bit of an experiment. and a tad rushed in the lighting department, mainly due to I was unable to restore any applied materials upon saving and reentering the build, and it was like, 3 in the morning.
But anyway, everything you see here is 100% GM_black and made with heavy use of PHX
[img]http://uppix.com/f-Zakeraerarahreh153c52a52001702ca.jpg[/img]
here's a shot of the build itself, and some toned down lighting if you're interested
[quote]
[img_thumb]http://uppix.com/f-Zakahreh_buildsh53c52a9b001702cb.jpg[/img_thumb]
[img_thumb]http://uppix.com/f-Zakerhreh_toned_53c52ac2001702cc.jpg[/img_thumb]
[/quote]
Loving it, being there in real life though, it would've burnt my eyes out from all that light.
Was about to suggest a floating car but I noticed one in the top right corner of the screenshot, would adding another made it a little less empty? Just a suggestion.
Ok, wow.
Spirits, take the wheel.
where are all the shadows
They don't exist anymore in the future. Casting a shadow is punishable by death, administered by a Commissar, Commanding officer, Policeman or Templar. Such is the terms of the 2084 Anti spooky shit treaty shortly after the third world war.
And I'm still fucking up on that department. shadows don't cast and I keep forgetting to put in the commands, sorry I really need to remind myself about them
the posing on the red haired woman is pretty awkward and quite some people in the back seem kinda motionless
I really like the build and the background though
There's too many different colors IMO. A more coherent color theme would've improved the image massively.
Incredibly creatively constructed idea! How'd you do those orange/blue triangle windows? The scene reminds me of a futuristic Tokyo city by the way.
PHX triangles and whatnot
Pretty slick. The coloured PHX triangles were a really cool idea.
You know, we really need a tool that can take lights and static props and compile the whole thing into a seperate BSP. Would make nice reuseable, easier for rough rough mapping with props and make all the props and light look much better.
Yeah something like that. With the added benefit of also porting lights and lamps.
pretty neat scene. although, like mentioned before it'd look way better with shadows and maybe a bit less color variety.
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