(WIP) Rust Racers - Battlecars/MadMax Inspired Competetive Destructive Racing Addon and Gamemode
47 replies, posted
[url="https://rustracers.xyz/"][img]https://rustracers.xyz/wp-content/uploads/2016/03/logo.png[/img][/url]
Greetings! For the past 3 months we have been developing a new racing gamemode & service and a car framework for Garry's Mod which is unlike anything you have seen before.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=645290310&tscn=1466776307]DOWNLAOD THE FIRST PUBLIC BETA VERSION HERE[/url]
[b]The Gamemode(s)[/b]
Rust Racers is the name of both the car and the gamemode. The gamemode currently consists of four different subgames, with a 5th one in development:
[b]Time Attack[/b]
[url]https://rustracers.xyz/time-attack/[/url]
[t]https://rustracers.xyz/wp-content/uploads/2016/04/gm_flatgrass0187-1024x576.jpg[/t]
Classic time based racing where the fastest player wins.
[b]Circle of Death[/b]
[url]https://rustracers.xyz/cirlce-of-death/[/url]
[t]https://rustracers.xyz/wp-content/uploads/2016/04/gm_flatgrass0186-1024x576.jpg[/t]
Spawn on a series of structurally unsound platforms that gets destroyed as the game progress. Extra rewards for pushing people off the grid.
[b]Destruction Derby[/b]
[url]https://rustracers.xyz/destruction-derby/[/url]
[t]https://rustracers.xyz/wp-content/uploads/2016/04/gm_flatgrass0188-1024x576.jpg[/t]
Destroy every other car in the arena and take home the biggest reward.
[b]Hot Potato[/b]
[url]https://rustracers.xyz/hot-potato/[/url]
[t]http://images.akamai.steamusercontent.com/ugc/273970070582186914/19E09D0CDF7523A1BFFFC7B3C29D4C14EA9F87CC/[/t]
A single player gets marked for death unless he can crash into a different player within 30 seconds. For each transfer of the Hot Potato
the time gets shorter. Last man standing wins.
[b]WIP - Fortress Attack[/b]
[t]http://puu.sh/pmH8O/82c444f6a8.jpg[/t]
Every player has to co-operate to take down the Rust Fortress. This is a Player vs Environment fight and the goal is to destroy the boss before he destroys you. The Rust Fortress will deploy trike drones with chainsaws to disable your cars part by part, flying helicopter drones that will plant their sharp blade into your car at any given chance. Combine this with The Fortress special super powers like Power Charge and Slam Dunk and you are in for some serious trouble. The various drones the Rust Fortress will produce and deploy against you:
[t]http://puu.sh/pzeLL/d90ac4a650.jpg[/t]
Wheel Jacker, Will try and salvage parts from other cars for the big boss to turn into more drones. These are continously deployed by the big crane.
[t]http://puu.sh/pzeM8/35d4c71733.jpg[/t]
Iron Wasp, Sole purpose of existence is to be a persistant pain in the ass for the playeres. Will plant its oversized stinger into cars to help slow them down for the Wheel Jackers.
[t]http://puu.sh/pzeNT/dd098403db.jpg[/t]
Pre-Processors, Will try and make the Wheel Jackers job easier by doing some initial disassembly upon contact with a car. Explodes into a volley of sticky chainsaws.
[t]http://puu.sh/pzeM0/ae9cfbe78a.jpg[/t]
Fluffy Bunnies & Happy Times, Pre-Processors less precise older brother. You will mostly encounter this guy in Destruction Derby.
[b]The Website & Match Making Service[/b]
Early on we realized that veteran players are going to dominate the living crap out of new players. This is not fun for anyone in the long run.
To combat this problem we designed our own Match Making & Lobby System capable of orcheastrating new Source Dedicated Servers on demand.
This means that any group of players can create their own private dedicated server to compete on and the system will provide new servers as needed.
[t]http://puu.sh/pBCt2/74697bae05.jpg[/t]
The Match Making system requires that you sign in through our website using Steam. This means that we do not handle any of your sensitive information. Steam will provide us with a unique token that we use to identify your profile in the steam database.
This is necessary to provide persistent information about your play sessions and progression throughout your Race Carreer.
[b]Leaderboards[/b]
[t]http://puu.sh/pBCoX/9e61e72e35.jpg[/t]
[url]https://rustracers.xyz/leaderboards/[/url]
[url]https://rustracers.xyz/season-top/[/url]
Leaderboards provide an insight to what went down the last 10 races.
