I always do shading like this, good tutorial.
Edit;
Rated tool.
Awesome job, excellent tutorial.
Very nice. Bookmarked.
Aye bookmarked.
Shading like this is far better than using dodge & burn. You can easily remove or add more shadows like this, you can shape the shadows more in-depth and you don't have to use only a brush, you can also use shapes and gradients and stuff.
Awesome tutorial, rated tool.
I'm so glad you ended up making this! I'm positive this will help a lot of people! (Including myself.) Thanks!
this needs to be stickied
We don't have any tutorial stickies anymore, they just add them to the sticky at the top.
Rarely do they add anything by themselves, you have to ask.
The technique is cool, I do something simular, but have you though about using cutmasks for this, I think that would make the whole selection and erasing process obsolete. Since you're isolating the object anyway, it would be quicker. Its for photoshop users only though.
[img_thumb]http://img228.imageshack.us/img228/6171/anoss.jpg[/img_thumb][img_thumb]http://img707.imageshack.us/img707/5066/anoss2.jpg[/img_thumb]
Updated the first post with the next section entitled: Self-Shadowing.
Also added a small searchable "table of contents" to ease those scrolling fingers, as there is a lot of shit in the OP. Organized things a bit as well.
And bump.
this is p. nice
Shit's a'ight
may I add that while the source engine sucks at creating shadows it is absolutely superior and making highlights
use source lights
Am I the only one who has the shading in shipload of layers?
If I want to add something, I just create new layer.
My .PSDs are horribly unorganized.
R M The tutorials man
-snip- Bad reading.
^ I...did....?
[QUOTE=R M S 1 3;23685839]^ I...did....?[/QUOTE]
I'm too cool to read :c00lbert:
the best way to achieve shadows is to create your own normal maps and your own lighting entirely in-game and use THAT as a reference, as RMS13 said, by hexing your subject(s) and props and replacing the hexed model's textures in to matte white so only the normals appear (or if you want, a 60% gray layer with the phong effects as well) AND use something like gm_construct's dark room to create your own lighting set-up.
I personally use a studio-based three-point light setup per subject; two lamps to highlight areas and create my own lighting and use a light to fill in the darkened areas. From there I can take a picture of the matte character and recreate the shadows without gettting Source's low-quality pixelated edges.
Source does great when it comes to shadows. You just have to know how to emulate them properly.
RMS13's examples are great because he knows how to emulate lighting. The average Facepunch user simply isn't talented or creative enough to do that so shadows will simply be all over the place.
Also, you forgot to use displacement maps to bend the shadows to the cloth folds and the like. You could add so much more detail in to the images if you both used displacement maps and you created alternative shadows to bring out details of darkened areas.
Wait, were you able to disable the shadows, then add a dynamic light and have it cast a shadow?
Or am I not seeing this right?
Yes You got it exactly right sir.
[editline]12:48AM[/editline]
Use this to Disable shadows on the one model friend.
Bind ] "ent_fire !picker disableshadow"
look at something, Hit ], then BAM, shadows be gone!
I thought everyone knew this; just never used it.
[QUOTE=Ehanced_AI;23699650]Yes You got it exactly right sir.
[editline]12:48AM[/editline]
Use this to Disable shadows on the one model friend.
Bind ] "ent_fire !picker disableshadow"
look at something, Hit ], then BAM, shadows be gone![/QUOTE]
:doh: [b]x 9001[/b]
Thanks for bringing this to my attention.
Also, is there a place where all these commands are listed? I searched but for some reason nothing goes back past 2009 now and that's when all the threads existed :argh:
Oh yes and I am finishing the ambient-occlusion tut right now.
No I just kinda learn em from other people.
neat
not bad
Used to do this but posing is so hard in G10 that I don't bother.
Also there's something similar you can do to the picture after it's done if you forgot the lamp.
[editline]03:44AM[/editline]
Oh it's Riley, hai.
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