The results are in! The judges are Niandra Lades, Crap-Head, Remscar, TOMASAS and myself.
[b]Entries[/b]
[quote]
Honeypot - by Fantastic
Labyrinth - by TB002
Melonbomber - by Mechanical Mind
Melon Asteroid Nemesis - by Bletotum
Melon Fight - by Therma
Metal Melon - by MacDGuy
Melon Tank - by Saikred™
Pedobear Escape 2 - by d[^_^]b
[/quote]
[b]Reviews[/b]
[quote=Niandra Lades]
[u]1st - Melonbomber[/u]
+ Gameplay is enjoyable
+ Gameplay doesn't get stale right away and has some lasting value
+ Goes well with the contest theme/twist
- Isn't original at all
- Could do with more variety in power-ups
[u]2nd - Melon Fight[/u]
+ Very enjoyable visuals
+ Using alternative perspectives, i.e side-scrolling, is always nice
+ Definitely has potential to do well
- No instructions, it took us a good 5 minutes to figure out the shift thing
- Map was way too big for the amount of people, would definitely need a lot playing to not feel empty
- Lack of visual indication of where the enemy flag is was confusing
[u]3rd - Melon Tank![/u]
+ Lovely visuals
+ Menus actually have colour/personality to them, as opposed to just standard derma
+ While the concept wasn't that original, the gameplay itself was fun but felt a little slow
- When players die, they are moved onto the other team. This might've been a bug, but it was kinda weird
- The timer on the respawn doesn't show up to good chunk of seconds afterwards, a few of us thought the game was broken
[u]4th - Honeypot[/u]
+ Map was very well done
+ The multiple pathways to get to the honeypot was really cool
+ I personally really liked the concept of this gamemode, but feel more could be done with it
- Menus/derma looks quite bland and could do with some work
- No team-balancing or automatic swapping, could do with changing teams once someone hits the honey-pot
[u]5th - Labyrinth[/u]
+ Interesting concept
+ Randomizing parts of the map was a cool idea
+ Gameplay was pretty fun
- Pressing space to ready up was awkward, instead there should just be a separate team of spectators that players can join
- Could expand on the receiving points/money system a bit more than just player models
- The map felt somewhat small
[u]6th - Pedobear Escape 2[/u]
+ Adds a lot of new things to the original game
+ Some of the power-ups, such as the trash can, were a nice addition
+ The whole F1 menu and settings looked good
+ I am presuming the maps work with the original pedobear gamemode
- This is more of a problem with the original gamemode, but the gameplay doesn't have much depth and isn't something I can play for very long
- Rape jokes aren't my thing, so some of the humour was lost on me
- Not very original
- No instructions for any of the power-ups, meant it took trial and error to figure a lot out
[u]7th - Metal Melon[/u]
+ Interesting concept
+ Certainly original
+ Gamemode was easy enough to understand and read, even without proper instructions
- Gamemode has a bug in which you can hear yourself speak, which sticks after changing gamemode
- People without microphones can't really participate
- This probably isn't something you can check for, but a lot of the time we got pushed back during the no section segmants, we were simply talking
- Ends up being more mic-spam/screaming down the mic than actual singing, but again you can't really check for that
[u]8th - Melon Asteroid Nemesis[/u]
+ Apparently the boss was created via Kinnect and that's awesome
+ Interesting concept
- Lack of instructions on what to do
- Bit confusing on what I was supposed to do
- According to the creator, the server we were playing on had some issues
[/quote]
[quote=Crap-Head]
[u]1st - Melonbomber[/u]
Amazing gamemode. It has everything you would want to see from the original flash bomber game, but improved.
The scoreboard at the end is a nice feature, the spectating is nice and simple, and overall the gui work is nice and simple.
The large variety of upgrades is also really nice, and it seems very balanced. The superbomb upgrade is a bit OP, but it rarely "drops".
A nice feature is also displaying how many of each upgrade you currently have. It gives you an overview of how many bombs you can drop for example, which was always an unknown factor on the flash game.
Small features like the custom death notifications and the voice panel also drags this gamemode to the top of my list.
