate group (example: M@) + "#". Example: dialed address will be "123456M@#".
* If universe stargate connect to universe stargate and the distance between the gate's more than convar "stargate_sgu_find_range" - used 8 chevrons, and formula of address is: stargate address (example: 123456) + stargate type, only first symbol (example: U@#) + point of origin ("#"). Example: dialed address will be "123456U#".
[B]Note:[/B] stargate universe can have symbol "#" in group (but symbol "#" can only be latest).
Group names (symbols): M@ - Milky Way, P@ - Pegasus, I@ - Ida (asgard), O@ - Ori galaxy, other symbols - Custom.
Stargate universe have type instead group, and can't have one type on different gates, except shared types.
Universe types: U@# - universe (shared), DST - destiny, SGI - gate installer (shared), other types - Custom.[/release]
[release][B]How energy system work:[/B]
* Energy system work only if you have Life Support (version 2 or 3) and Resource Distribution addons.
* If convar stargate_energy_dial set to 1 (default) then all stargates need energy for connection.
* Some items can give only a some amount of energy, not all, so you must use the Storage Devices > Batteries. Otherwise you can not connect.
* For connect to stargates in the current group (7 chevrons) enough energy by dhd or few naquadah reactors or more.
* Universe stargate can powered by ramp for connect with 7 chevrons.
* For connect to stargates in different group (8 chevrons) enough energy by one ZPM and Storage Devices > Batteries or more.
* For connect to sgu stargates (9 chevrons) enough energy by few ZPM and Storage Devices > Batteries.
* Greater distance - more energy needed.[/release]
[release][B]What are the differences of my "On-Button-Press-Chevron-Light-Up" feature from the CAP:[/B]
* Target stargate lightup only after you press "DIAL" button on dhd.
* For sg1/concept/infinity dhd's used new sounds.
* With On-Button-Press feature sounds work differently.
* Added auto-shutdown timer (20 sec) - if player pressed buttons and not activate gate, then gates will be deactivated after 20 seconds.
* Fixed some bugs.[/release]
[release][B]Requirements:[/B]
Carter Addon Pack latest rev - [URL]http://www.facepunch.com/threads/1162629[/URL][/release]
[release][B]Rev 203 - Short Demo[/B]
[video=youtube;bFG7N5MSCgI]http://www.youtube.com/watch?v=bFG7N5MSCgI[/video]
[B]Rev 206 ChangeLog:[/B]
[video=youtube;bFG7N5MSCgI]http://www.youtube.com/watch?v=tyNPge_nlKk[/video]
[B]Video (rev 145):[/B]
[video=youtube;Af9U7smzET4]http://www.youtube.com/watch?v=Af9U7smzET4[/video]
[B]Rev 192 - Glyphs in menu![/B]
[video=youtube;x-LX0G0J8eM]http://www.youtube.com/watch?v=x-LX0G0J8eM[/video]
[B]Rev 146-181 ChangeLog:[/B]
[video=youtube;lW5kp3w6Nks]http://www.youtube.com/watch?v=lW5kp3w6Nks[/video]
Video (rev 96):
[video=youtube;M277upFIWIg]http://www.youtube.com/watch?v=M277upFIWIg[/video]
Wired dhd (rev 97):
[video=youtube;El18QPk8_CE]http://www.youtube.com/watch?v=El18QPk8_CE[/video]
Video (rev 48):
[video=youtube;pcyZH7qwl8g]http://www.youtube.com/watch?v=pcyZH7qwl8g[/video]
Stargate Universe - chevron lock with symbol function (rev 52):
[video=youtube;dMs7ejzGxlw]http://www.youtube.com/watch?v=dMs7ejzGxlw[/video][/release]
[release][B]Downloads:[/B]
SVN: (always latest version!)
[code]THIS ADDON NOW INCLUDED IN CARTER ADDON PACK![/code][/release]
[release][B]Servers with this addon:[/B]
[B]Official server - 109.86.27.31:28015[/B] - located in Ukraine, it have Stargate, CAP, SGGroups, SpaceBuild, SBEP, SGMod, Wire and more - Sandbox Build.
[I]Have only 14 slots, and can be high ping for people from USA.[/I]
[B]94.76.234.38:27015[/B] - Stargate, CAP, SG-Groups, SBEP - Sandbox Build.
[B]69.46.43.167:27015[/B] - Stargate US Server, CAP, SG-Groups, SBEP, LS&RD3 - SpaceBuild 3.[/release]
[release][B]Installation:[/B]
TortoiseSVN Client is required!