Season Top 10 shows the top 10 performing players across all servers.
[B]Race Profile[/b]
[t]http://puu.sh/pBCqV/e6ef22d86f.jpg[/t][t]http://puu.sh/pBCuN/1efd5f9ee9.jpg[/t]
[url]https://rustracers.xyz/user/76561197972161698/[/url]
Above is my Race Profile from the gamemode. It shows a compiled view of my total races, wins, losses and a preview of what cars you have acquired.
[B]The Car Framework[/B]
Starting out last year and continuing the effort 3 months ago we have designed a whole new car framework for Garry's Mod unrelated to all other previously released car mods. Similar in how you create SWEPs and SENTs you can now also make cars relatively easy. The car framework & addon is designed to give you a decent range of drivable cars but also serve as a base to create new cool custom vehicles.
[B]Features[/B]
Optimized for Multiplayer, [U]No major difference in the cars handling between tickrate 16 and 120[/U]
Fully Destructible Cars
Engine Upgrades ( 13 different engines available from start, more to come )
Turbo Upgrades
Exhaust Upgrades
Armor Upgrades
Suspension Upgrades
Wheel Upgrades
Skins Upgrades
Horns Upgrades
Headlights & Tail lights
Multiple Seats
Manual Gearbox
Automatic Gearbox
Engine Malfunctions ( overheating, breakdown etc )
Steering / Propulsion scaling with damage, integrity and weight of ugprades
Engine & Power toggle (you can leave the car running if you want for quick escapes)
[b]Currently Released or soon to be Released cars[/b]
[t]https://rustracers.xyz/wp-content/uploads/cars/sent_neurotec_koenigsegg.jpg[/t][t]https://rustracers.xyz/wp-content/uploads/cars/sent_neurotec_madmax_junkcar2.jpg[/t][t]https://rustracers.xyz/wp-content/uploads/cars/sent_neurotec_volvo_xc70.jpg[/t][t]https://rustracers.xyz/wp-content/uploads/cars/sent_neurotec_madmax_muscle6.jpg[/t][t]https://rustracers.xyz/wp-content/uploads/cars/sent_neurotec_madmax_dakar3.jpg[/t][t]https://rustracers.xyz/wp-content/uploads/cars/sent_neurotec_madmax_wildhunt.jpg[/t][t]https://rustracers.xyz/wp-content/uploads/cars/sent_neurotec_madmax_dakar1.jpg[/t][t]https://rustracers.xyz/wp-content/uploads/cars/sent_neurotec_madmax_muscle3.jpg[/t][t]https://rustracers.xyz/wp-content/uploads/cars/sent_neurotec_madmax_trucktest.jpg[/t][t]https://rustracers.xyz/wp-content/uploads/cars/sent_neurotec_volvo_850r.jpg[/t][t]https://rustracers.xyz/wp-content/uploads/cars/sent_neurotec_madmax_volvo.jpg[/t][t]https://rustracers.xyz/wp-content/uploads/cars/sent_neurotec_madmax_bigfoot.jpg[/t][t]https://rustracers.xyz/wp-content/uploads/cars/sent_neurotec_madmax_ripper.jpg[/t][t]https://rustracers.xyz/wp-content/uploads/cars/sent_neurotec_madmax_muscle1.jpg[/t][t]https://rustracers.xyz/wp-content/uploads/cars/sent_neurotec_madmax_pontiac.jpg[/t][t]https://rustracers.xyz/wp-content/uploads/cars/sent_neurotec_madmax_muscle4.jpg[/t][t]https://rustracers.xyz/wp-content/uploads/cars/sent_neurotec_madmax_muscle7.jpg[/t][t]https://rustracers.xyz/wp-content/uploads/cars/sent_neurotec_madmax_policecar_opus.jpg[/t][t]https://rustracers.xyz/wp-content/uploads/cars/sent_neurotec_madmax_die_rolla.jpg[/t][t]https://rustracers.xyz/wp-content/uploads/cars/sent_neurotec_saab99.jpg[/t][t]https://rustracers.xyz/wp-content/uploads/cars/sent_neurotec_madmax_int.jpg[/t][t]https://rustracers.xyz/wp-content/uploads/cars/sent_neurotec_madmax_junktruck.jpg[/t][t]https://rustracers.xyz/wp-content/uploads/cars/sent_neurotec_madmax_muscle5.jpg[/t][t]https://rustracers.xyz/wp-content/uploads/cars/sent_neurotec_madmax_policecar.jpg[/t][t]https://rustracers.xyz/wp-content/uploads/cars/sent_neurotec_madmax_firetruck.jpg[/t][t]https://rustracers.xyz/wp-content/uploads/cars/sent_neurotec_madmax_muscle2.jpg[/t][t]https://rustracers.xyz/wp-content/uploads/cars/sent_neurotec_madmax_dakar2.jpg[/t][t]https://ru
this is the kind of creativity gmod needs
looks genuinely fun!
holy shit. this sounds like the best thing ever
This look's very fun. Definitely a very genuine gamemode indeed.
