• LS3: Gas Systems 2
    114 replies, posted
It's been a while since SB3/LS3 was released and it's taken me ages to finish Gas Systems2. But, here it is. Anyway, on to the interesting stuff. Those of you who've used gas systems before will know that it was quite easy to use and fit into small ships pretty well. The same thing applies with gas systems 2, except that, it's even easier to fit into a small ship. [b]What's New?[/b] [list] [*] New powered thruster tool [*] Adv. powered thruster tool to let you set the consumption rates of your powered thrusters to create a more unique propulsion system. [*] Custom Models (not insanely high poly ones either) [*] New Devices [*] 2 New Gases [*] Less Bugs [*] Pressing Use (E) on a tank will say how much is in it, in your chat (it's useless, but I added it anyway) [/list] [b]Where are the links?[/b] SVN: [url]http://svn.assembla.com/svn/gassystems2[/url] Direct Download: [url=http://www.garrysmod.org/downloads/?a=view&id=116033][img]http://www.garrysmod.org/img/?t=dll&id=116033[/img][/url] [b]What else do I need for this to work?[/b] All of the SB/LS/CAF addons from snake_1_1(snakesvx) website: [url]http://www.snakesvx.net/wikki.php?page=Help/Info/SVN[/url] You can also get them from [url]http://glua.net/[/url] where you can download zips of any popular svn. The system they use automatically updates all zip files every 4 hours. [b]Screenshots[/b] Some of the gas generator models: [IMG]http://i45.photobucket.com/albums/f94/darkbking/gas2gens.jpg[/IMG] Some of the gas storage models: [IMG]http://i45.photobucket.com/albums/f94/darkbking/gas2storages.jpg[/IMG] Don't complain that you can't fit a gas powered system into your small ship, because you can: [IMG]http://i45.photobucket.com/albums/f94/darkbking/gas2scale.jpg[/IMG] [b]Console Commands[/b] [code] GASSYS_MaxMultiplier - Sets the maximum multiplier allowed via multiplier inputs. Methane, propane, tritium and deuterium collectors are capped at 5x or less, regardless of this command. GASSYS_TankExplosions - Disables/Enables the custom explosion effect for gas tanks sbox_maxgas_generator - Gas Generators Limit sbox_maxgas_storage - Gas Storages Limit sbox_maxgas_thrusters - Powered Thrusters Limit (same limit used by normal and advanced ones) [/code] [b]What Does Each Device Do?[/b] [code]Large/Small Methane/Propane Reactors - Make energy from methane or propane. Large/Small Tokomak reactors - make energy from tritium and deuterium. Tritium Inverter - Makes air from tritium Deuterium Inverter - Makes nitrogen from deuterium Methane Rehydrator - makes water from methane (hey, it's a game, anythings possible :p) Methane/Propane/Deuterium/Tritium collectors - collects a particular gas. Requires a small amount of energy to run. Natural Gas Extractor - Makes Natural gas Natural Gas Processor - makes methane, propane, deuterium and tritium from natural gas. [/code] So, there you have it. Now Go Play! :) [b]Still to Come[/b] [list][*]Powered Hoverballs [*] Switch the generator/storage STools over to the RD3 STool code. [*] Whatever gets suggested/demanded enough.[/list] [b]Credits[/b] [list][*]Pegasus - Small processed gas tank model/design [*]Killers2 - For letting me test this addon on his server [*]Snake_1_1(snakesvx) - for helping get this working with SB3/RD3[/list]
Yay! It's here!
At last! Gas systems! :D Great models too!! Haha, in the first image the little machine with some blue on it in front of the massive generators looks like a coffee machine of some kind! :v:
Sweet deal! Downloading!
Sweet models, very nice!
IS THERE Any way to download Life Support 3, Spacebuild 3 and Resource Distribution 3 without Registering in snakesvx.blogdns.com???
Thanks for the comments so far guys. :) [quote=Agent Cobra]Haha, in the first image the little machine with some blue on it in front of the massive generators looks like a coffee machine of some kind! [/quote] So it does. Never thought about that. :D [quote=TheCroc]IS THERE Any way to download Life Support 3, Spacebuild 3 and Resource Distribution 3 without Registering in snakesvx.blogdns.com???[/quote] At the moment no. Maybe when snake_1_1 thinks its passed the beta stage he might upload it somewhere. Or, someone might ask him nicely. Or, he might read this. ;)
[QUOTE=TheCroc]IS THERE Any way to download Life Support 3, Spacebuild 3 and Resource Distribution 3 without Registering in snakesvx.blogdns.com???[/QUOTE] You can download them from this website [url]http://www.glua.net/[/url], the downloads on there get synced regulary with the SVN's. So no out of date zips...
O M G LUA KING
[QUOTE=snake_1_1]You can download them from this website [url]http://www.glua.net/[/url], the downloads on there get synced regulary with the SVN's. So no out of date zips...[/QUOTE] Thanks :) [b]Edit:[/b] Astonishing! You even made custom models and they are so pretty and shiny! Wery Cool mod.
Great job getting this out sorry if I pestered you about it. Also can't wait for those powered hoverballs that override normal ones so I can have people making ships completely dependant on resources to travel in space (just like real life).
It would be nice to add chlorine,and all of its effects...
Syncaidius you out did what i thort it would look like good job mate.