[u]2nd - Melon Fight[/u]
My favorite. Anything I saw in here was well executed. It's obvious that a lot of work was put into this gamemode.
The massive scoreboard sorta thing where you would see the entire map was a really neat feature. Took us a while to figure out you could do this haha. Could have used a hint in the chat.
To improve this, upgrades could be an idea. Getting individual points for killing and capturing the flag would be cool. Then you could purchase more damage, health, higher jump and more speed for example).
Oh, and some background music wouldn't hurt.
[u]3rd - Melon Tank![/u]
Again a cool and well executed gamemode. The tanks are nice considering they are made out of props.
Teams are balanced, and the multi-loadout system is cool. Different things to try out, making it take longer before you get bored.
[u]4th - Labyrinth[/u]
Really funny gamemode with good potential. The randomize aspect in the gamemode is neat, and the fact it has upgrades is also a big plus.
It could need some more explanation on what to do. The randomize aspect is good if executed right, it wasn't really here. It was really confusing what you had to do each individual round.
Drachma was balanced pretty well, hard to earn but that makes you want to play more.
[u]5th - Metal Melon[/u]
The gamemode was fun and we had quite a laugh judging. Problem was that the music wasn't really loud enough to hear, so people were just screaming instead of singing.
Didn't really need any guidelines other than the ones printed on the screen when to sign, and when not too.
Overall this was well executed, and fun to play.
[u]6th - Honeypot[/u]
The gamemode was good, and the concept and idea had some potential.
However it wasn't executed pretty well. There was no team balancing, so we had to balance that ourselves.
The gui work was also poor, and it was obvious that not much time was put into that.
[u]7th - Melon Asteroid Nemesis[/u]
The kinect stuff is pretty nice, and the 6-7 different attacks the man has are cool.
Problems were you got stuck in each other when spawning with 7-8 players, and it gets boring rather quick.
[u]8th - Pedobear Escape 2[/u]
Simple gamemode, but didn't really entertain me. Played a few rounds and got bored of doing the same again and again.
The random weapons you can pick up are pretty cool, but a downside is you get stuck in it for a split second. Could be more smooth.
[/quote]
[quote=Remscar]
[u]1st - Melon Tank![/u]
This turned out to be one of the few gamemodes that were actually enjoyable to play and showed some real effort put into them. It’s easy to tell that a lot of work was put into the visual theming of the gamemode since all the colors blend together which gives it a nice touch. The gameplay was pretty fun also, there are a few bugs and some aspects need to be refined but overall it was an enjoyable experience. Overall the most solid gamemode this contest, great work
[u]2nd - Melonbomber[/u]
Thank god I had played BomberMan with my friends a few weeks prior otherwise I would of just been steam rolled by everyone else. This was the only gamemode that had me screaming when I died (Well except for maybe Metal Melon) which is a definite plus, unless you’re my roommates, then it’s a minus. The gameplay was fun with a few exceptions, but the graphics and aural appeal left me wanting more. If you choose to make a Garry’s mod version of a game like BomberMan you have to put that extra effort in to make sure it feels like its own game, and not just a knock off.
[u]3rd - Labyrinth[/u]
I remember seeing your randomly generated maze on WAYWO or the contest thread a few weeks ago and was interested when I saw it being
they obvously required more melons
Melonbomber is the only gamemode that has actually taken off
Oh wow, I did not expect that; I am very glad and flattered. Thanks!
I am now going to remake it with the suggestions from the judges in mind and add other things that I had planned.
It will hopefully be up on the workshop in a while.
Once again, thanks!
Ah, so close to top three! Anyway congratulations to the winners, your gamemodes looked great! I'll take some of the comments the judges left into consideration for future updates.
Didn't send my review in time, but here it is (better late than never)
[QUOTE][B]Judging Basis :[/B]
Before going to the reviews, you have to understand the basis behind my rankings. As far as I'm concerned, a gamemode coding contest should benefit the garry's mod community as much as it can, therefore, I did not only judge based on the fun factor but also on the potential of the gamemode. Potential, as I define it, is modification and adaption of the concept to fit different gameplay styles and needs.
