• Tiger ace
    12 replies, posted
Got into making german tanks after my Marder III, so i decided to give the famous "Tiger I" a try. Not the most original idea (search gave me at least 10 other Tigers :P) but i enjoyed making it. Video: [media]http://www.youtube.com/watch?v=KJipciBCXeU[/media] [img]http://members.lycos.nl/cenf01/gmodtiger.jpg[/img] [img]http://members.lycos.nl/cenf01/gmodtiger3.jpg[/img] [img]http://members.lycos.nl/cenf01/gmodtiger2.jpg[/img] [img]http://members.lycos.nl/cenf01/gmodtiger4.jpg[/img]
WOO! Battlefield 1942 ftw! Looks really good. I like!
Nice tiger! man i like this tank. I'm curious is there any tutorial of making a tank turret? I wanna know how the turret elevate. Please.
Sexy, one of better Tigers out there.
[QUOTE=soytamap;18080876]Nice tiger! man i like this tank. I'm curious is there any tutorial of making a tank turret? I wanna know how the turret elevate. Please.[/QUOTE] My guess would be axies and Applyforce. (ask divran if you need an e2 for it) It may also be possible with high friction axies and thrusters, but It would be smoother with applyforce. I reccomend using an expression that uses an entity marker instead of an IsWeldedTo, as the entity marker applyforce will survive dupe. The welded applyforce will not
[QUOTE=Balto-the-Wolf-Dog;18082390]My guess would be axies and Applyforce. (ask divran if you need an e2 for it) It may also be possible with high friction axies and thrusters, but It would be smoother with applyforce. I reccomend using an expression that uses an entity marker instead of an IsWeldedTo, as the entity marker applyforce will survive dupe. The welded applyforce will not[/QUOTE] You don't really know what you are talking about do you? But yeah, ApplyForce turrets are usually prefered. But if you don't want it mouse aimed you can ofcourse use hydraulics or whatever.
for up and down, I just axis the gun to the turret body, then add thrusters and a weld latch that turns off when I use the thrusters.
this is awesome man, where the hell have you been? been gone for like a year, and then comes back and post these awesome contraptions. cool tiger man. I love the way the treads hang.
Wow this looks great! I like the way you did the tracks.
[QUOTE=Balto-the-Wolf-Dog;18082390]My guess would be axies and Applyforce. (ask divran if you need an e2 for it) It may also be possible with high friction axies and thrusters, but It would be smoother with applyforce. I reccomend using an expression that uses an entity marker instead of an IsWeldedTo, as the entity marker applyforce will survive dupe. The welded applyforce will not[/QUOTE] Expreesion ,applyforce,entity marker? what is it? i don't understand. plese describe more details. The high friction wire wheel weld with turret will be ok? are you recommend?
[QUOTE=soytamap;18097924]Expreesion ,applyforce,entity marker? what is it? i don't understand. plese describe more details. The high friction wire wheel weld with turret will be ok? are you recommend?[/QUOTE] He can't describe it to you because he doesn't know what he is talking about.
I like it, but it looks a little too [I]flat[/I] - there are too many 90-degree edges. More vicious-looking than Karbine's or Satyria's tanks though, overall still a B+/A-
I agree with Xixo, it's too weird in some angles, where the 90 degrees comes into example. It's still awesome though, and well executed with the camo material. Huzzah!
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