[media]http://www.youtube.com/watch?v=7g6yMfGeHSQ[/media]
A video tribute to the mechanical monsters from days gone by. I couldn't get a lot of the old ones, so some -09ers are in there. I put it together earlier today, since a lot of the old threads are disappearing.
GCX contraptions from 2007, 2008, and 2009, most from RTC and before. Tanks by Mamba, Karbine, Raptor, Dgig, and others.
[url=http://www.facepunch.com/threads/725670-Risk-to-Conquer-revisited?highlight=] This thread [/url] shows what I mean by "modified form", which would be cool, although full-scale battles might be possible with parenting, E2, etc. A single E2 using applyforce is a lot less lag than 20 wheels and 4 thrusters, or such. Nevertheless, if you don't know what RTC was, this might help you understand (I'd post the original thread, but it was deleted)
:'D
[editline]4th January 2011[/editline]
i voted all!
[editline]4th January 2011[/editline]
1:11-1:30 looks like a rl tank D:
This has made me Happy in all sorts of ways :)
what the hell. Sharky viewing thread.
Anyway. I was actually hoping you'd put the challenger or my stug or something in it. Nice vid though
[QUOTE=MacHaddock;27191325]what the hell. Sharky viewing thread.
Anyway. I was actually hoping you'd put the challenger or my stug or something in it. Nice vid though[/QUOTE]
I almost put the 43 StuG in there (because it's fucking gorgeous) but it seemed too new and straying into the "200+ prop parented" type. I wanted to put more 06/07/08 stuff in it, but I couldn't get enough pics.
This looks quite interesting, are there any guides to making mouse-aimed turrets for these tanks?
And which version of gcombat and gcx are required?
Awesome tanks man.
Morrowind theme <3<3<3
Yesplz
Something tells me we won't get enough people together on FP to pull off 4+ teams like the last thread but we'll see.
I fucking loved Raptor's Roman thread.
And yes more RTC
I remember this, but sadly I'm not as interested in Gmod as I used to and will not compete.
Risk to Conquer was the few reasons I browsed the contraptions forum way back when, I hope it gets revived.
This looks really awesome, i definetly hope this gets revived and give it a shot.
I suggest only using two teams due to most teams not even producing anything last time. The closest me an Mamba got to building anything for the mighty Soviets was half an APC. If there are only two teams we could have cooler battles on a larger scale, too.
I would like to see Risk To Conquer utilize ACF instead of gcombat.
If you are going to organize this I recommend you state all the requirements. Explain in detail how exactly all this would work, how it has to be carried out, under what terms, etc. These kind of threads seem to fail for this reason, lack of exact planning.
the first time rtc came along i was working on a massive supertank with six MBT-sized track pods. i have no building talent anymore. :saddowns:
[QUOTE=Derubermensch;27199259]I would like to see Risk To Conquer utilize ACF instead of gcombat.[/QUOTE]
I would too, but I don't think it'd be practical, ACF is limited to a few servers and has a narrow range of weapons. I think a pewpew weapons pack, scripted to be realistic, with karb's old ammo crates redone for pewpew is the best bet (I've already tested this concept)
[editline]4th January 2011[/editline]
[QUOTE=XXXmags;27199953]If you are going to organize this I recommend you state all the requirements. Explain in detail how exactly all this would work, how it has to be carried out, under what terms, etc. These kind of threads seem to fail for this reason, lack of exact planning.[/QUOTE]
I'm already working on that. I'm thinking this time it'd also have certain "non-war" items, like for instance trucks, jeeps, etc. Also wanted to add airforce, and allied nations would be able to share contraptions, or you could even capture vehicles.
One of the advantages we have now is with TB's dupe, we can mix and match parts. A chassis can have a stationary AA turret added, and be a simple flak, or instead have artillery added. Think how the Panzer IV chassis became assault guns, tank hunters, artillery, antiaircraft guns, and even a tracked truck. That's a shitload of vehicles on one chassis--meaning one team can crank out many more vehicles quickly.
Does pewpew use trajectory calculations like ACF?
My tanks were never lookers. But I still have a few. hrm.. links you say.
