• Deathnote Traitor Weapon
    32 replies, posted
This is a weapon that you can buy in the Traitor store for one credit, it has its own icon and everything. When you buy it, when you type someone's name in chat and they're not traitor, they will be set on a timer and exploded after 30 seconds, killing everything in a small radius. I've also added a config file and TTT messages. You can see them in the video below. NOTE: The name can only be typed in Public chat, team chat doesn't work. It can also be only used once. [video=youtube;FJxqZ2lHwvY]http://www.youtube.com/watch?v=FJxqZ2lHwvY[/video] Sorry for the music in the background, I forgot to turn it off. [B]Config file explanation:[/B] [QUOTE] [i]radius[/i] -> The radius of the explosion. [i]damage[/i] -> The damage of the explosion - shrinks with distance [i]deathtime[/i] -> Edit line 6 for this, the time in seconds it takes for the chosen player to explode [i]deathnotevalue[/i] -> This is the bitflag value of the equip item, should be a power of two: 8, 16, 32, 64, 128. Use if you also have Perky's custom weapons or anything else that adds non-weapon equipment [i]deathnotename[/i] -> The name of the equipment item in the Traitor shop [i]deathnotedesc[/i] -> The description of the equipment item in the Traitor shop [i]deathnoteicon[/i] -> The icon of the weapon in the traitor store [/QUOTE] [B]Download links:[/B] Before posting the download links, I would like to apologize if posting adf.ly links is against Facepunch rules, I couldn't find anything about that. Please tell me if adf.ly links aren't allowed, if so, I'll remove the link. [url=https://dl.dropboxusercontent.com/u/46283290/DeathNote.zip] Download Link [/url] [url=http://adf.ly/dy6I7] Click this if you want to support me! [/url] [B] Added an untested update for an anti death note weapon, need a server to test it on.[/B]
That's stupid.. That makes the triator's time easy. What the hell...
[QUOTE=mib999;44017583]That's stupid.. That makes the triator's time easy. What the hell...[/QUOTE] May I ask how would this make the traitor's time easy?
[QUOTE=HumbleTH;44017624]May I ask how would this make the traitor's time easy?[/QUOTE] Place a deathnote on a detective. Kills him + people around him. You get an extra point for the detective kill, repeat. Also if its untraceable then even worse.
[QUOTE=buu342;44017743]Place a deathnote on a detective. Kills him + people around him. You get an extra point for the detective kill, repeat. Also if its untraceable then even worse.[/QUOTE] You can only use it once per round. It's easily traceable, as you can only type the player's name in public chat.
If you're a traitor and theres one guy left, all you would have to do is type their name and they die. How is that not op as hell... Plus, once you see your name typed in chat you just have to wait there until you die?
[QUOTE=hexicdragon;44017793]If you're a traitor and theres one guy left, all you would have to do is type their name and they die. How is that not op as hell... Plus, once you see your name typed in chat you just have to wait there until you die?[/QUOTE] It's still quite simple to kill someone when you're the last person + they still have 30 seconds to act. If you see your name typed in chat, you can still KOS the person, is that not right? You still have 30 seconds to act.
I think one-hit weapons are okay in TTT, providing they require skill, have a certain downside or can easily get the player caught. I think it's a neat idea, but it'd probably get quite annoying, especially if bought by multiple traitors.
Nice weapon! Don't let all those negative comments stop you from coding. The ratings shouldn't matter anyways. Just keep coding and enjoy it! Anyways, nice weapon.
Tony, the entire point of posting something is to get feedback, both negative and positive. If he can't handle criticism, or people just in general not liking it, then he should take into consideration why that might be and change things. When you make something for the public, base it on the public.
This weapon is so weird, it's not coded like a normal SWEP no weapons folder. all in lua/autorun it's also not a normal swep Okay the only thing I can think of to make this weapon not entirely over powered is to make a complimenting D wep that maybe you spawn with, and it cancels out any current deathnote that is placed. this requires a detective to kind of gamble on if the note was real or not, but also provides a counter measure.
[QUOTE=Nookyava;44025442]Tony, the entire point of posting something is to get feedback, both negative and positive. If he can't handle criticism, or people just in general not liking it, then he should take into consideration why that might be and change things. When you make something for the public, base it on the public.[/QUOTE] Yes, I realize that, I was mainly just correcting the people who have commented, but for example the first person to comment just said it's bad, not sure how that's constructive criticism. [QUOTE=pants73;44027267]This weapon is so weird, it's not coded like a normal SWEP no weapons folder. all in lua/autorun it's also not a normal swep Okay the only thing I can think of to make this weapon not entirely over powered is to make a complimenting D wep that maybe you spawn with, and it cancels out any current deathnote that is placed. this requires a detective to kind of gamble on if the note was real or not, but also provides a counter measure.[/QUOTE] The weapon is coded in autorun, because it's an equipment item and not an actual SWEP. I actually though about making a counter detective weapon, I'm not sure how exactly it would work though. I'll look into something, though.