I could play this all day.
Some very recent additions that are not covered on the OP yet.
[T]http://images.akamai.steamusercontent.com/ugc/268343745571447084/1C8FB1DE0A10F76F3869BF12B728E8EB6CA2F39B/[/T]
[T]http://images.akamai.steamusercontent.com/ugc/268343745571446949/C7FBC81D6E552DBEAADAB7C9104FFC1580B58D1D/[/T]
[T]http://images.akamai.steamusercontent.com/ugc/268343745571446820/2D332E1505126DA563E3E452322CA061CFDA6A09/[/T]
[T]http://images.akamai.steamusercontent.com/ugc/268343745571446676/F7BF02CCD92A4402ECEF98DEA6A0B829A0E45B2E/[/T]
[T]http://images.akamai.steamusercontent.com/ugc/268343745571446364/AF9DC39861BA35AB338FA233D0167AA4CFF516E0/[/T]
never thought that it would get that awesome ^^
omg best addon evar, i want in now!
JUST SHUT UP AND TAKE MY MONEY
Here's another 'car' that didn't make the OP:
[t]http://puu.sh/pBPW6/fd31949f26.png[/t]
I am very impressed with the integration of match making, it is the first time I have seen it done this way.
Congratulations, despite having worked on Rust Racers for a while it still blows my mind how awesome it is.
[QUOTE=Pie's;50566923]I am very impressed with the integration of match making, it is the first time I have seen it done this way.[/QUOTE]
It's getting even better after the initial release. Right now, we're focusing on polishing the cars to get them ready for release and, after that, I will shift focus to the backend again.
I can't give many details yet as it is half-working as of now but, basically, the matchmaking system is composed of individual nodes (virtual machines, as of now) that communicate with a master server via our own proprietary software. This master server is responsible of distributing load and returning the correct data to the user. Those nodes can, and will, easily be deployed on Azure or AWS from our orchestration software with a few clicks, and it can even adjust the amount of nodes itself based on usage (this last part is not working yet but I'm working on it).
The most important change, though, is that the servers are only running when they are being used.
This means that no resources are wasted at all, since you need at least 2 players on the server or it will stop itself.
It is also worth noting that the video on the OP about matchmaking is slightly outdated, we have improved it a lot since that video was recorded.
[QUOTE=Killstr3aKs;50566966]Congratulations, despite having worked on Rust Racers for a while it still blows my mind how awesome it is.[/QUOTE]
Your initial work kicked off this entire production so you've been a vital part in realising this project from the start. a very big thank you for your hard work and dedicated effort in this as we wouldn't be anywhere near where we are today had it not been for your commitment towards this.
[QUOTE=aftokinito;50566986]It's getting even better after the initial release. Right now, we're focusing on polishing the cars to get them ready for release and, after that, I will shift focus to the backend again.
I can't give many details yet as it is half-working as of now but, basically, the matchmaking system is composed of individual nodes (virtual machines, as of now) that communicate with a master server via our own proprietary software. This master server is responsible of distributing load and returning the correct data to the user. Those nodes can, and will, easily be deployed on Azure or AWS from our orchestration software with a few clicks, and it can even adjust the amount of nodes itself based on usage (this last part is not working yet but I'm working on it).
The most important change, though, is that the servers are only running when they are being used.
This means that no resources are wasted at all, since you need at least 2 players on the server or it will stop itself.
It is also worth noting that the video on the OP about matchmaking is slightly outdated, we have improved it a lot since that video was recorded.[/QUOTE]
That does sound very complicated, but interesting at the same time. If I was going to approach something like this it would be in a much more simple way.
if its out we gonna have much fun and a awesome bug reporting for those we dindnt found :)
Emm. Really fun to play. 10/10. Hoping to see more.
The gamemode UI main menu was incredibly fun to make with you guys, such a lovely team!
