• Gm_tornadowarning LOOKING FOR SCRIPTERS OR CODERS
    7 replies, posted
Hi there this is dobbo5153 here I have commenced making a map based around tornadoes. Just to be sure this has got nothing to do with RhapidFyre's tornado maps this is completely different... the setting is based like a desert type area similar to Monkeyjobla's map but different in a way. the map is 2% done and the tornado is 3% done all it is right is spinning smoke particles going up. It would be great to have someone who knows how to script or code for the tornado cause I have no idea how to script or stuff like that if you want to script for the tornado email me at [email]lmdobson@hotmail.co.uk[/email] I will put up some develop pics soon... The map will need HL2 EP 2 BTW [highlight](User was banned for this post ("wrong section" - postal))[/highlight]
how does one "code" a tornado? Just have it check everything in a radius, unfreeze it and throw it around?
2%? You have a box at least right?
2 years later ---> This topic hasn't been updated, or if it has, the tornado might be on 20%
You'd be best going to 'developer discussion' with this one - you're not releasing anything so it shouldn't really be here.
Caps in the title No pics/ nice Formated text. Is it joke ?
[IMG]file:///C:/Program%20Files%20%28x86%29/Steam/SteamApps/common/GarrysMod/garrysmod/screenshots/gm_tornadowarning0003.jpg[/IMG] is there a photo here [editline]17th January 2014[/editline] yes I do have a box and a 2d skybox for now...
[QUOTE=dobbo5153;43563506][IMG]file:///C:/Program%20Files%20%28x86%29/Steam/SteamApps/common/GarrysMod/garrysmod/screenshots/gm_tornadowarning0003.jpg[/IMG] is there a photo here [editline]17th January 2014[/editline] yes I do have a box and a 2d skybox for now...[/QUOTE] because linking to a file on your hard drive is how you do it. I highly doubt you are capable of making what you wish to make if at most you can do is make a 2d skybox cube. Honestly, choose some easier projects to build up your skill FIRST
Sorry, you need to Log In to post a reply to this thread.