• deal with it's Simplistic DarkRP HUD
    7 replies, posted
Hello :) I have recently created my first DarkRP custom HUD. ********* Download ********* [url]https://github.com/dwigithub/DWIs-Simplistic-HUD[/url] If you want to see screenshots and features, scroll down | | v ********* Changelog ********* 7.14.16 v2 Released •Colours don't pop out as much •Everything's slightly transparent •Fixed the ammo counter with some SWEPs (SWEPs that have -1 ammo don't have an ammo counter) •Added the gun name next for the ammo counter, and for SWEPs with -1 ammo, the name is in the middle •Fixed the alignment for health bar armor bar, job name, and name •Fixed the playermodels staying after changing jobs (for the most part) ****************************************************************************************** 7.17.16 v2.5 Released •Fixed some issues •Removed icon model, changed to DModelPanel Issues: •You have to save on server startup, otherwise the ammo counter won't work. •I still don't know how to make an ammo bar (I want the width of the rounded box to lower as the ammo lowers, and I want it to be even) ****************************************************************************************** 8.10.16 v2.6 Released •Fixed a major issue in which you'd have to save the HUD replacement file every time a player joins P.S. Sorry for not developing this in a month ********** Screenshots ********** In this image, you can see all my changes, except for the name on weapons without ammo. [img]http://i.imgur.com/sr9SuKs.png[/img] In this image, you can see the name on weapons without ammo. [img]http://i.imgur.com/sfk0Zye.png[/img] [B]***************************************************** Special thanks to Facepunch forum users "Thane" and "MPan1" for helping me fix my problems on the code :) *****************************************************[/B]
I think you should just tone down the colors they really umm... how should I put it... pop!
[QUOTE=XxLMM13xXx;50707510]I think you should just tone down the colors they really umm... how should I put it... pop![/QUOTE] Agreed, maybe a bit transparency?
[QUOTE=XxLMM13xXx;50707510]I think you should just tone down the colors they really umm... how should I put it... pop![/QUOTE] I really don't see a difference with your UI. Good job, OP. Looks awesome, just needs some alignment.
I wouldn't use mediafire either, setup a github account it doesn't take long. It's great that you are trying to learn something. Keep trying to play with the colors, fonts etc.
It could be improved, but I do actually like this [t]http://i.venner.io/chrome_2016-07-14_23-22-11.png[/t] This text should not be aligned to the center. Align the rightest text to the right and the leftest to the left. [t]http://i.venner.io/chrome_2016-07-14_23-22-38.png[/t] This text is not centered [t]http://i.venner.io/chrome_2016-07-14_23-23-01.png[/t] The space between this part of the HUD and the right of the screen should be equal to the space from this part of the HUD and the bottom of the screen You could even resize it to allow for more space to show the reverse ammunition. You'd have space for at least three digits then. You could also make it display "999+" if the reserve/primary ammunition goes over 999 to stop text overflow.
Not bad, maybe use a DModelPanel with positioned vectors instead of the icon? Just looks a big legacy. Otherwise good effort.
[QUOTE=Lemmie;50715335]Not bad, maybe use a DModelPanel with positioned vectors instead of the icon? Just looks a big legacy. Otherwise good effort.[/QUOTE] Thank you :) I'm actually planning on doing that!
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