Reviews ( 8 is lowest, 1 is highest ) :
[B]8 . Honeypot by F-TASTY[/B]
There is not much to say about this entry. The gameplay was flat, unintuitive, unbalanced, and didn't add or provide anything particularly interesting.
[B]7. Asteroid by Bletotum[/B]
Interesting piece of mechanic here, a giant melon boss man that you have to survive agaisnt. Unfortunatly its pretty much the only thing there is. Also unpolished and generally lacking on gameplay elements. Would describe it as an addon.
[B]6. Pedobear Escape 2 by d[^_^]b[/B]
There is not much to say here either, it is pretty much pedobear escape with powerups thrown in. Polished interface, sounds and music adds to it, which explains its place as 6th instead of lower.
[B]5. Metal Melon by MacDGuy[/B]
I think Metal Melon is, on paper, a very intersting concept, unfortunatly, there isn't a lot to it. The point is to finish the race first by singing the lyrics in the microphone. It is almost pointless to try to sing the song because you can't hear / understand yourself and you're better off just shouting in the mic in order to hit firstplace. Muting others did help but then there's almost no point to it. It was, without a doubt, graphically good and pleasing, but not as a gamemode in general.
[B]4. Melon Fight by Therma[/B]
Melon Fight is an interesting take on 2d shooter, unfortunatly it is pretty much lacking version of Mario Boxes made by Jetboom a while ago, which removes a lot in terms of originality. The basic elements are there and it is enjoyable. It suffered a lot from ping, as movement and shooting is all calculated on the server, but I do understand that, given the limited timeframe, this would've been harder to implement correctly. All in all it was enjoyable but basic. There's place for potential polishing and expansion of the gamemode, but I'd rather play Mario Boxes at this stage.
[B]3. Labyrinth by TB002[/B]
I really like this one, the idea of randomly generated mazes mixed with the minotaur hunting the players all using powerups to spice up the gameplay is very good. The problems relies with the general presentation of the gamemode, unintuitive controls (jump ready/ jump specate/ 'R' to switch spectators), undescriptive powerups/weapons and lack of balance made it score low. It was also not very polished in terms of aesthetics. Yet I had a great time playing it, which explains the high ranking. (Also the minigame when you're alone)
[B]2. Melon Bomber by Mechanical Mind[/B]
This gamemode was very enjoyable. One of the most polished, if not the most. We had a blast playing it. No bugs, very coherent visuals and gameplay which stays true to the original bomberman. I feel like it deserves to be in the top spots. Unfortunatly, what was decisive is that its, at its core, bomberman, a copy of a game that everyone has already played and the concept can't really be expended upon, which is why its rank #2.
[B]1. Melon Tanks by Saikred[/B]
This gamemode is, in my eyes, the most original and polished (with Melon Bomber) of the lots. Smooth gameplay, varied weaponory, complete hud, original designs and original map with custom assets. There was some slight bugs but it didn't break gameplay in any ways. The reason why this is top in the list is because I see so much potential of expension (more gametypes, more weaponry, different vehicles). I highly suggest playing it.[/QUOTE]
Well deserved guys and good job contributing!
lol tied for first place, that's great that half the money that probably motivated half the people competing is being divided in two.
This is just my opinion, am I the only one that thought every single one of the gamemodes in GCC was complete shit?
[QUOTE=rbreslow;44424636]This is just my opinion, am I the only one that thought every single one of the gamemodes in GCC was complete shit?[/QUOTE]
Melons, seriously? I honestly wasn't expecting anything good to come out from it.
[QUOTE=rbreslow;44424636]This is just my opinion, am I the only one that thought every single one of the gamemodes in GCC was complete shit?[/QUOTE]
Your opinion is invalid unless you submitted a gamemode. In other words, if you think they are all shit, then do better and stop complaining.
I like how my gamemode isn't original to the judges. I knew I shouldn't have copied all the other meme themed animal sexual assault simulators out there. Also I like how only 8/10 are even judged. But I have to admit my gamemode, sexual assault simulator 2014 was out matched by Boston marathon 2014, that gamemode was very well polished, very well done.
hahaha bomber man was great
Congrats to the winners, I'm hosting 2 Melonbomber servers here in Australia and they are fairly popular, definitely a fun gamemode. I'll have to check out some of the other entries too by the sounds of things.
