• Centrifuge Catapult
    11 replies, posted
This is an extremely long range catapult (shoots over 30000 source units) with a timed release mechanism V1 [IMG]http://i304.photobucket.com/albums/nn174/hippieman58/gm_flatgrass0071-1.jpg[/IMG] [IMG]http://i304.photobucket.com/albums/nn174/hippieman58/gm_flatgrass0072.jpg[/IMG] updates!!!! V2 [IMG]http://i304.photobucket.com/albums/nn174/hippieman58/gm_flatgrass0073-1.jpg[/IMG] [IMG]http://i304.photobucket.com/albums/nn174/hippieman58/gm_flatgrass0074-1.jpg[/IMG] [media]http://www.youtube.com/watch?v=mTqkGb-lkVo[/media]
these things are BEAST in game
This is probably more complex than it looks, but it's way too simple.
Awsome. Amazing release timing. I want a dupe PLZ
[QUOTE=Balto-the-Wolf-Dog;17909883]Awsome. Amazing release timing. I want a dupe PLZ[/QUOTE] You want a dupe of his work, make your own.
Nice job, I was wondering why the prop's trail kept getting smaller and smaller, but I guess it was the lag or something
Have an explosive barrel spawner spawning barrels at the bottem and a graber on the end of the catapult. As it turns it picks up a barrel ignites it and throws it, see how fast it can throw them. Make it so you can control it also range and aim.
[QUOTE=xroblade;17910688]Have an explosive barrel spawner spawning barrels at the bottem and a graber on the end of the catapult. As it turns it picks up a barrel ignites it and throws it, see how fast it can throw them. Make it so you can control it also range and aim.[/QUOTE] Yeah right, the engine can barely handle the release at this speed, let alone grabbing something and releasing it a split second later.
[QUOTE=xroblade;17910688]Have an explosive barrel spawner spawning barrels at the bottem and a graber on the end of the catapult. As it turns it picks up a barrel ignites it and throws it, see how fast it can throw them. Make it so you can control it also range and aim.[/QUOTE] as unrezt said the engine can barely handle it at these speeds, although i am planning on adding changeable range and aim [QUOTE=CanadianBill;17910677]Nice job, I was wondering why the prop's trail kept getting smaller and smaller, but I guess it was the lag or something[/QUOTE] yea, its lag caused by the engine because it can't handle the speed at which these spin at well
I tried making one of these which released the load when a gyro went to the right position but I don't think the game is fast enough to do it. :(
[QUOTE=smidge146;17948677]I tried making one of these which released the load when a gyro went to the right position but I don't think the game is fast enough to do it. :([/QUOTE] well, it helps if you have jinto's physics mod which allows you to raise the maximum speed limit in source.
[QUOTE=smidge146;17948677]I tried making one of these which released the load when a gyro went to the right position but I don't think the game is fast enough to do it. :([/QUOTE] We made ours so when rpm is more than 250~ it starts asking if the gyro is at the right angle, it probably takes 5-10 revolutions before it finally finds the angle it wants.
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