My first tank.. Please don't laugh. [url]http://video.google.com/videoplay?docid=-3988638048751069450#[/url]
The Forcer Powered one. [url]http://www.youtube.com/watch?v=z-ZxXhBV-Ls&hd=1[/url]
This last one I was doing mechanicals and Candy was doing the body. (he's crazy)
[url]http://s4.photobucket.com/albums/y136/F12Bwth4/WW2%20Gmod/[/url]
The unfinished dana doesn't count.
[QUOTE=Derubermensch;27208909]Does pewpew use trajectory calculations like ACF?[/QUOTE]
I'm pretty sure it's gcombat type, with specified gravity amounts per weapon. :saddowns: I've created my weapons using a set gravity amount, so they'll all have the same gravity value
I just don't want this to be stuck using 3 servers for all the building, or to have to rule out naval battles, air battles, etc. I'm still not sure what combat system we'd use, I think that'd be the big major obstacle to this.
[editline]5th January 2011[/editline]
Zeos...somehow I don't think that giant electric tank, or your geared 50+ unparented prop tanks, would be very feasible for battle. :frown:
[QUOTE=RedReaper;27209418]Zeos...somehow I don't think that giant electric tank, or your geared 50+ unparented prop tanks, would be very feasible for battle. :frown:[/QUOTE]
Nonsense, They were battle hardened on the plains of middle earth when price Henry the sixth fought against the Orks for control of the shipping routes to Hogwartz. I would post pictures but I only have slides
[QUOTE=F12Bwth;27210063]Nonsense, They were battle hardened on the plains of middle earth when price Henry the sixth fought against the Orks for control of the shipping routes to Hogwartz. I would post pictures but I only have slides[/QUOTE]
[B]wut[/B] Sry this isn't the woodwars thread.
[QUOTE=AnotherGuy;27198641]I suggest only using two teams due to most teams not even producing anything last time. The closest me an Mamba got to building anything for the mighty Soviets was half an APC. If there are only two teams we could have cooler battles on a larger scale, too.[/QUOTE]
We tried the once ... many a server paid the price for our actions.
[editline]5th January 2011[/editline]
[QUOTE=RedReaper;27207482]
One of the advantages we have now is with TB's dupe, we can mix and match parts. A chassis can have a stationary AA turret added, and be a simple flak, or instead have artillery added. Think how the Panzer IV chassis became assault guns, tank hunters, artillery, antiaircraft guns, and even a tracked truck. That's a shitload of vehicles on one chassis--meaning one team can crank out many more vehicles quickly.[/QUOTE]
We pretty much do that as is, or at least I do.
Yes, Pew Pew does have ballistic drop...
Also zeos I laughed so fucking hard at your first tank, you have no clue. The music made it, as it streaks across the screen, fucking luls
[QUOTE=RedReaper;27209418]I just don't want this to be stuck using 3 servers for all the building, or to have to rule out naval battles, air battles, etc. I'm still not sure what combat system we'd use, I think that'd be the big major obstacle to this.
[/QUOTE]
Why not make a new combat system all together? Easier said than done but if there are some people willing to help make it then why not?
[QUOTE=Datsun;27228374]Why not make a new combat system all together? Easier said than done but if there are some people willing to help make it then why not?[/QUOTE]
Something simple, like SPD, so you just have to code weapons and set them to do damage normally, instead of having special damage detection/health management like GCombat does.
Man I remember this from forever ago
It was cool.
[QUOTE=MacTrekkie;27230167]Something simple, like SPD, so you just have to code weapons and set them to do damage normally, instead of having special damage detection/health management like GCombat does.[/QUOTE]
I have no idea what SPD is, but I'm pretty sure most ACFers would balk at such a simple combat system. I still don't know why ACF1 isn't released if ACF2 has been around for awhile. It'd solve a lot of problems--it has the same variety we need. I know Kaf is rather protective of his code (Slimswitch r fgt) but if Kaf releases it on his own, he gets credit and more control over it. I know for awhile it was hosted on sax's server forum, and it might still be on SA. Besides I don't think this is gonna be like GCX with Gcombat; the community is different
[editline]6th January 2011[/editline]
[QUOTE=Tibbles!;27221875]Also zeos I laughed so fucking hard at your first tank, you have no clue. The music made it, as it streaks across the screen, fucking luls[/QUOTE]
Look at 3:23. I lol'd.
