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[quote][video=youtube;eV870CN05JI]http://www.youtube.com/watch?v=eV870CN05JI[/video][/quote] gm_black scene effects are in-game [img]https://dl.dropboxusercontent.com/u/64365913/arrival.jpg[/img]
Great use of those synth models. This entire pic is just pleasing to the eye.
Don'tcha hate it when you're on your way to work and interdimensional beings invade the planet? Must've been a Monday.
[QUOTE=TheGoodDoctorF;46222422]Great use of those synth models. This entire pic is just pleasing to the eye.[/QUOTE] thanks :)
i demand to see the unedited version because wow
[QUOTE=Joazzz;46223378]i demand to see the unedited version because wow[/QUOTE] sure, here's a version without any editing (except for sdof) [img_thumb]https://dl.dropboxusercontent.com/u/64365913/arrival_default.jpg[/img_thumb]
I like the unedited more.
Excellent work, the poses and effects are spot on :-)
It's amazing. I don't get where you get those in-game effects? And those buildings behind? What props are those? And the road? It's like I'm missing so many props
Quality is a bit hit and miss here and there but apart from that it's good.
[QUOTE=Crazy Knife;46228416]It's amazing. I don't get where you get those in-game effects? And those buildings behind? What props are those? And the road? It's like I'm missing so many props[/QUOTE] the teleportation arc things are made out of some newspaper props with an energy beam material on them :v: there are also some volumetric light effects around the soldiers. as for the buildings and shit, they're from various source games: D.I.P.R.I.P., NeoTokyo, DoD:S. [editline]14th October 2014[/editline] [QUOTE=RustledJimmys;46228433]Quality is a bit hit and miss here and there but apart from that it's good.[/QUOTE] please do specify a bit
Very nice! I do wish that the guy on the right would have some more AO against the ground, and the light rays shining off the scanner.. things in the distance could use some work, but are still quite good! The props you used make a very nice composition and bring the city to life. I wish I could see more of the actual city. Congrats. [editline]14th October 2014[/editline] [QUOTE=Uncle Bourbon;46229369]the teleportation arc things are made out of some newspaper props with an energy beam material on them :v[/QUOTE] also, cheesus, wicked resourcefullness right there
[QUOTE=Uncle Bourbon;46229369]the teleportation arc things are made out of some newspaper props with an energy beam material on them :v: there are also some volumetric light effects around the soldiers. as for the buildings and shit, they're from various source games: D.I.P.R.I.P., NeoTokyo, DoD:S. [editline]14th October 2014[/editline] please do specify a bit[/QUOTE] The two I primarily noticed are the weird highlighting on the guy on the floor on the right and the guy on the phone. That and some shadows are missing here and there.
[QUOTE=RustledJimmys;46229696]The two I primarily noticed are the weird highlighting on the guy on the floor on the right and the guy on the phone. That and some shadows are missing here and there.[/QUOTE] ah, i see. some of the props would either cast a partial shadow or none at all. luckily those glitches weren't too apparent on the foreground objects.
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