Welcome, Welcome to FMUFMU, it's safer here ... at least till the trains arrive
28 replies, posted
Why did i call it FMUFMU? Well, no other letters were available, i thought i could make it read "FUUU" or MUFMUF, or UMFUMF. FMU FMU was good enough. This is basically an abandoned rail track in city 17, the water unleashed from the pipes allowed vegetation to flourish in this shady area.
[IMG]http://uppix.net/b/4/0/8afc3ac8ea34c4fd43d783a0cfd51.jpg[/IMG]
Smaller version
[IMG]http://uppix.net/3/d/5/a4fe6a17d82c36a250c5784727d8f.jpg[/IMG]
I love it!
That's awesome.
the sense of brightness.
Thanks guys
[editline]28th March 2011[/editline]
Also, who can guess the map :3
One of the HL2 maps. can't remember the name.
Gorgeous.
fmoo fmoo ?
This makes me want to make a new scenebuild.
Looks so realistic.
[QUOTE=Dav0r;28864688]I love it![/QUOTE]
First time I see you posting here. :v:
Oh my God, the colours...
nice...i love it, it reminds me of my edit
That's the HL2 map where you see 2 combine beating on a couple , then break the planks and walk up the stairs to get above the rails and jump on the train... Reaaally can't remember the name though.
[QUOTE=Moonsorrow;28881639]That's the HL2 map where you see 2 combine beating on a couple , then break the planks and walk up the stairs to get above the rails and jump on the train... Reaaally can't remember the name though.[/QUOTE]
Good enough, medal for you :3
And yes cheesecurls, that use of fauna in the chateu map was the inspiration for this
Very nice
shit, man.
[editline]30th March 2011[/editline]
what's your steam username?
[editline]30th March 2011[/editline]
also try texturing
That's some funky light going on further down the rails :P
I think it looks great though. Has a good sense of atmosphere.
I like the way you do your pictures. Lots of smooth color, great atmosphere :)
If anything though, I'd say remove the purple color, desaturate the blue lights and make them give off less light around them, turn off the green train light (combine tech may hold for a long time, but a standard traffic light wouldn't still be on), and texturize the walls. The left wall looks very low res, plus a lot of it is left bare.
The top middle part though, with the FMUFMU text, looks fantastic. Great lighting of the air.
As for the texturing, you could take a picture without any of the vegetation or drains on, put the texture on, and then take a new picture with only the vegetation and drains, on a blank background colored like the walls, then extract it, and put it on top of the retextured walls, and then into the real picture. Maybe there's an easier way, but it's what I would have done.
I don't mean to sound better knowing, it's just the few things I noticed. I think the picture's great :)
lol blur bars i havent seen those in a while
i just thought i'd add that something about that railway light makes the picture absolutely astounding. i'm not sure what it is but good goddamn.
this is one of the best pictures i've seen in a long time.
[QUOTE=korix;28902516]That's some funky light going on further down the rails :P
I think it looks great though. Has a good sense of atmosphere.
I like the way you do your pictures. Lots of smooth color, great atmosphere :)
If anything though, I'd say remove the purple color, desaturate the blue lights and make them give off less light around them, turn off the green train light (combine tech may hold for a long time, but a standard traffic light wouldn't still be on), and texturize the walls. The left wall looks very low res, plus a lot of it is left bare.
The top middle part though, with the FMUFMU text, looks fantastic. Great lighting of the air.
As for the texturing, you could take a picture without any of the vegetation or drains on, put the texture on, and then take a new picture with only the vegetation and drains, on a blank background colored like the walls, then extract it, and put it on top of the retextured walls, and then into the real picture. Maybe there's an easier way, but it's what I would have done.
I don't mean to sound better knowing, it's just the few things I noticed. I think the picture's great :)[/QUOTE]
You mean a retexture edit in potatochop or retexture like a texture pack for hl2? I don't know any good tutorials to make good textures for walls imo. Oh and btw the purple color is actually an accident lol, the blue thing too, i went shitballs nuts with the color hue option, i did like 10 layers and each one had a nutty luminosity, the purple turned out to be the part i forgot to delete when i merged the layers, but i thought it turned out pretty lol, it's supposed to be yellow there though, like the sunset. But i think the combo of the green light first, then blue, then purple from a physics standpoint of intensity kinda makes it appealing, it's totally unreal though
The purple is great.
[QUOTE=JurajIsNotPirat;28896597]shit, man.
[editline]30th March 2011[/editline]
what's your steam username?
[editline]30th March 2011[/editline]
also try texturing[/QUOTE]
it's either Crazy Knife of Ben Bernanke
Hey Crazy, there are props that are the entire alphabet using the same font and style as FMU, but I think the only way to get them is to download the mod Comatose then using GM_mount to get it's content, it's how I got them.
[QUOTE=Crazy Knife;28909049]You mean a retexture edit in potatochop or retexture like a texture pack for hl2? I don't know any good tutorials to make good textures for walls imo. Oh and btw the purple color is actually an accident lol, the blue thing too, i went shitballs nuts with the color hue option, i did like 10 layers and each one had a nutty luminosity, the purple turned out to be the part i forgot to delete when i merged the layers, but i thought it turned out pretty lol, it's supposed to be yellow there though, like the sunset. But i think the combo of the green light first, then blue, then purple from a physics standpoint of intensity kinda makes it appealing, it's totally unreal though[/QUOTE]
Well, it looks interesting nonetheless, the purple color :)
But I was thinking of retexturing in photoshop (potatochop lol) like this:
before
[IMG]http://img683.imageshack.us/img683/8901/notexture.jpg[/IMG]
after
[URL=http://img94.imageshack.us/i/texturer.jpg/][IMG]http://img94.imageshack.us/img94/7914/texturer.jpg[/IMG][/URL]
It's just a rough example, but you get the idea. It's easy with clean surfaces, unlike the one I tried on, with plants and drains. With a clean wall, you could just apply the plants and drains afterwards, on top of the texture, from a cutout with a blank screen behind it. That would be an easy way not to get the texture to overlap the drains and plants.
[QUOTE=korix;28910327]Well, it looks interesting nonetheless, the purple color :)
But I was thinking of retexturing in photoshop (potatochop lol) like this:
before
[img_thumb]http://img683.imageshack.us/img683/8901/notexture.jpg[/img_thumb]
after
[URL=http://img94.imageshack.us/i/texturer.jpg/][img_thumb]http://img94.imageshack.us/img94/7914/texturer.jpg[/img_thumb][/URL]
It's just a rough example, but you get the idea. It's easy with clean surfaces, unlike the one I tried on, with plants and drains. With a clean wall, you could just apply the plants and drains afterwards, on top of the texture, from a cutout with a blank screen behind it. That would be an easy way not to get the texture to overlap the drains and plants.[/QUOTE]
Looks really cool dude, did you create a new layer and use some brush on it or something?
[QUOTE=Crazy Knife;28918871]Looks really cool dude, did you create a new layer and use some brush on it or something?[/QUOTE]
Thanks.
I actually just made a tutorial for doing it. I started out wanting to explain it to you in here, but then I thought it would be fun creating a tutorial for anyone to use.
It's aimed at everyone, so some things may seem obvious to you.
Perhaps I should create a new thread or something, to get people to see it?
Anyway, if you've got suggestions for something I could add, let me know. Here it is.
[media]http://img202.imageshack.us/img202/8864/texturetutorial12.png[/media]
fucking awesome!
thats wallpaper shiznit right there
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