• TF2 Crew run away from a deadly portal
    11 replies, posted
[img]http://img19.imageshack.us/img19/5237/gmatomic0002.jpg[/img] Don't moan about no editing, if i don't have any IDEAS On how to edit i CAN'T Edit it
A lot better then your recent ones. [b][i][u]IMO PEOPLE.[/u][/i][/b]
Heavy's face is funny "OH NO!"
[QUOTE=hgncommand;16715358]Heavy's face is funny "OH NO!"[/QUOTE] More like "Aw. Crap."
the spy's posing looks bad
Hm lets see here... [b]Visual Flaws[/b] -The terrible portal effect is unrecognizable at first, ugly when you do recognize it. You should have used those other weird wavy blue and green portal effects if you insisted upon doing it in game. -The blood emitter spam in the back is stupid looking and gives no sense that the body parts are flying (It would have looked better if it didn't have any emitters at all) -The faceposing is absolutely ridiculous. -Way too much empty space. Could have been fixed by using a portal effect that wasn't so bland. -The posing is terrible. The medic doesn't appear to be holding onto the heavy in any way, he just kind of has his arm draped over him, and the spy's running pose is terrible (tuck the god damn asses in) [b]Logical Flaws[/b] -The pyro seems to be fine for having his arm somehow fall off. -The sniper's hat is bleeding for... some... reason... -The engie doesn't appear to be getting sucked into the portal like everything else -Neither is the spy
Ew.
I think you could've chosen a better map to pose this on. At least it's one of your better poses.
Odd Picture, but does anyone have the link to the Better Phys for the TF2 Models!? =D Pwease?
[QUOTE=The Vman;16718103]Hm lets see here... [b]Visual Flaws[/b] -The terrible portal effect is unrecognizable at first, ugly when you do recognize it. You should have used those other weird wavy blue and green portal effects if you insisted upon doing it in game. [i]What?[/i] -The blood emitter spam in the back is stupid looking and gives no sense that the body parts are flying (It would have looked better if it didn't have any emitters at all) [i]So non bleeding freshly sliced limbs are realistic?[/i] -The faceposing is absolutely ridiculous. [i]Intended[/i] -Way too much empty space. Could have been fixed by using a portal effect that wasn't so bland. [i]How is there too much space?[/i] -The posing is terrible. The medic doesn't appear to be holding onto the heavy in any way, he just kind of has his arm draped over him, and the spy's running pose is terrible (tuck the god damn asses in) [i]Skeleton errors, not my fault.[/i] [b]Logical Flaws[/b] -The pyro seems to be fine for having his arm somehow fall off. [i]He's a mutant, of course he'd be fine,[/i] -The sniper's hat is bleeding for... some... reason... [i]He's decapitated[/i] -The engie doesn't appear to be getting sucked into the portal like everything else [i]He's dead/the portal is growing not sucking people in[/i] -Neither is the spy Ditto [/QUOTE] my two cents
-Unsnip- [quote] What? > What? So non bleeding freshly sliced limbs are realistic? > In this case, yes. You over used blood, which is more unrealistic. Intended > You intended for your faces to be shit? Skeleton errors, not my fault. > The spy's ragdoll is perfectly fine. You just fail. He's a mutant, of course he'd be fine, > He's a she. Dumbass. He's decapitated > No he isn't. Also, decapitated is a verb. Someone can't be a verb. He's dead/the portal is growing not sucking people in > No. Portals still suck. Fuck Newtonian physics. Ditto >Ditto[/quote]
[QUOTE=Deathbucket;16718661]my two cents[/QUOTE] Oh gee, I'm sorry, those are excellent excuses. On second thought don't take anything I said into account and please don't try to improve from the god like standard that you are already at. [/sarcasm]
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