[QUOTE=HumbleTH;44027607] The weapon is coded in autorun, because it's an equipment item and not an actual SWEP. I actually though about making a counter detective weapon, I'm not sure how exactly it would work though. I'll look into something, though.[/QUOTE] Yeah, it made more sense after I added it and realized how it worked that's why I edited it with "imdumb" lol, is there a way to give this weapon? I tried !give deathnote and !give EQUIP_DEATHNOTE You could probably copy and paste a good hunk of code right from this and make the detective say a code word that cancels the current countdowns and find out how to make it dispose even if there weren't any deathnotes queued (I guess it'd have to be in shop with description of said word)
[QUOTE=pants73;44027673]Yeah, it made more sense after I added it and realized how it worked that's why I edited it with "imdumb" lol, is there a way to give this weapon? I tried !give deathnote and !give EQUIP_DEATHNOTE You could probably copy and paste a good hunk of code right from this and make the detective say a code word that cancels the current countdowns and find out how to make it dispose even if there weren't any deathnotes queued (I guess it'd have to be in shop with description of said word)[/QUOTE] No, unfortunately, you can't give this weapon. You'd have to buy it in the traitor shop. Added an Anti Death Note weapon for Detective's one use, can use it on one player. I'll work on a way to give it now. [editline]24th February 2014[/editline] What would you prefer seeing? The system the way it is at the moment ( detectives can prevent one deathnote ) or using the deathnote would drop a small book, which would either make a sound every 5 seconds or have detectives be able to locate it using the radar? Destroying the book would cancel out the deathnote.
[QUOTE=HumbleTH;44017798]It's still quite simple to kill someone when you're the last person + they still have 30 seconds to act. If you see your name typed in chat, you can still KOS the person, is that not right? You still have 30 seconds to act.[/QUOTE] Sort of a late reply, but you think you should be able to murder someone just for typing a name? Plus, when they activate the weapon on you, not only can they still kill you, but if they fail to do it within 30 seconds they die anyways, so pretty much no matter what happens whoever's name they typed in is doomed.
[QUOTE=hexicdragon;44028695]Sort of a late reply, but you think you should be able to murder someone just for typing a name? Plus, when they activate the weapon on you, not only can they still kill you, but if they fail to do it within 30 seconds they die anyways, so pretty much no matter what happens whoever's name they typed in is doomed.[/QUOTE] I just updated it with a detective weapon to prevent the effect from happening.
Weapons with no counter play aren't good for the gamemode.
[QUOTE=Linda;44029336]Weapons with no counter play aren't good for the gamemode.[/QUOTE] Can you please read my previous posts first? I said I updated it with a detective counter weapon.
I think the best part of this weapon is the icon :v: Good luck on downloads
[QUOTE=Nookyava;44025442]Tony, the entire point of posting something is to get feedback, both negative and positive. If he can't handle criticism, or people just in general not liking it, then he should take into consideration why that might be and change things. When you make something for the public, base it on the public.[/QUOTE] I know I'm saying negative comments shouldn't make him quit. I guess motivation is dumb to some people because that's all I get rated. <3 at least you're not mean to me lol
so now we get to KOS people for saying our name, and we get a traitor weapon that kills us when they say our name!? sounds great dude, keep up the good work! /sarcasm
[QUOTE=ToleeTM;44032410]so now we get to KOS people for saying our name, and we get a traitor weapon that kills us when they say our name!? sounds great dude, keep up the good work! /sarcasm[/QUOTE] What's wrong with that? Although I agree the weapon is a bit overpowered, it does have the balancing factor that you have to type out the person's name in chat, so people can see.
[QUOTE=ToleeTM;44032410]so now we get to KOS people for saying our name, and we get a traitor weapon that kills us when they say our name!? sounds great dude, keep up the good work! /sarcasm[/QUOTE] I would like to see you create something better. It's not exactly the easiest to code something like this at the level I'm at right now. It's one use only, you can only do it in public chat, and now there is a detective counter to it.
Having a detective item against it doesn't make it much better. Why don't you make something that actually involves counter play? Like marking someone for death and if they are within x distance of any other person after y amount of time they will die. It's much more engaging when someone knows that in order to live they have to high tail it out of any area with people or they'll die. Much better than "lol you're gonna die bye".
I'm honestly just going to go around to different servers that say this, type someones name and make them freak the hell out. On a side note, what about a player who has a lot of É (and the sort) in their name?
Typing someones name would now be considered as traitor baiting. fuck Also it would make more sense if the deathnote required the traitor to be within a certain distance of the inno. So no one uses it to execute the last guy without a fight.
Ts need counter to this, make an anti-anti-death note that'll fix the problem
I raise your anti-anti death note with my anti-anti-anti death note.
[QUOTE=Nookyava;44037812]I raise your anti-anti death note with my anti-anti-anti death note.[/QUOTE] Or just a life-note?
[QUOTE=Nookyava;44035772]I'm honestly just going to go around to different servers that say this, type someones name and make them freak the hell out. On a side note, what about a player who has a lot of É (and the sort) in their name?[/QUOTE] That would be quite annoying, but the status command exists.
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