• S.T.A.L.K.E.R.: Shadow of Chernobyl SWEPs
    20 replies, posted
S.T.A.L.K.E.R.: Shadow of Chernobyl Weapons. [B]WORKSHOP LINK:[/B] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=221232052[/url] [B]Includes:[/B] -0% GameBanana CS:S Models -0% M9K -Ported S.T.A.L.K.E.R.: Shadow of Chernobyl Weapon Meshes and Animations -New SWEP Base -Dynamic Recoil -Dynamic Accuracy -Sprint Animations -Ironsights -Scopes -Silencers -Jamming -Attachment Menu (like in FA:S 2 SWEPs or Customizable Weaponry) -STALKER Style ViewModel Movement -Bullet Chambering -Diet Sausage (Compatible with TSBE) -Crosshair Customization -Holstering when changing weapon or Manual -Idle Movement -Bullet Penetration -Bullet Ricochet -STALKER HUD [B]HOW TO USE:[/B] PRIMARY ATTACK KEY - SHOOT SECONDARY ATTACK KEY - IRONSIGHTS RELOAD KEY - RELOAD CONTEXT MENU KEY - Attachment Menu USE + PRIMARY ATTACK - Holster/Un-Holster [B]To Do:[/B] -World Models -Gauss Rifle -Call of Pripyat SWEPs [B]Weapon List:[/B] AC-96/2; AKM-74/2; AKM-74/2U; Beretta 92F; Binoculars; Black Kite; Chaser 13; Fort-12Mk2; FT-200M; GP37; HPSS-1m; IL 86; [B]Knife; Kolbasa;[/B] Kora 919; PMm; PMm Silenced; SA Avalance; BM-16; SGI-5K; SIP-t M200; SPSA14; SVDm-2; SVUmk-2; TOZ-34; TRs 301; Tunder S14; UDP Compact; Vintar BC; Viper 5 9x18; Walker P9m. [B]Customizability:[/B] To edit the Appearance, like HUD, Sleeves or Crosshair: [CODE]Q-Menu -> Options -> STALKER SWEPs -> Client[/CODE] To edit serverside commands, like Damage, Recoil or Accuracy: [CODE] Q-Menu -> Options -> STALKER SWEPs -> Server[/CODE] [B]Credits:[/B] Type stalker_credits in console OR GSC Game World - Textures|Sounds|Meshes|Animations|Attributes Matsilagi - Porting|Model Fixing|Betatesting Kari-Jukka/Danny/Nopari - Coding CSPSpy/LEETNOOB - Attachment Panel Idea|Optimization Help Teh Snake - Custom Hand Texture Necrosis - Custom Hand Textures
how many artifacts do I have to give you
woah nice job, better than the M9K version :v:
Don't get to the greed ending.
Really nice so far, this is gonna be one of my favourites once it's polished up and finalized.
posted some errors on the workshop page.
CHEEKI BREEKI
The lr300 is bugged [T]D:\Garry's Mod\garrysmod\screenshots\rp_salvation_2_stalker0002.jpg[/T]
[QUOTE=iKevinKnight4;43749256]The lr300 is bugged[/QUOTE] Fix in 1 minute.
is it me or are their animations prone to not playing if you fire before the last one finished?
The reloading just feels too fast for almost all of the rifles and smgs and a couple of pistols. [editline]1st February 2014[/editline] And wielding a weapon makes the game prone to freezing/crashing but it's probably something on my end.
Good job, yo.
Any screenshots? [editline]1[/editline] Is the model for the AK light in that first screenshot from firing or is it just really lit? Also looks like a lack of muzzleflash and other than that the hand model looks pretty furked up but I suppose that's not your fault. Looks good though, good work :)
[QUOTE=GTbrawlers;43759957]Any screenshots? [editline]1[/editline] Is the model for the AK light in that first screenshot from firing or is it just really lit? Also looks like a lack of muzzleflash and other than that the hand model looks pretty furked up but I suppose that's not your fault. Looks good though, good work :)[/QUOTE] There is a muzzleflash and it's lit because of it. The muzzle texture just doesn't show up.
If you're having small muzzle flash issue, try to $scale .5 or .2 to your view model.
does this pack conflict with FAS at all?
[QUOTE=MightyLOLZOR;43776335]does this pack conflict with FAS at all?[/QUOTE] Why would it conflict?
[QUOTE=Nopari;43780858]Why would it conflict?[/QUOTE] I'm just wondering since this weapon pack is on a different base
[QUOTE=MightyLOLZOR;43782989]I'm just wondering since this weapon pack is on a different base[/QUOTE] It's all coded by me, there should be no conflict at all.
Are you going to add grenades and bolts? That would be reeeeaaaally sweet.
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