[IMG]http://images.akamai.steamusercontent.com/ugc/622970109766345477/B90A06722E3A753363CE3274351AA31680AC8671/[/IMG]
Another flood version, containing many improvements from our last one.
Find it here: [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=474900236"]http://steamcommunity.com/sharedfiles/filedetails/?id=474900236[/URL] , Extract and pick around as you please!
After some problems with scriptfodder, we decided to give back to the GMOD community that has given us so much so here you go. A completely re-written from the ground up version of flood.
Brought to you by [url]http://www.mythicservers.com/[/url]
Credits:
1) [MS] Mythic - for development of serverside and clientside code.
2) Freezebug - for development of serverside code.
3) Nebual - for the development of NADMOD and permission to use / ship it in our gamemode.
Commands:
!givecash <player> <amount>
!checkcash <player>
!setcash <player> <amount>
!takecash <player> <amount>
!settime <string identifier: build/flood/fight/reset> <time>
Installation:
1) Drop the flood folder into your gamemode folder. Simple as that. orrrrr install the workshop addon to your server.
Convars:
flood_build_time - Time allowed for building (def: 240)
flood_flood_time - Time between build phase and fight phase (def: 20)
flood_fight_time - Time allowed for fighting (def: 300)
flood_reset_time - Time after fight phase to allow water to drain and other ending tasks (def: 40 - Dont recommend changing)
flood_participation_cash - Amount of cash given to a player every 5 seconds of being alive (def: 50)
flood_bonus_cash - Amount of cash given to the winner of a round (def: 300)
flood_wh_enabled - Does the water hurt players - 1=true 2=false (def: 1)
flood_wh_damage - How much damage a player takes per cycle (def: 1)
Known Working Maps:
fm_glacier: [url]http://gmod.gamebanana.com/maps/116845[/url]
fm_warehouse: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=136982103[/url]
fm_fishtank: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=106598228[/url]
fm_bastion: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=131528390[/url]
fm_septic: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=182444374[/url]
!!Note!!: This version of Flood will not... NOT... NOT... work with any version of "fm_buildaboat_canal" - The map was designed exclusively for a particular gaming community and I have no interest in decompiling their map, its not only none of my business but ethically wrong.
Have fun everybody!
Is this made from scratch or based off of that really old leaked Flood?
To quote from their workshop
[QUOTE]A completely re-written from the ground up version of flood. [/QUOTE]
neat
For anybody looking to use fm_buildaboat_canal a friend of mine decompiled the map for me and got the triggers because I wanted to make a flood server.(It didn't go well...) Anyways add these in where they are appropriate.
[CODE]
function EnableTeleport()
for k,v in pairs(ents.FindByClass("trigger_teleport")) do
v:Fire("Enable", "", 0)
end
game.CleanUpMap()
end
function DisableTeleport()
for k,v in pairs(ents.FindByClass("trigger_teleport")) do
v:Fire("Disable", "", 0)
end
end
function RaiseWater()
for k,v in pairs(ents.FindByClass("func_water_analog")) do
v:Fire("Open", "", 0)
end
for k,v in pairs(ents.FindByClass("info_particle_system")) do
v:Fire("Start", "" ,0)
end
for k,v in pairs(ents.FindByClass("func_breakable")) do
v:Fire("Break", "", 0)
end
end
function LowerWater()
for k,v in pairs(ents.FindByClass("func_water_analog")) do
v:Fire("Close", "", 0)
end
for k,v in pairs(ents.FindByClass("info_particle_system")) do
v:Fire("Stop", "", 0)
end
end
[/CODE]
-snip-
[QUOTE=Exploderguy;48123529]Im pretty sure that's illegal
Also, can we have a video and a direct download link?[/QUOTE]
Who said decompiling a map was illegal? Divinity flood did the same thing to make their game mode work with the map.
[QUOTE=Exploderguy;48123529]Im pretty sure that's illegal
Also, can we have a video and a direct download link?[/QUOTE]
It's not like they are changing it and reuploading it -- which is not illigal but unethical; all they did was get the trigger names.
I definitely remember something about Flood not being generally available and the only servers up until recently have been based on "leaked" code, updated for GM13 by someone other than the original author.
I don't know whether that is the case for this one. Even having read this thread, I'm still not sure.
[QUOTE=ph:lxyz;48123631]I definitely remember something about Flood not being generally available and the only servers up until recently have been based on "leaked" code, updated for GM13 by someone other than the original author.
I don't know whether that is the case for this one. Even having read this thread, I'm still not sure.[/QUOTE]
Its not based off of leaked code, it's a complete rewrite.
[QUOTE=Exploderguy;48123529]Im pretty sure that's illegal
Also, can we have a video and a direct download link?[/QUOTE]
Sure thing! I'll pop it on a github later for you, and potentially put a youtube video up.
I run Devinity Flood and seeing this makes me happy. Flood is still quite an unexplored gamemode with only a few servers running it good.
Maps for Garrysmod has never had any kind of copyright or usability limitation on them, people put in decompile locks and backdoors because they're shitters. It's really easy to just use BSPSource and decompile the map, find the backdoors and remove them. Nothing illegal, nothing wrong.
[QUOTE=ph:lxyz;48123631]I definitely remember something about Flood not being generally available and the only servers up until recently have been based on "leaked" code, updated for GM13 by someone other than the original author.
I don't know whether that is the case for this one. Even having read this thread, I'm still not sure.[/QUOTE]
I think Floodmod has always been free, but there is a specific flavor of Floodmod developed by Sharpshooters that was stolen at one point, and that's really the version that keeps getting leaked.
Sharpshooters Version Was created By "Alpha Wolf" Tho.
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