• my gmod art repost
    4 replies, posted
incase i posted in wrong area, im posting here the link to my GMod art,check it out and thanks! [url]http://www.deviantart.com/?qh=&section=&global=1&q=facedyoyo[/url]
Right area, wrong format. Might have tried taking a few of the pictures from the gallery and posting them in thumbs, kinda like [url=http://facedyoyo.deviantart.com/art/Todd-Mcfarlane-424415201]this one[/url]: [t]http://fc00.deviantart.net/fs71/f/2014/003/9/a/todd_mcfarlane_by_facedyoyo-d70oov5.jpg[/t]
Fancy, but you should try to get a better angle with it. You have a bunch of nothing to the left and right of spiderman.
You do some pretty good work man. With some practicing, you could make some really good work. Lighting is certainly a good start and quality. As a side note, I'm interested as to what spiderman model you used? [editline]5th January 2014[/editline] Also the fact you use SDof is already a step in the right direction. NEVER use standard DoF.
yeah for one standard DoF eliminates object shadows, and seems like lamp light source other than Sun is eliminated too, i like how crisp the image can be, yet i hate losing shadow detail. ill check on that spider man model for ya [editline]4th January 2014[/editline] rustledjimmy, spider man model is from steam workshop, in gmod its listed under "the amazing spider man" i think its from the new game based on the new movie. Minilandstan, i did the shot like that cause i wanted to showcase the todd mcfarlane styled pose over the scenery, all i wanted to impress was that he was definitly air born, and definitly in the city. although...now that i think about it, it would be even better if you could see some pedestrians body language reacting to the spectacle "HOLY CRAP, Look at THAT!" kinda response. GOOD IDEA
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