[QUOTE=Remscar;44424811]Your opinion is invalid unless you submitted a gamemode. In other words, if you think they are all shit, then do better and stop complaining.[/QUOTE]
I honestly tried to submit back in February but couldn't figure out how to use the website. I tried again in mid-March but submissions were closed. My own fault. ;~;
[editline]1st April 2014[/editline]
Also, how is my opinion invalid? Did the judges submit their own gamemodes? No, that'd be completely biased.
[QUOTE=rbreslow;44425709]I honestly tried to submit back in February but couldn't figure out how to use the website. I tried again in mid-March but submissions were closed. My own fault. ;~;
[editline]1st April 2014[/editline]
Also, how is my opinion invalid? Did the judges submit their own gamemodes? No, that'd be completely biased.[/QUOTE]
The gamemodes were "complete shit" is not constructive criticism. It's just rude.
proof you can have fun in Pedobear Escape 2 [url]https://www.youtube.com/watch?v=qQVM-Etgr4A[/url]
So are we going to be linked to the gamemodes?
[QUOTE=Lebofly;44426855]So are we going to be linked to the gamemodes?[/QUOTE]
It said in the rules of the competition that whether the gamemodes are publicly released or not is up to the creators. So I guess we'll see...
Play the glory that is last-place gamemode on a [i]functional[/i] server at:
216.155.130.18:27024
the judges were right on the gameplay being particularly void though
[QUOTE=YoshieMaster;44426967]It said in the rules of the competition that whether the gamemodes are publicly released or not is up to the creators. So I guess we'll see...[/QUOTE] It'd be pretty dumb if they weren't publicly released imo, pretty sure that's what these things are for (like that's how TTT was made).
[editline]2nd April 2014[/editline]
[QUOTE=Ace00731;44426011]proof you can have fun in Pedobear Escape 2 [url]https://www.youtube.com/watch?v=qQVM-Etgr4A[/url][/QUOTE] Someone should tell PewDiePie about this gamemode.
[sp]oh god no I was joking, please no one ever do this[/sp]
[QUOTE=faceguydb;44425078]I like how my gamemode isn't original to the judges. I knew I shouldn't have copied all the other meme themed animal sexual assault simulators out there. Also I like how only 8/10 are even judged. But I have to admit my gamemode, sexual assault simulator 2014 was out matched by Boston marathon 2014, that gamemode was very well polished, very well done.[/QUOTE]
The way I saw your gamemode was that any problems with it weren't due to what you had added or what you did, but with the original game itself. Personally, I thought your additions were very nice and everything was done well, but Pedobear's core gameplay has always been a tad dull
[QUOTE=bitches;44427065]Play the glory that is last-place gamemode on a [i]functional[/i] server at:
216.155.130.18:27024
the judges were right on the gameplay being particularly void though[/QUOTE]
I'll definitely see about giving this a go later today.
[QUOTE=NiandraLades;44427231]The way I saw your gamemode was that any problems with it weren't due to what you had added or what you did, but with the original game itself. Personally, I thought your additions were very nice and everything was done well, but Pedobear's core gameplay has always been a tad dull
I'll definitely see about giving this a go later today.[/QUOTE]
You do realize that he actually made the original one. Also i think you guys didnt play the right map for the number of people you were. BTW we in no way endorse rape IRL but this is a gamemode made to be fun and people seem to enjoy it .
[QUOTE=montreal666;44428795]You do realize that he actually made the original one. Also i think you guys didnt play the right map for the number of people you were. BTW we in no way endorse rape IRL but this is a gamemode made to be fun and people seem to enjoy it .[/QUOTE]
It's over man we lost. We went with a risky and original idea and that was wrong. The top gamemodes are a perfect copy of bomber man, a rip off of one of jetbooms many great gamemodes, and a perfect copy of Wii play's tank minigame. We shouldn't have tried to bring something new to the community all the original ideas got terrible scores.
Here's a non judges review for everone to bash on.
Honeypot - Don't give up on it. With some better balancing and maybe a few more features to shake things up it could be something people actually run servers for.