Best of luck with the gamemode, I will be sure to stay a part of the team
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=645290310&tscn=1466776307[/url]
Go ahead, break everything, kill our servers and tell us how you did it so we can fix it
have fun
pst join our steam group [url]http://steamcommunity.com/groups/rustracers[/url]
So this is what you neurotec folks have been working on.
If you need cars from mad max I can try getting some for you.
P.S.
Have you considered using the vehicles from DIPRIP, Ravaged or the Junker from Gears?
[QUOTE=Portugalotaku;50585059]Have you considered using the vehicles from DIPRIP, Ravaged or the Junker from Gears?[/QUOTE]
We are trying to move away from ported content and use as much OC as possible.
[QUOTE=aftokinito;50585733]We are trying to move away from ported content and use as much OC as possible.[/QUOTE]
Alrighty. Still, if there's any port you still want, I can try getting it for you.
Awesome looking gamemode so far.
Wow! I am very proud to see that this project has come a long way.
I couldn't find the time to invest in that project but I am very happy to see how far it is now.
I am amazed... Great job! :goodjob:
This is amazing, I have to play this asap.
So a quick breakdown from yesterdays release:
[B]4000[/B]~ pages viewed on the website
[B]100[/B]~ new members in the Rust Racer steam group.
[B]161 [/B]Rounds completed the first [B]12 [/B]hours
Top players from yesterday:
[t]http://puu.sh/pFyZz/a94dadd135.jpg[/t]
We will push some updates to both cars and gamemode soon based on the feedback we got yesterday when playing with you :)
nice gm but for some reason my motor went away and I cannot race any more :(
nvm fixed
[QUOTE=frietje2008;50593856]nice gm but for some reason my motor went away and I cannot race any more :([/QUOTE]
I've seen it happen to a select few people but I can't recreate it myself. Send me your SteamID64 in a PM and I'l take a look at your data and give you money to buy another car & engine.
Edit:
Unrelated to above issues:
[t]http://puu.sh/pFQJE/14758de04e.jpg[/t][t]http://puu.sh/pFQV3/c2e999a90c.jpg[/t]
I can't justify this things existance but I gave it 2050 horsepower and I have yet to see what top speed it has because it keeps disassembling itself past 350km/h
[QUOTE=Hoffa1337;50593885]I've seen it happen to a select few people but I can't recreate it myself. Send me your SteamID64 in a PM and I'l take a look at your data and give you money to buy another car & engine.
Edit:
Unrelated to above issues:
[t]http://puu.sh/pFQJE/14758de04e.jpg[/t][t]http://puu.sh/pFQV3/c2e999a90c.jpg[/t]
I can't justify this things existance but I gave it 2050 horsepower and I have yet to see what top speed it has because it keeps disassembling itself past 350km/h[/QUOTE]
Put more duct tape on it, we need to go faster!
For those of you that complained about the automatic gearbox not shifting properly, I'm happy to confirm that this is now fixed and will ship on the next update.
EDIT: Sneak peak into the new automatic gearbox:
[VID]https://rustracers.xyz/rr13.webm[/VID]
[B][U]UPDATE 0.1.3 CHANGELOG[/U][/B]
This is an addon update that is now available on the workshop.
The update will be deployed to the game servers within 24 hours. Once the update is deployed, game instances will receive the update as they are re-created. This means that already running servers will not receive the update until all the players leave and the server is destroyed.
[U][B]Base[/B][/U]
*Fixed automatic gearbox not downshifting properly in some cases.
*Fixed engine RPM acceleration.
*Added missing upgrade icons.
*Fixed numerous minor bugs.
[B][U]Dakar[/U][/B]
*Added new WIP vehicles based on the Dakar One.
[U][B]Misc Cars[/B][/U]
*Changed the gearbox of the Bush Goliath to be more unique.
Please, feel free to report any bugs you find on this thread, on the [URL="http://steamcommunity.com/groups/rustracers"]Steam Group[/URL] or on our [URL="http://jira.neurotecstudio.com/servicedesk/customer/portal/1"]Help Centre[/URL]
Awesome addon, and its insanely fun to just play around with in sandbox!
Season 1 has progressed really fast
[t]http://puu.sh/pIZIs/f90dd747a4.jpg[/t]
[t]http://puu.sh/pIZLG/8d45173fbe.jpg[/t]
I have a guess who will get $133 700 000 richer in-game but you never know what will happen the next 2 days :v:
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