1. Go to garry's mod addon folder (Steam\steamapps\<yourname>\garrysmod\garrys mod\addons\).
2. Rightclick on an empty place, choose SVN Checkout.
3. Enter the link "http://sgwithgroups.svn.sourceforge.net/svnroot/sgwithgroups/before_cap_sg_groups/" (without " ) and click ok.
4. Wait for the download process is done.
5. You can launch garry's mod.
[B]If you want use this addon with modelclipping addon (by Deathmaker) then:[/B]
1. Remove folder and all files in folder: cap\lua\entities\event_horizon from CAP addon.
4. Go to folder before_cap_sg_groups\lua\entities\event_horizon\.
3. Remove file init.lua.
4. Rename file init.lua_mc to init.lua.
5. Enjoy ;)
[B]Rev 202 changes:[/B]
* Now atlantis and destiny consoles can dial 8&9 chevron addresses when convar "stargate_candial_groups_dhd" is 0.
* Now you will have warning message when old avon stargate addon installed (cap no longer requires this addon to work, just remind).
* Facepunch thread link changed to new (and for what close old thread? >_<).
=====
So now opened new thread and you can continue talking :D.
Owkay, hay :D
cool new cap and group threads ... i missed thease
Hi i would like to report an annoying bug:
On a multiplayer server, if you lag(for instance someone has build a big station with spacebuild enhancement pack, flys arround but does not have it properly welded/no-colidded, you lag. What often happens is when the stargate closes/opens when you are lagging is that your game crashes. Again, this is only when their is lag, and the chance of crashing is highly reduced when the game is running smooth. Could you guys fix this? Since its really annoying!
Thanks!
[B]Rev 203 changes:[/B]
* Fix for german language file (file is corrupt).
And nothing more... But i'm prepare new small video with my addon.
Good to know about new theard :)
If i want to make Slovak translation, which files i have to edit ?? data/language ??
[B]New video available![/B]
[B]Stargate with Group System - Rev 203 - Short Demo[/B]
[video=youtube;bFG7N5MSCgI]http://www.youtube.com/watch?v=bFG7N5MSCgI[/video]
This is experimental video, music maybe not good, also show only few features and show small comparison with CAP. This idea had in my dream (:D), when a long time thinking about how better to make a new video. I han't much time for this, so i show only main features, some of old features you can watch on previous videos...
Also this video is just for for advertising, nothing personal) (i appeal to the CAP team) Thanks for your hard work) And thanks for me and my hard work :DD
=================
[B]@CharlieX3[/B]
Yes, but read file before_cap_sg_groups\doc\How to translate sg menus.txt first)
okay thx :)
Destroyable chevrons are shit imo
[QUOTE=assassin21;35068209]Destroyable chevrons are shit imo[/QUOTE]It can be disabled) Who does not like this.
it is unrealistic
ever saw a stargate with destroyed chevs?
I never saw a single stargate and so didn't you either because they do not exist.
[QUOTE=assassin21;35068449]it is unrealistic
ever saw a stargate with destroyed chevs?[/QUOTE]no, but this is gmod and a game) do you really think in MMO game like stargate worlds (r.i.p. game) would all like in the tv show? I do not thing so...
well, idc but i just wanted to say :)
anyways, what about adding gmod 13 compatibility?
[QUOTE=assassin21;35068593]well, idc but i just wanted to say :)
anyways, what about adding gmod 13 compatibility?[/QUOTE]I havn't much time for this (already tired work with gmod), and i havn't beta key, so... When it will be released, then probably something will be changed... But not right now.
The first thing we need it's CAP team need to port the primary addons before :S
[QUOTE=assassin21;35068449]it is unrealistic
ever saw a stargate with destroyed chevs?[/QUOTE]
SGU - Common Descent...
there wasnt a chev missing, but a part of the gate itself
Exaclty why I use this addon, and you can always ask me for translations if you have changed something. ;)
And I am also hoping on a Gmod 13 port when it releases, there are a lot of positive changes in it. (especially workshop updating and the new spawnmenu)
[QUOTE=assassin21;35076527]there wasnt a chev missing, but a part of the gate itself[/QUOTE]
assasin yeah but its easier to delet chevron from code then cutting a part of the gate...
but it looks cappy, charlie
[B]I'm again remind to everyone:[/B]
[QUOTE]If you want translate stargate vgui menus (when you press E on stargate or dhd, etc) or some other things to your language, then read the text below.
