[IMG]http://www.textspace.net/img/1480734373_993c80b7_1480734414.gif[/IMG]
[IMG]https://s15.postimg.org/gvhdurz97/512512jpeg.jpg[/IMG]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=809854643"]Click Here for Steam Workshop Release[/URL]
[URL="https://github.com/DerpyCoal/MedusasLook"]Click Here for GitHub Release[/URL]
Medusa's look is the very first SWEP I coded all by myself. I am quite proud of it and it is still on-going. The mod spontaneously combusts any entity that is not the world you look at (with your crosshair). This includes Props, NPCs, Vehicles, and more!
TO-DO:
- Test new hand texture / model
- Left click to summon an eye that obliterates a random entity
- More to come
...It combusts them? I don't think that's how this works, but good job!
[editline]3rd December 2016[/editline]
Also, you didn't get a dumb rating from Sir TEST. That must mean you did a good job, since he doesn't know shit.
[editline]5th December 2016[/editline]
Nevermind.
Submitted a PR to make it work in multiplayer.
[QUOTE=code_gs;51471285]Submitted a PR to make it work in multiplayer.[/QUOTE]
Thanks! One little thing I have to say though is that even though the textures for the hands do not work, the change was intentional. They were supposed to be red gloves but now I am thinking of how to get it working...
When I get on my home PC i will merge the pr, add a texture if possible, and upload to steam ;)
[QUOTE=Lavacoal123;51474600]Thanks! One little thing I have to say though is that even though the textures for the hands do not work, the change was intentional. They were supposed to be red gloves but now I am thinking of how to get it working...
When I get on my home PC i will merge the pr, add a texture if possible, and upload to steam ;)[/QUOTE]
You should recompile v_hands then to make your own texture path. The problem is that your texture will override all default instances.
[QUOTE=code_gs;51474666]You should recompile v_hands then to make your own texture path. The problem is that your texture will override all default instances.[/QUOTE]
I could then, in theory, change the name of the model and path in it's entirety, so that doesn't happen...
I'll try it!
Nice banner
[QUOTE=VeXan;51470842]...It combusts them? I don't think that's how this works, but good job!
[editline]3rd December 2016[/editline]
Also, you didn't get a dumb rating from Sir TEST. That must mean you did a good job, since he doesn't know shit.[/QUOTE]
I'm curoise as to why the mods allow Sir TEST to rate everything dumb. Shit's just getting annoying.
[IMG]http://i.imgur.com/BsjksWr.png[/IMG]
And Sir TEST strikes again.
There should be a poll for restricting Sir TEST's rating ability :smug:
[highlight](User was banned for this post ("Cares about ratings" - Craptasket))[/highlight]
[QUOTE=Abbadoo8;51479876][IMG]http://i.imgur.com/BsjksWr.png[/IMG]
And Sir TEST strikes again.
There should be a poll for restricting Sir TEST's rating ability :smug:[/QUOTE]
There should just be a ban on Sir TEST's ability to do anything. It's not like he posses the ability to do anything else.
[IMG]https://s18.postimg.org/4y7m0uu8p/irony.jpg[/IMG]
Irony.
Sorry for the lack of activity, holidays are keeping me busy!
( Busy with pastries :pudge: )
Edit: Lol jk :godzing:
Okay, merged the pr but will not be updated to steam quite just yet, creating hand textures, uploading to github, then to steam! ;)
I would be surprised if he DIDN'T rate my post dumb, it's all his head knows how to do.
They're just ratings stop crying about them.
back on topic:
can you put some media up, and maybe add an overload feature where if you use it too much you combust into flames, that'd be neat or go blind for a period of time.
I updated the GitHub page and I am going to test it now before uploading to steam. :smug:
[editline]7th December 2016[/editline]
[QUOTE=Lunaversity;51483386]They're just ratings stop crying about them.
back on topic:
can you put some media up, and maybe add an overload feature where if you use it too much you combust into flames, that'd be neat or go blind for a period of time.[/QUOTE]
Sounds like an okay idea, but that would probably annoy a lot of people.
By the way, IT'S A MIRACLE!
[IMG]https://s23.postimg.org/bhr1sa2q3/miracle.jpg[/IMG]
[highlight](User was banned for this post ("Cares about ratings" - Craptasket))[/highlight]
Is dis have the function to stop burnin' shiet? :v: like u close your eyes? That would be fun on sandbox when a medusa try to kill the others but she have to close her eyes for a while or it will overheat and stuff
[QUOTE=YoutoYokodera;51495537]Is dis have the function to stop burnin' shiet? :v: like u close your eyes? That would be fun on sandbox when a medusa try to kill the others but she have to close her eyes for a while or it will overheat and stuff[/QUOTE]
Okay... I'll maybe assign something like that to secondary fire?
[editline]7th December 2016[/editline]
Darn, forgot the animations!
c_arms are for weapon hand attachments. I was referring to the HL2 v_hands admire animation.
[QUOTE=code_gs;51517807]c_arms are for weapon hand attachments. I was referring to the HL2 v_hands admire animation.[/QUOTE]
Would I replace the animations I have with the ones from the v_hands source files in the SDK or both recompile with the SMDs and animations from the v_hands source files?
*bump*
I'll try getting rid of the c_arms animation reference model $include line
Don't use c_arms at all. Just recompile v_hands with a different name/path and point to a different material directory where you want your custom materials.
[QUOTE=code_gs;51535771]Don't use c_arms at all. Just recompile v_hands with a different name/path and point to a different material directory where you want your custom materials.[/QUOTE]
Can't seem to find them in Source SDK or any game files... Anywhere I can get the .smd files and hopefully the .qc file?
(I rebooted my pc and don't have HL2 anymore, need to reinstall)
[editline]15th December 2016[/editline]
[QUOTE=code_gs;51535771]Don't use c_arms at all. Just recompile v_hands with a different name/path and point to a different material directory where you want your custom materials.[/QUOTE]
Can I still tamper with the animations so the hands are quite visible?
Sure, but you can also do that in Lua by shifting the vm up. Just decompile the hands with crowbar. They're in the HL2 VPK.
[QUOTE=code_gs;51535927]Sure, but you can also do that in Lua by shifting the vm up. Just decompile the hands with crowbar. They're in the HL2 VPK.[/QUOTE]
Thanks! I'll update it in time...
Sorry for the hold-up, just reset my pc and re-downloading hl2 and gmod
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