• The Ancient Watchman
    4 replies, posted
[media]http://www.youtube.com/watch?v=WJtR9b2lgvM[/media] [img]http://i.cubeupload.com/BS8KKA.jpg[/img] Here's a picture of the scenebuild itself on gm_scenebuild_dusk: [url]http://i.cubeupload.com/5qzP1D.jpg[/url]
There's so much detail lacking in my opinion, the sky is blank and there are only 7 trees in the background. Foreground is a bit boring, there should be some more foliage. I've heard your name so many times I expect a bit more (I believe you do more porting and rigging and all that fun stuff). Anyway, a decent use of Elder Scrolls props here, and the lighting is actually pretty good. Hope this criticism helps.
Very interesting creature ^^
[QUOTE=xiGRAHAMix;42972364]There's so much detail lacking in my opinion, the sky is blank and there are only 7 trees in the background. Foreground is a bit boring, there should be some more foliage. I've heard your name so many times I expect a bit more (I believe you do more porting and rigging and all that fun stuff). Anyway, a decent use of Elder Scrolls props here, and the lighting is actually pretty good. Hope this criticism helps.[/QUOTE] I appreciate the crit. I suppose I got stuck trying to make a barren hilltop look, but still having some objects to break up the scene. I've tried a little different angle/added mountains to the background. [t]http://i.cubeupload.com/ey7UPG.jpg[/t] Better, worse?
[QUOTE]Better, worse?[/QUOTE] Definitely better, yet only in a slight amount. The mountains in the background are a sure improvement, and the toned down lighting seems to make it much less dramatic and intense (I honestly like that more). So, better.
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