Astroid Nemisis - The kinect animation are something I never seen done like that. You may not have created a great gamemodes out of it but opening people's eyes to what is possible is nothing to be ashamed of and is really what I like to see out of this contest.
Metal melon - you might be the first to make a gamemodes using voice as a actual input. The implementation of voice as an input has some really cool possibilities. Radars show players voices along with other sounds, imagine left4dead where you actually play the screamer, or you can control a melon with nothing more then your voice. Well done and thanks for the ideas.
Labrynth - You stuck to the original theme, you didn't use copyright material, you submitted on the first due date. You are the only one that followed the rules to a tee. I know that your display of organization was an inspiration for me going forward.
Melon fight - [url]http://m.youtube.com/watch?v=L9z4KOKhaas[/url]
Melon Tank - [url]http://m.youtube.com/watch?v=Azou4_c2U6M[/url] or [url]http://m.youtube.com/watch?v=exrpK07N0-8[/url] You showed us disreguarding the rules pays off.
Melon Bomber - Bomberman. Perfect bomberman.
Hollow grounds - The little you have this far works pretty well. Figure out where to go from here and make something cool out of it. It had a pretty good feel for a side scroll in a 3d engine. If you do stop development please release the source.
Melon derby - A battle vehicle game for gmod is something I think everyone would think is cool. Get the lag sorted and start adding features and weapons and I would play it.
How is it risky or original to make a sequel to a game mode?
[QUOTE=willsi0;44430841]How is it risky or original to make a sequel to a game mode?[/QUOTE]
Pedobear Escape 2 is what we wanted the original to be but didn't have the ability to make back then, we where much younger and not nearly the programmers we are now. I called it PBE2 to avoid confusion with the original attempt. But you are right, no one should ever remake something unless they didn't come up with the idea or develop it themselves, they should only copy others.
[QUOTE=faceguydb;44430924]Pedobear Escape 2 is what we wanted the original to be but didn't have the ability to make back then, we where much younger and not nearly the programmers we are now. I called it PBE2 to avoid confusion with the original attempt. But you are right, no one should ever remake something unless they didn't come up with the idea or develop it themselves, they should only copy others.[/QUOTE]
So you Continue of something that is already out there, and has the same concept as the original PBE, There say mine (Melon tank) is a clone? Its the first time I've seen something done like that in gmod, and Quite different to Wii Play Tanks, and the other game I've never heard of.
But really, your just being a dick to everyone because you lost. Everyone has to get inspiration from somewhere. I know I've not seen that Gamemode by Jetboom before, and I dont know if the maker of melon fight has or not. You assume to be a dick.
IMO, Bomberman was pretty much a rip, but to his credit, it was done REALLY well. And from the first time I saw it, I figured he'd get first. Stop being a whinging ass.
I also think some of the non winners did use some pretty cool techniques though.
[QUOTE=sacred1337;44431761]So you Continue of something that is already out there, and has the same concept as the original PBE, There say mine (Melon tank) is a clone? Its the first time I've seen something done like that in gmod, and Quite different to Wii Play Tanks, and the other game I've never heard of.
But really, your just being a dick to everyone because you lost. Everyone has to get inspiration from somewhere. I know I've not seen that Gamemode by Jetboom before, and I dont know if the maker of melon fight has or not. You assume to be a dick.
IMO, Bomberman was pretty much a rip, but to his credit, it was done REALLY well. And from the first time I saw it, I figured he'd get first. Stop being a whinging ass.
I also think some of the non winners did use some pretty cool techniques though.[/QUOTE]
I'm not being a dick to everyone, I actually think I been nicer then the judges. I mean I didn't expect much from them when the stream started off with someone yelling "I'm gayyyy" but comments like "really fucking shit" seems a little more like being a dick then "Perfect bomberman." The reason I am annoyed isn't because of the winners but why they where chosen, how the entire contest was handled, and more importantly the message it sends.
The message it sends is: Never do anything new. Never push the limits of the technology. Always copy another success.
This contest has had so many bullshit moments. Deadlines don't mean shit. Rules don't mean shit. The structure of the competition doesn't mean shit.
