I fail at modeling, and the F-16 is getting old. If anyone has any decent models they want wired, post them and I'll see what I can do (if they are released, I will give you full credit for the model).
Also if you need a relatively simple E2, I'd do it.
Is this only for existing contraptions or do you do custom E2s as well?
Because I sort of need an E2 that controls a single hydraulic door and can open and close it at different speeds while having multiple outputs for buttons and shit.
That didn't sound so simple after I typed it.
Why is speed an input? I don't see it used anywhere in the actual expression.
what happened here
[url]http://www.nodex.net/forums/viewtopic.php?f=4&t=95&start=10[/url]
[QUOTE=Abstrakt;17513394]what happened here
[url]http://www.nodex.net/forums/viewtopic.php?f=4&t=95&start=10[/url][/QUOTE]
Oh lol'd. I'm flattered?
Woah, fur serius?
Dude could you make me one which, upon holding a button, will have a countdown of 3 seconds, then output 1 (for operating rocket engines).. and return to 0 when the button is released.
Also, with each second during the countdown, have an output of 1 lasting just .5 seconds (for operating a blinking red light and siren effect) at the 0.01, 1, and 2 second marks.
To simple it up-> *beep* *beep* *beep* *BOOOOMholycraaap* *release button ok everything's cool*
[QUOTE=G-Foxx;17557402]Woah, fur serius?
Dude could you make me one which, upon holding a button, will have a countdown of 3 seconds, then output 1 (for operating rocket engines).. and return to 0 when the button is released.
Also, with each second during the countdown, have an output of 1 lasting just .5 seconds (for operating a blinking red light and siren effect) at the 0.01, 1, and 2 second marks.
To simple it up-> *beep* *beep* *beep* *BOOOOMholycraaap* *release button ok everything's cool*[/QUOTE]
God, how I @#%$ing love the modulus function for these kinds of things :V:
@name Bomb E2
@inputs Start
@outputs Alert Boom
@persist Counting Count
interval(100)
if(Start == 1) {Counting = 1}
Count = mod(Count + Counting, 30)
if(mod(Count,5) < 3) {Alert = 1}
if(mod(Count,30) < 28) {Boom = 1, Count = 0}
[QUOTE=Xixo12e;17571379]God, how I @#%$ing love the modulus function for these kinds of things :V:
@name Bomb E2
@inputs Start
@outputs Alert Boom
@persist Counting Count
interval(100)
if(Start == 1) {Counting = 1}
Count = mod(Count + Counting, 30)
if(mod(Count,5) < 3) {Alert = 1}
if(mod(Count,30) < 28) {Boom = 1, Count = 0}[/QUOTE]
Well, not a bomb detonation.. an afterburner type thing- It can restart after you pressed it right? So each time you hold it in it counts down then activates afterburners?
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