• Garry's Mod Breach Restructured
    12 replies, posted
I've taken the liberty to completely restructure the gamemode, Breach. As it stands at the moment, it shows a lot of potential for a great horror gamemode for hosting. However, the main weakness I've found is the practicality of the code and how unoptimized it is. So, as an ongoing project I will be taking code from [URL="https://forums.synergyst.club/forums/synergysts-breach.45/"]Synergyst's Breach[/URL] and manually transfer it to a publically accessible version. It's worth noting that the code currently in the repository as of 04/09/16 (MM/DD/YY) is not fully optimised and restructured. I believe Breach is a great gamemode. It just needs the right support and usability to become more widespread among the community. I will be accepting pull requests and suggestions. [URL="https://github.com/mrpotatofactory/breach-gamemode"]View the project here[/URL]
Hm, seems nice ;)
Can you give us an overview of what's changed compared to the normal breach gamemode?
You should standardize the filenames if you are only restructuring it
[QUOTE=Vilusia;52080226]Can you give us an overview of what's changed compared to the normal breach gamemode?[/QUOTE] The current plan (from the top of my head): - Sort all functions by usage - Manifest all tables into one or a few configurable files - Optimise everything! - Reduce the number of net strings - Add proper hooks - Add proper documentation - Standardize filenames - Standardize SCPs - Recreate the 'round data' system - Replace the current button and door system in map config which uses vectors to use creation id or name
[QUOTE=Potatofactory;52081083] - Optimise everything! - Add proper documentation [/QUOTE] This is also what i say before i drop my project and never look at it again. :cool:
[QUOTE=101kl;52083202]This is also what i say before i drop my project and never look at it again. :cool:[/QUOTE] or you start doing it, then let the wiki get horribly outdated until it's basically useless
Will there be support for people who want to add in custom SCP's and what not, sort of like darkrpmodification.
Following this project, may setup a server later to check out the gamemode.
Replaced the ugly old SCP loading system with an organised file-based loading system [U](now featuring callbacks)[/U] [URL]https://github.com/mrpotatofactory/breach-gamemode/commit/f363545aba045026bcb3b734a71a3a9490b59e64[/URL]
[QUOTE=Prior_;52097375]Will there be support for people who want to add in custom SCP's and what not, sort of like darkrpmodification.[/QUOTE] It's actually pretty easy in official Breach
Have you completed this project or is it still a WIP, relating to the list you supplied in an earlier message? Only curious as the last commit was 27 days ago, and in terms of stability I am contemplating whether this is better than the original at this moment in time?
I'm currently working on a sizable update in terms of organisation and restructure.
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