Is there anyway to make Half-Life Renaissance SNPC's to not replace the original Half-Life: Source N
11 replies, posted
Hello all,
As the title probably says, i want to use Half-Life Renaissance alongside with the original Half-Life: Source NPC's, because if you have both installed, the HL:R SNPC's will replace the original ones.
Is there anyway to do it?
Thank you.
[highlight](User was banned for this post ("wrong section, not a release." - postal))[/highlight]
Just extract the .gma and delete any NPCs that override the default ones. You can find the default NPCs in base_npcs.lua.
[QUOTE=code_gs;44611688]Just extract the .gma and delete any NPCs that override the default ones. You can find the default NPCs in base_npcs.lua.[/QUOTE]
Thank you for the answer, but what i want to do is to have both versions,for example the Alien Grunt from HL:S and the Alien Grunt from HL:R toghether..
But i will try what you said, thank you!
Try renaming them.
Lol it's very easy, it's just that the one Silverlan made, he made it so that the HL1 NPCs will get replaced.
[QUOTE=vrej;44613872]Lol it's very easy, it's just that the one Silverlan made, he made it so that the HL1 NPCs will get replaced.[/QUOTE]
He made the addon before the HL1 NPC's has been added to GMod..
Yes but the names that are in the Half Life Source are the same as the ones in the Garry's Mod. So when he made them, he named the exactly the same as the code names in Half Life Source and when Garry ported them, he kept them the same name.
To everyone: Before judging people, please understand what they are saying.
[QUOTE=DinosaurNathan;44614088]He made the addon before the HL1 NPC's has been added to GMod..[/QUOTE]
[QUOTE=vrej;44619741]Yes but the names that are in the Half Life Source are the same as the ones in the Garry's Mod. So when he made them, he named the exactly the same as the code names in Half Life Source and when Garry ported them, he kept them the same name.
To everyone: Before judging people, please understand what they are saying.[/QUOTE]
Except that doesn't help him at all with his issue. My advice of changing the names still applies.
[QUOTE=code_gs;44619766]Except that doesn't help him at all with his issue. My advice of changing the names still applies.[/QUOTE]
I tried to change the names, but then they are just not spawnable at all.. :/
You should only be changing the NPC related folder names inside the lua/entities folder... but the code probably references particular npc names, which would break it. Download Notepad++ and use its feature for replacing text matches within a whole folder/subfolders of files. Find and replace every npc name with that same name then _new added onto it. Then replace the entity folder names with their original names with _new added onto them.
[QUOTE=bitches;44620289]You should only be changing the NPC related folder names inside the lua/entities folder... but the code probably references particular npc names, which would break it. Download Notepad++ and use its feature for replacing text matches within a whole folder/subfolders of files. Find and replace every npc name with that same name then _new added onto it. Then replace the entity folder names with their original names with _new added onto them.[/QUOTE]
I never was into this Lua stuff..
I am a horrible codder and i don't know how to do it..
I tried to rename the npc related folder names inside the lua/entities foler but then they weren't spawnable at all as i said in the comment above you.
Can you please do this for me and upload it?
You do realize changing an SNPC name isn't that simple. He has to change the alliance names, spawnlist names, shared files names, spawnicon names, by changing the spawnicon names you also need to change the name inside each of the ".vmt" files. Also let's not forget about killicons. I can keep going, as a SNPC coder it is a pain in ass to simply just change a name.
[QUOTE=code_gs;44619766]Except that doesn't help him at all with his issue. My advice of changing the names still applies.[/QUOTE]
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