How to translate stargate vgui menus:
1. Go to before_cap_sg_groups\data\language folder.
2. Make copy of folder "english" and set name of copied folder with your language name.
3. Open this folder, and then open files from this folder in editor what support utf8 charset.
4. Translate all words in the second column.
5. Save file in utf8 charset.
6. Run gmod, and load any map.
7. Spawn gate and dhd, and test in-game your language file for errors and working ability.
Attention! Be sure to check in-game! There are limits on the number of characters in the fields!
For choose your language use command cl_language.
Also write in console lua_language_reload for reload your language file.
And also write stargate_cl_language_debug 1, then you not need restart map for see changes (only for vgui menus).
Also you can translate not all files, if you something not translate - then will be used english message.
Some Useful commands for debuging:
cl_language - set client language, after that you should call lua_language_reload.
SGGroup_Outdated - display updated check message.
stargate_convar_menus - open stargate convars menu (for debugging).
stargate_cl_language_debug 1 - no need restart map for see changes in vgui menus.
lua_language_reload - reload language files.
8. If all works fine - put a link to download this file in this thread - [url]http://facepunch.com/threads/1163292[/url].
9. If all fine - i will add it into svn.
Thank you![/QUOTE]
You can improve current translations or make new. Right now german and swedish translations is outdated (only 15% translated of possible things), spanish translate also should be improved (80% translated), and dutch (95% translated, few new things not translated yet).
So i hope it will improve someone. Thank you for attention.
=============
Also if someone have beta key, although it is not so important right now...
Do I still need the old Stargate addon from aVon? It only says in need CAP under Requirements. Sorry if this is a dumb question. It's been a while since I last played GMod.
[B]@Norway174[/B] no.
Who else has same problem like this user?
[video=youtube;8oVcGcr7O94]http://www.youtube.com/watch?v=8oVcGcr7O94[/video]
Also, quick questions:
1. How would I calculate the energy required to: a) dial a gate in a different group and b) keep a wormhole open to the gate in a different group
2. Same as before, but for universe gates. (nine-chevron addresses)
3. Is there a way I could add more group names to the dropdown list for everybody on my server? We tend to revolve around a few specific groups (Z@, Q@ and L@ as examples).
Edit: Ah I see the bug. I sometimes get sound errors on my server with pegasus gates - you can't hear the whiiiiiiir but you can hear the lock.
[B]@TheEyes[/B] about video - this is bug with sg1 ring sound - it not playing on some pc's by unknown reason, video on youtube so idk why you can't see it.
Now about qoestions...
1&2 - you mean with e2 chip? I'm already answer in old thread, so here is this message:
[QUOTE]As for power... It calculate in this formula:
with rev 201 come multiplier for open establish wormhole, so "first" is multiplier for open establish connection.
7 chevrons: first*((distance * 10) / 100).
example: 5*((1000*10)/100) = 500 energy for open connection, and then it will consume 100 energy every second.
8 chevrons: first*(distance * 10)
example: 5*(1000*10) = 50000 energy for open connection, and consume 10000 energy every second.
9 chevrons: first*(distance * 100)
example: 2*(1000*100) = 200000 energy for open connection, and 100000 every second.
if current stargate and dialled stargate have energy and convar allow use energy from target stargate is 1 - then energy will be divided by 2 (only after establish connection). [/QUOTE]
Maybe only it consume energy every half second, not remember...
And 3 - very intresting idea, for now no way to add more group names, but maybe i can try make something for adding it server-side via config or convars, idk, i should better think about this. Maybe will be good idea create config on data/stargate/groups.ini for example, and there you will can add custom groups. Need think...
Well, do I have to hardwire the distance or is there a way I can get it from within the e2?
I also may of found a bug - I built a basic dialling computer with addresses hard-wired in, and on a fast dial with an Atlantis gate sometimes the kawoosh doesn't appear.
[B]@TheEyes[/B] idk, because i never tried do something like this...
Anyway try contact with count23 on this forum ([URL="http://facepunch.com/members/122363-count23"]profile[/URL]), him already ask for energy formula for e2, and probably know more information and have e2 chips with it.
[editline]16th March 2012[/editline]
[QUOTE=TheEyes;35161004]I also may of found a bug - I built a basic dialling computer with addresses hard-wired in, and on a fast dial with an Atlantis gate sometimes the kawoosh doesn't appear.[/QUOTE]this can be in multiplayer, if someone use nox hands. Or you wired "dial type" as "2".
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