I believe the wire output for the individual containers (such as the Large Deuterium Storage) that indicates the amount of resource (not the maximum or net) is not working at this time, the processed storage tank works find however.
I've fixed a nasty little bug where the gas collectors (those tiny, button looking things) would eat the O2 from your climate regulator's atmosphere. I've also added a Methane Rehydrator on the SVN version now. It makes water from methane (don't ask how, it's only a game). [quote=Field_Medic]I believe the wire output for the individual containers (such as the Large Deuterium Storage) that indicates the amount of resource (not the maximum or net) is not working at this time, the processed storage tank works find however.[/quote] I'll check that out in a few minutes. ;) [b]EDIT:[/b] Okay, committed the changes to the SVN, so the wire output problem should be fixed now. :)
The large tokomak reactor has a problem with it around the center reaction chamber you can physgun through the model itself reaching through the other side but not dead center of the model more like a bit to the left or right also could you make the large one taller it seems very small for something that puts out so much power.
Got my download, from the SVN :P [b]Edit:[/b] Love it, if only it would work with the Stargate addon... :( [b]EDIT:[/b] I like the first screenshot, the larger containers say "WARNING FLAMABLE LIQUIDS". And here we are in the Gas Systems thread...
[quote=ZaZ213]The large tokomak reactor has a problem with it around the center reaction chamber you can physgun through the model itself reaching through the other side but not dead center of the model more like a bit to the left or right also could you make the large one taller it seems very small for something that puts out so much power.[/quote] I took the chamber part out of the physics model so that it wouldn't lag so bad. Laggy physics models are bad for any server. I'll think about the making it a bit taller thing. ;) [quote=Lord Hayden]Love it, if only it would work with the Stargate addon...[/quote] In what way does it not work with the Stargate addon? [quote=Lord Hayden]I like the first screenshot, the larger containers say "WARNING FLAMABLE LIQUIDS". And here we are in the Gas Systems thread...[/quote] Yeah. That's because it would come out as a liquid after being used, somehow.... :D
When using the gas thruster tool it says Create/update Thruster but it does not update inputs (as in buttons) for the thruster only resources.
Yay now off to build underwater spaceships eh Sync? Those models look sweet, oh and have a lua king :).
[quote=ZaZ213]When using the gas thruster tool it says Create/update Thruster but it does not update inputs (as in buttons) for the thruster only resources. [/quote] I had no idea how to remove the old keys once the new ones are assigned to them. I've searched all over the lua wiki for a function that does that and found nothing so far (only ones for adding and activating them). So at the moment, you'll have to respawn them to update the inputs. :( [quote=prop_dynamic] Yay now off to build underwater spaceships eh Sync? Those models look sweet, oh and have a lua king .[/quote] Maaaaybe. :)
You know, I find most often that life support systems are cool, but they need more practical applications. They can be used in spaceships, yes, but it's just so disappointing to have a big ass reactor filled to the brim with energy that begs the question, 'Now what do I do with it?' You know what I mean? I've thought of several applications, including maybe making it possible for filled gas tanks to be use as explosive devices on the ends of missiles. Maybe I'm just being picky, but it seems to me that we could use more resource hogging systems as opposed to resource generating systems. Not to say this pack isn't awesome. I love it. :D AH I know a good comparison - Tiberium systems. Collect resources and turn them into armor, weapons, all kinds of stuff. We need more pay off for putting together these cumbersome systems.
[QUOTE=DiNozzo]You know what I mean? I've thought of several applications, including maybe making it possible for filled gas tanks to be use as explosive devices on the ends of missiles. Maybe I'm just being picky, but it seems to me that we could use more resource hogging systems as opposed to resource generating systems.[/QUOTE] The gas tanks already damage life support, and props if you've got GCombat installed (or CDS 2 whenever that's finished). I could update them though so that they damage players too, with-in their explosive radius. I can certainly give it a go at making some gas powered weapons if enough people want them. :)
Could you make it so that the mass of the container is dependant on the amount of fuel that is stored in it? The more energy dense a fuel source is, generally the density will be proportionally greater (more bang, more mass). The code for it (stolen from LS3) looks like this and would be put somewhere in the storage device code. [code] function ENT:UpdateMass() local RD = CAF.GetAddon("Resource Distribution") local mul = 0.1 local div = math.Round(RD.GetNetworkCapacity(self, "water")/self.MAXRESOURCE) local mass = self.mass + ((RD.GetResourceAmount(self, "water") * mul)/div) // self.mass = default mass + need a good multiplier local phys = self.Entity:GetPhysicsObject() if (phys:IsValid()) then if phys:GetMass() != mass then phys:SetMass(mass) phys:Wake() end end end [/code] Suddenly mass ratio makes a difference :P
I Have Spacebuild 3 and the Gas system 2 The Models are Very Very Nice and it Works
Holy.. that is amazing. The models are very nice and it seems incredible! I am so downloading right now.
I am having a problem with this, the CAF info pop-up at the beginning is staying up and not going away
do the canisters explode if you shoot them?
[quote=Tyanet2]do the canisters explode if you shoot them?[/quote] Yes, they do.
[QUOTE=Syncaidius]Yes, they do.[/QUOTE] ...but there's no difference between,methane,tritium... Witch was kind of a disappointment...after discovering it after 1 hour of wire work,hidden on a SB server.
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