[editline]6th January 2011[/editline]
An idea. Just an idea. no idea if/how it'd actually be implemented. I'm using artillery as an example here, it could be extended to anything, fuel, repair stuff, bunkers, etc.
This is a 10-prop parented arty piece. It is 2 unparented props--a wheel for a collision model (for placing it) and a chip. You put it on the ground, weld the parented chip, and remove the wheel.
[URL=http://img211.imageshack.us/i/freespace06v210000.jpg/][IMG]http://img211.imageshack.us/img211/2106/freespace06v210000.th.jpg[/IMG][/URL] [URL=http://img600.imageshack.us/i/freespace06v210001.jpg/][IMG]http://img600.imageshack.us/img600/2776/freespace06v210001.th.jpg[/IMG][/URL] [URL=http://img222.imageshack.us/i/freespace06v210002.jpg/][IMG]http://img222.imageshack.us/img222/5139/freespace06v210002.th.jpg[/IMG][/URL] It has no detail, but looks like artillery enough that, at a distance, you know it's a soviet-style gun.
[URL=http://img405.imageshack.us/i/freespace06v210010d.jpg/][IMG]http://img405.imageshack.us/img405/1200/freespace06v210010d.th.jpg[/IMG][/URL] [URL=http://img835.imageshack.us/i/freespace06v210008.jpg/][IMG]http://img835.imageshack.us/img835/2851/freespace06v210008.th.jpg[/IMG][/URL] [URL=http://img638.imageshack.us/i/freespace06v210006.jpg/][IMG]http://img638.imageshack.us/img638/9554/freespace06v210006.th.jpg[/IMG][/URL]
At 9 props when placed, 1 unparented (a wire chip), I can put about 15 of them down for the amount of lag of one frozen tank (based off a tank with a turret, base, chips to parent to on these, and 10 roadwheels). 3 or 4 guns should be more than enough.
Now, if I do an artillery barrage, I would spawn a few of these and one "real" artillery piece, the 100 or 200-prop working one that these resemble, fire for a bit, and remove the "real one" leaving these placeholders. Frozen, nocollide-all'd, parented, and low in props, they'd have no effect on lag--but I still have an artillery battery on a hill, waiting to be overrun.
I'm pretty sure goons do this on some maps with tank duels every so often, having parented props to act as scenery, and it must not have much effect on their lag.
[QUOTE=RedReaper;27207482]I would too, but I don't think it'd be practical, ACF is limited to a few servers and has a narrow range of weapons. I think a pewpew weapons pack, scripted to be realistic, with karb's old ammo crates redone for pewpew is the best bet (I've already tested this concept by the way, and it is feasible)
[editline]4th January 2011[/editline]
I'm already working on that. I'm thinking this time it'd also have certain "non-war" items, like for instance trucks, jeeps, etc. Also wanted to add airforce, and allied nations would be able to share contraptions, or you could even capture vehicles.
One of the advantages we have now is with TB's dupe, we can mix and match parts. A chassis can have a stationary AA turret added, and be a simple flak, or instead have artillery added. Think how the Panzer IV chassis became assault guns, tank hunters, artillery, antiaircraft guns, and even a tracked truck. That's a shitload of vehicles on one chassis--meaning one team can crank out many more vehicles quickly.[/QUOTE]
I think increasing the complexity of the game won't help, more things for people to get confused/slack off on. Keep it very simple. A similar game mechanism to that of counter strike would be good. The objective is very simple (kill the other team/defuse bomb), there is a specific selection of tools (weapons/armor/accessories) and there are no pre-defined classes. Meaning people can do as they wish selecting their own equipment and aren't forced to use a something from a narrow range of options, for example: A guy wants to be in the airforce but then doesn't like it when he's in a server and wants to build a tank.
Now if he's given a certain amount of props (and specific ones like PHX and vanilla) to use under a certain amount of time, he could build anything he wants and still stay in accordance with the game.
One mayor need though is to know how teams would be selected. Should teams be equal in size? how many teams are adequate? Why would players join a specific team? What is a safe number of players per team to avoid server crashes? How would teams be organized, would there be a hierarchy? Should teams be selected on the forum or in-game? These are all critical ideas that must determined and are necessary if players aren't to make many decisions that aren't directly part of the game, not deciding how it should be played, but simply playing it.
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