• Rebel Sniping Overwatch Soldier
    10 replies, posted
[img]http://img192.imageshack.us/img192/4003/rpmountainvillage0001.jpg[/img] M91/30 :D
honestly,it really doesn't look good... the background is ok,but the rest is really meh [editline]01:22AM[/editline] maybe you should have make it so the gun is closer?
I see some low textures in the front and CYAN FUCKING EVERYWHERE in the back
I like it. Good job.
this looks like complete shit. i'm assuming the hazy green background is supposed to represent fog? well, fog isn't neon green. secondly, both hand and gun models are low poly and the arm looks like plastic covered in tar. also, the gun should be closer to the camera so you can actually tell what's going on in the scope. try again. [highlight](User was banned for this post ("Unconstructive criticism" - Benji))[/highlight]
Fog's the maps problem. The models aren't my problem either, give me something better in the source limit.
[QUOTE=johncage;20997089]this looks like complete shit. i'm assuming the hazy green background is supposed to represent fog? well, fog isn't neon green. secondly, both hand and gun models are low poly and the arm looks like plastic covered in tar. also, the gun should be closer to the camera so you can actually tell what's going on in the scope. try again.[/QUOTE] Says the man who is "the master at poses".
This doesn't look good, though I like the general idea... just with different execution it might work better.
If your doing this first person kind of poses, use the view models, and if you used a view model then look for another one because this one looks pretty awful. And look for another map. The idea is cool it just needs some work.
[QUOTE=Da Big Man;20998754]Fog's the maps problem.[/QUOTE] You can turn it off by turning on the Post-Processing fog and managing the settings, you know?
first top of the pic looks like underwater, to me that is... position of the gun looks wierd
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