Sure I might come off as a bit of a Dick because I posted a few videos of games that very closely resemble your gamemode, but I'm not trying to be a Dick I just really want this contest to be better next time. If I wanted to be a Dick to you I could just point out you technically should have been removed from the contest for breaking the 7th rule. I really doubt you could prove you have permission to use that background music. Finding someone who gives you permission to use their decent music in a gamemode for free isn't easy.
[QUOTE=faceguydb;44430924]Pedobear Escape 2 is what we wanted the original to be but didn't have the ability to make back then, we where much younger and not nearly the programmers we are now. I called it PBE2 to avoid confusion with the original attempt. But you are right, no one should ever remake something unless they didn't come up with the idea or develop it themselves, they should only copy others.[/QUOTE]
Stop being such a sore loser, even Bletotum who ended up last despite his efforts to make something original isn't overreacting as much as you are. While I am somewhat disappointed that none of the winners was really innovative and original, originality isn't everything in a gamemode. As someone who doesn't mind rape jokes and memes as long as they're not overused, I still thought your gamemode severely lacked depth. There is absolutely no skill involved, you simply run in circles and occasionally collect powerups until all the other players die. That's pretty much it. Rinse and repeat. There's no direct competition because all players share a common enemy, and there's no cooperation because of the win conditions. You could replace all the other players with bots with a basic AI and there would be no difference. Most of the powerups have very little impact on the gameplay and the ones that do are too easy to use. They do add a bit of variety to the game but the novelty quickly wears off once you have discovered all of them.
Self pity isn't going to bring you anywhere. We already pointed out the flaws in your gamemode, take them into account and learn from them. Also you shouldn't be complaining about the winners not being original because, well, your gamemode isn't exactly [url=http://en.wikipedia.org/wiki/Tag_(game)]the pinnacle of originality[/url].
Hopefully the next context will be better. I personally think the lack of motivation and original gamemodes in this one was due to the theme. Originality comes from taking strict rules and bending them to suit your needs. When there are no more rules, everything is permitted and choosing an original idea becomes much harder simply because there are so many possibilities.
So I believe a contest with a strict theme and constraints would be definitely more interesting.
[QUOTE=faceguydb;44432113]I'm not being a dick to everyone, I actually think I been nicer then the judges. I mean I didn't expect much from them when the stream started off with someone yelling "I'm gayyyy" but comments like "really fucking shit" seems a little more like being a dick then "Perfect bomberman." The reason I am annoyed isn't because of the winners but why they where chosen, how the entire contest was handled, and more importantly the message it sends.[/QUOTE]
Look, I tried to handle this professionally, however it was simply not possible because I didn't pick the judges, I didn't have time to talk to them because some of them were very rarely available, and I wasn't even expecting Max to come in the first place. While his comments do have some truth behind them, I wish he'd put them in a more subtle way, but of course it was already too late.
If you're annoyed because the contest was handled like shit, then yes you're absolutely right, but there's no need to complain about it further. We all got the message, we saw what went wrong, and hopefully that shouldn't happen again.
[quote]It's over man we lost. We went with a risky and original idea and that was wrong. The top gamemodes are a perfect copy of bomber man, a rip off of one of jetbooms many great gamemodes, and a perfect copy of Wii play's tank minigame. We shouldn't have tried to bring something new to the community all the original ideas got terrible scores.[/quote]
I find your attitude a bit eye-brow raising here. A gamemode cannot ride on so called originality alone, the gameplay itself must have substance to keep it going after the novelty wears off. I've been wanting to reply to this thread all day but I've been struggling on how to word the message I'm trying to convey.
It's been brought up before in this thread, but I'd like to talk about it again because I think it's important. Pedobear Escape was originally a Fretta gamemode. This remake, which carries the same basic objective and core gameplay, is not Fretta and is trying to stand out on it's own.
I run one of the only Gmod13 fretta servers (which has the original PBE) and a lot of the gamemodes we host on there I would never consider a full server for. However, when placed in one big collection that can be played in short bursts, they all work very well together because this is one of the things fretta was designed to do. It's the exact same thing with your remake; Would I put it on my server with other gamemodes? Yes. Would I want to host a whole server dedicated to just this? No.
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